Squad Leader Archive
Thread: REVAMP FOCUS: Leadership
Darth, aside from Loki_Ashaman's post regarding the point values from boxes:
"Leadership. That's right, there are Leadership mods baby!! +10 at novice, +35 at Master, and +5 at all other boxes!"
We know nothing about what Leadership actually does. Another mentioned he noticed a slight increase in one of the skill's effectiveness that may be attributed to Leadership, but there is nothing definate. Do we know? Would it be possible for you to either retrieve the information from the devs and tell us, or have a dev come in and post to us what it does? That may help us discuss this particular item.
I think our best bet of sorting this one out is to get a 4 man testing team together. We can toss out the mobility ones, because I think it is a safe assumption that those are not affected by Leadership, or as safe as an assumption can get. So, 4 man team:
- Defender, this guy gets smacked around and likes it. Note: Defender =/= Jedi, just someone to get attacked.
- Attacker, this guy smacks around the Defender, and likes it.
- Master Squad Leader.
- Single Line Squad Leader dabbler (0400, 0040, 0004) or at least someone half-SL so there is a noticeable difference in Leadership scores. Alright, so we might need 3 guys to fill this role, or one with /respec active and do it over multiple days.
All 4 grouped. Attacker and Defender duel, determine base damage / soak / misses / etc. Dabbler applies buff, Attacker and Defender re-duel to gain number with buff. MSL applies same buff (second buff of same time appeared to over-write the first last night, need to confirm), and Attacker and Defender go at it to see if there is a difference between the Dabbler and MSL version. Repeat for any and all SL buffs.
HzGuderian wrote:
I'd be happy to log on and test when I get home in a little over an hour, though I would need to create a TC toon and get him to a decent level.
I am online now and ready to help. My name on TC is Itea, feel free to contact me.
Leadership should increase the buff duration and also the strength of the buff.
anyone figured out what the leadership mod does yet? kinda feel this part of the discussion needs a bump seeing as it's way down at the bottom/off of the front page. I'd really like to know what exactly my +10 human mod will help me with ![]()
Grozzer Agoutt
Kauri
MSL/MRM
ShadowLightning wrote:
I started as a Novice SL [+10 Leadership] and picked up Steady Aim (0100) That gave me +5 Leadership. I used called shot and noticed the +150 accuracy bonus and the 30 minute effect.
Sorry.. This should read:
I started as a Novice SL [+10 Leadership] and picked up Steady Aim (0100) That gave me +5 Leadership. I used /SteadyAim and noticed the +150 accuracy bonus and the 30 minute effect.
Also forgot the most visable bug...
/bug The Macro Bar Icons for most of the Squad Leader Skills are missing and thus show the default macro picture.
That's some really helpful information there. Thanks a lot for taking the time and sharing that.
ShadowLightning wrote:
Ok - Went into test center today for the Sole purpose of testing +Leadership and think I have at least an idea of what it's doing.
-The groupbuffs ARE removed from players that leave the group. (Solo Buffs remain)
- Any group member that goes further than 100m from a Squad Leader will lose the group buff that Squad Leader is providing. That buff comes instantly back into play (same timer as rest of group)when that player comes back into range.
Sylow wrote:
Can you please confirm which TC this is upon? On TC1 i lately tried to figure out a max. range (during testing i sometimes had the impression that there was one) but was not able to confirm this. Any buffs still tended to survive disbanding the group.
So, is this TC2 or did TC1 get a new patch the last days? (Have to check again, had no time over the weekend...)
This is TC2 so I can change templates between Master SL and Dabbling SL with the frogs.