Squad Leader Archive
Thread: Test Centre Update: Called Shot Changed
Version 0.138003
- Inventory scrollbar should work properly when the text in the examine window exceeds the size of the window.
- Changed Accuracyand Damage bonuses for Called Shot
- Fixed hyperspace effect
- Camps will automatically clean up 5 minutes after being abandoned
Has anyone tried this out on Test Centre yet?
I assume it makes it more reasonable power but ive not been paying much attention to TC ![]()
Message Edited by MikDiBoken on 10-13-2005 09:09 PM
Note just got posted, is TC even back up yet?
I think this is the same patch note, but they've phrased it differently for the Beta's update today.(Hope since its SL-revamp related it can be posted under partial NDA
)
- Checked the power of Called Shot from a Master SL followed up with Sniper Shot from a Master Rifleman
Interesting difference in phrasing...
Would that be the devs' response after Cofe's screenshot on Tafres was revealed? Like this?
Note- the original location of the picture (taken in Mos Eisley) disappeared, assuming upon request from devs.
Info Update (Will be adding to Sylow's focused testing thread shortly...): Went killing Bols on TC2 (Mustafar too much lag
)
Improved Critical (control shots): 1274 raw damage, 595 damage absorbed, 679 damage dealt.
Additional notes:
- Buffs still do not reset correctly, I could apply multiple buffs to my pet.
- Called shot appears to be the next attack only. If my pet hits before I do after a called shot, my pets attack get the bonus. If I hit before my pet after the called shot, I get the bonus.
I posted the following in the OMG SL's are going to PWN us, NERF THEM thread in the Jedi forum. Anyone have any comments or corrections on my statements?:
Info Update: Went killing Bols on TC2 (Mustafar too much lag )
Note: This testing is performed after the rebalance of the Called Shot special.
Improved Critical (control shots): 1274 raw damage, 595 damage absorbed, 679 damage dealt.
- Group Buffs are not resetting properly. When an SL has a group buff active, and applies a new buff it cancels his current one (This is Intended) BUT it does not cancel the current buff on his group (This is a Bug). Thus a single MSL can apply all of the group buffs to his group, instead of just one at a time. This has been brought to the Devs attention, and hopefully will be fixed before going Live.
- Group Buffs are not ending when disbanding. After recieving a buff, a person can disband from the SL's group and retain the buff. This is a Bug, and has been reported to the Devs.
- Group Buffs are not ending when you leave range of the SL. A person can get a buff, travel to another planet, and still have the buff. This is a Bug as far as the SL community is concerned, and has been reported to the Devs.
I hope you can see why Squad Leaders feel the above 3 are huge issues, as it affectively turns us into Buff-Bots. Those 3 also make it so that a single SL can create a super-powered toon via his buffs. Once those 3 bugs are corrected, the only way a Jedi will see a BH hit the Jedi with the Uber Alpha strikes shown above is by convincing multiple SLs to follow him around while he tracks down the Jedi. I have far better things to do then follow a BH from planet to planet, and then buff him when he is 400m from his mark.
Message Edited by Loki_Ashaman on 10-13-2005 07:15 PM
No I haven't, but I will note that Tiggs changed the Beta patch note that I postedto be the same as the Live one that you posted above.
If I did a Sniper Shot test, I would like to do it with the same Jedi and the same Rifleman / MSL (since I'm not completely sure of her temp) under the same conditions as my previous tests, since I had uber buffed her to simulate multiple SLs buffing a target. Neither of those two are online, and I don't know how much longer until they are online.