Squad Leader Archive

Thread: Going to pick up SL, need some advice.

junpai
Sat Feb 07, 2004 3:03 am
#1

Right now, I'm a master tka, master fencer, master brawler, medic 4400 (yes one of those **edit** stackers). The guild I am in is all PvP templates and most are min/maxers. Our support ability is limited to docs for the most part. I have decided to go SL out of the hope to add a missing aspect to our raids. That being said, I need some advice.


What would best complement SL? I was thinking of going 2420 doc for pure support reasons, or maybe CM instead. I don't want to master rifle again, but if i have to pick up 4004 I wont complain much. I have a full guild supporting me on this so leveling will not be a problem, but im going into this blind. Vet. Squad Leaders, what do you advise? I'm in this for the long run. Thanks in advance.



Junpai Al'war
Melee Bothan
ATXTs
PeortetheJedi
Sat Feb 07, 2004 8:33 am
#2

If you're just looking for a pure support role them go SL/CM but if your looking to throw a little combat into the mix SL/Carb is a big help, you don't even need to master it just go up the special abilities tree till you get charge shot.
Kail_Mooner
Sat Feb 07, 2004 10:22 am
#3

A SL IMO needs to keep a clear view of what's going on on the battlefieldat all times.


Of course, this depends mostly on your managing style. For instance, I personallyfocus on tactics and communication *before* my actual combat involvement or anything else.


As a result, I would say thatany support professionworks here(e.g. doc, ranger).


Now combat-wise, I would say everything that does notpush you into close-range combat workslike carbiner or rifleman which allows you to maintainthe distancerequired to evaluate the global situation of your team. So I wouldn't recommend melee professions for instance.





Kayl Mooner

We are Watching

you better get the starwarsy Aurebesh font...
Rorenikibi
Sat Feb 07, 2004 10:41 am
#4

Commando isn't a bad match either, you get a nice close support capability that allows you to stand off from the fight and take on anything that happens to get too close. Just stick with Flamethrower and Field Tactics for the best mix of firepower and defenses for Commando and you get a nice balance with the Squad Leader passive defense abilities when grouped. With the flamethrower, you can stand off from the fight and just let your default attack fire and still keep your hand in the game withOverchargeShot2 when you really need to reach out and touch someone.


Rifleman/Squad Leaders are pretty devastating that I have seen, though they are all pretty hard core Muon users.






Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


Master_Valis
Sat Feb 07, 2004 3:58 pm
#5

I'm considering picking up Squad Leader to compliment my Master Smuggler skills - seems this will be especially handy after this next patch

but it's a tuff choice and probally not your best option... or is it?

sirkilla
Sat Feb 07, 2004 7:46 pm
#6

go to Fort Tusken to master SL i heard people mastering it in 2 hours.. thats if theres alot of people in your group... and Why SL it sucks to me.. well i like solo'ing better than grouping too many Ninja Looters





Sirkilla / Trizarah / ???


Dark Jedi Knight / Munitions Crafter / Bounty Hunter


Vendor -4893 3173 Theed Naboo


irott
Sun Feb 08, 2004 1:08 pm
#7






sirkilla wrote:
go to Fort Tusken to master SL i heard people mastering it in 2 hours.. thats if theres alot of people in your group... and Why SL it sucks to me.. well i like solo'ing better than grouping too many Ninja Looters






I think you posted in the wrong thread... and this game isnt really about loot, not yet at least.



[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

junpai
Mon Feb 09, 2004 4:39 am
#8

Thanks for the info folks. CM seems like it may win out. Another question though. If you had to choose which trees to take, the ones you could not live without, which ones would they be? I don't like to half-ass profs, but master SL only leaves 115 pts to play with and I want to get the most out of my investment. So I guess the question is should I master it or just pick up a few choice lines?



Junpai Al'war
Melee Bothan
ATXTs
irott
Mon Feb 09, 2004 11:10 am
#9

This profession is hard to do that with... since it has no real "best branch".


Master it, find out what skills you use and don't use and then drop those that don't fit with your play style. This is the second fastest profession to master so don't worry about getting there. Just play with your skills and see what your gonna use.





[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

DarthLithic
Mon Feb 09, 2004 2:05 pm
#10

My advice, Don't it's a waste of a majority of your points for almost no gain. I myself have given it up. BH or Commando is a better way to go.Hell Chef has more value.



Chalekazza Shipworks - Chilastra - outside Mos Eisley 3124 -6036
Rorenikibi
Tue Feb 10, 2004 1:36 am
#11

If you don't Master it, its situational. Each group led by an SL has different requirements.


In my case, I am leading a group that often has specialized characters that have no Scout skills (CM/Doctors, Jedi, etc.) So the Mobility line is a must have.


I help coordinate defenses during PvP raids so Leadership III and Morale IV are skills it would behoove me to have in order to offer the best possible benefits to my group for melee and ranged defense.


Volley Fire is currently broken, so Tactics beyond level II is rather optional at this point.


Read the charts, examine your typical crew and go from there.




Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


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