Squad Leader Archive

Thread: REVAMP FOCUS: Leadership

Darth_Sushi
Thu Oct 06, 2005 1:14 pm
#1

Post here.






UNAGI__N__[ONE TOUGH SQUID]
Officer Senator Insurgent

I play on Bria because Hell was full.


HzGuderian
Thu Oct 06, 2005 1:22 pm
#2

Darth, aside from Loki_Ashaman's post regarding the point values from boxes:


"Leadership. That's right, there are Leadership mods baby!! +10 at novice, +35 at Master, and +5 at all other boxes!"


We know nothing about what Leadership actually does. Another mentioned he noticed a slight increase in one of the skill's effectiveness that may be attributed to Leadership, but there is nothing definate. Do we know? Would it be possible for you to either retrieve the information from the devs and tell us, or have a dev come in and post to us what it does? That may help us discuss this particular item.






Heinz Guderian
Colonel, Imperial Army
Commander
Knights of Mors Astralis (AMOK)
Ahazi
Loki_Ashaman
Thu Oct 06, 2005 1:32 pm
#3

I think our best bet of sorting this one out is to get a 4 man testing team together. We can toss out the mobility ones, because I think it is a safe assumption that those are not affected by Leadership, or as safe as an assumption can get. So, 4 man team:



  • Defender, this guy gets smacked around and likes it. Note: Defender =/= Jedi, just someone to get attacked.

  • Attacker, this guy smacks around the Defender, and likes it.

  • Master Squad Leader.

  • Single Line Squad Leader dabbler (0400, 0040, 0004) or at least someone half-SL so there is a noticeable difference in Leadership scores. Alright, so we might need 3 guys to fill this role, or one with /respec active and do it over multiple days.

All 4 grouped. Attacker and Defender duel, determine base damage / soak / misses / etc. Dabbler applies buff, Attacker and Defender re-duel to gain number with buff. MSL applies same buff (second buff of same time appeared to over-write the first last night, need to confirm), and Attacker and Defender go at it to see if there is a difference between the Dabbler and MSL version. Repeat for any and all SL buffs.






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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


HzGuderian
Thu Oct 06, 2005 1:35 pm
#4

I'd be happy to log on and test when I get home in a little over an hour, though I would need to create a TC toon and get him to a decent level.




Heinz Guderian
Colonel, Imperial Army
Commander
Knights of Mors Astralis (AMOK)
Ahazi
Sylow
Thu Oct 06, 2005 3:01 pm
#5






HzGuderian wrote:
I'd be happy to log on and test when I get home in a little over an hour, though I would need to create a TC toon and get him to a decent level.





I am online now and ready to help. My name on TC is Itea, feel free to contact me.






Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
MailekEOC
Thu Oct 06, 2005 4:52 pm
#6

Leadership should increase the buff duration and also the strength of the buff.






Agent: PHANTOM

Mailek Oofiso
Elder Squad Leader ± Imperial Clone
f Magnumus Mysterium f
Vive la Saviour!


Grozurr
Sun Oct 09, 2005 12:58 pm
#7

anyone figured out what the leadership mod does yet? kinda feel this part of the discussion needs a bump seeing as it's way down at the bottom/off of the front page. I'd really like to know what exactly my +10 human mod will help me with



Grozzer Agoutt


Kauri


MSL/MRM


MailekEOC
Sun Oct 09, 2005 3:17 pm
#8

It is supposed to effect SL specials, i haven't been able to test but i'm thinking a skill such as form up would go from +10 to +50 at master, that sort of thing.



Agent: PHANTOM

Mailek Oofiso
Elder Squad Leader ± Imperial Clone
f Magnumus Mysterium f
Vive la Saviour!


ShadowLightning
Sun Oct 16, 2005 7:07 pm
#9

Ok - Went into test center today for the Sole purpose of testing +Leadership and think I have at least an idea of what it's doing.


I started as a Novice SL [+10 Leadership] and picked up Steady Aim (0100) That gave me +5 Leadership. I used called shot and noticed the +150 accuracy bonus and the 30 minute effect. That is the same as at master so I assumed leadership didn't effect group buffs and as I grabbed box by box... it remained true.


WHile at Master SL, I buffed a person with High Yield and recorded damage before and after its effect. I then dropped down to 2200 SL, placed High Yield on the target this time and recorded the same attacks. The damage increase was not the same. 20% increase for Master SL (+125 Leadership) where I only saw about a 11% increase with +30 Leadership. I also noticed that the solo buffs (and a few group buffs) do not display an exact number of effect. That may be because of this leadership modifier.


So, take this data as you will.


---


A pleasent gift upon logging in was that group buffs were fixed!!! They now properly remove themselves from other members when a new one is called for. This also allowed me to test a lot of little issues I've been wondering. Here is the list:


- /calledShot is at a perfect state. Thedamage increase is effective but not overpowering. Little over Double Damage at MSL.


-The number of SL in the group DOES = the number of group buffs that can be active. So,X Squad Leaders =X Active Group buffs.


- The groupbuffs CAN be applied to the SL while not grouped


-The groupbuffs ARE removed from players that leave the group. (Solo Buffs remain)


- Any group member that goes further than 100m from a Squad Leader will lose the group buff that Squad Leader is providing. That buff comes instantly back into play (same timer as rest of group)when that player comes back into range.


- You may call group buffs from any posture except "On Mount"


-Make sure you have "Partical Effect Details" turn UP in your option menu in order to see /calledShot and /PaintTarget's target animation.



With the fixes, I'm more excited about Squad Leader than even before! Only a few bugs to report but it's almost a finished project:


/bug /CallToArms doesn't seem to be taking any effect. I record NO damage reduction when used.


/bug /SecondChance is broken. Tested this several times and all members Health bars remained unchanged.


/bug?Both /CalledShot and /PaintTarget supply the target animation around the enemy. I figured this would only occur with /PaintTarget



Hope this answers a lot of people's concerns.



Danirent
Master Doc/Master CM

Emma
Master SL/Master Doc
ShadowLightning
Sun Oct 16, 2005 7:11 pm
#10






ShadowLightning wrote:


I started as a Novice SL [+10 Leadership] and picked up Steady Aim (0100) That gave me +5 Leadership. I used called shot and noticed the +150 accuracy bonus and the 30 minute effect.






Sorry.. This should read:




I started as a Novice SL [+10 Leadership] and picked up Steady Aim (0100) That gave me +5 Leadership. I used /SteadyAim and noticed the +150 accuracy bonus and the 30 minute effect.


Also forgot the most visable bug...


/bug The Macro Bar Icons for most of the Squad Leader Skills are missing and thus show the default macro picture.



Danirent
Master Doc/Master CM

Emma
Master SL/Master Doc
Darth_Sushi
Sun Oct 16, 2005 7:34 pm
#11






ShadowLightning wrote:


Ok - Went into test center today for the Sole purpose of testing +Leadership and think I have at least an idea of what it's doing.




That's some really helpful information there. Thanks a lot for taking the time and sharing that.






UNAGI__N__[ONE TOUGH SQUID]
Officer Senator Insurgent

I play on Bria because Hell was full.


Sylow
Mon Oct 17, 2005 4:53 am
#12





-The groupbuffs ARE removed from players that leave the group. (Solo Buffs remain)


- Any group member that goes further than 100m from a Squad Leader will lose the group buff that Squad Leader is providing. That buff comes instantly back into play (same timer as rest of group)when that player comes back into range.



Can you please confirm which TC this is upon? On TC1 i lately tried to figure out a max. range (during testing i sometimes had the impression that there was one) but was not able to confirm this. Any buffs still tended to survive disbanding the group.


So, is this TC2 or did TC1 get a new patch the last days? (Have to check again, had no time over the weekend...)







Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
ShadowLightning
Mon Oct 17, 2005 5:43 am
#13









Sylow wrote:


Can you please confirm which TC this is upon? On TC1 i lately tried to figure out a max. range (during testing i sometimes had the impression that there was one) but was not able to confirm this. Any buffs still tended to survive disbanding the group.



So, is this TC2 or did TC1 get a new patch the last days? (Have to check again, had no time over the weekend...)







This is TC2 so I can change templates between Master SL and Dabbling SL with the frogs.






Danirent
Master Doc/Master CM

Emma
Master SL/Master Doc
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