Squad Leader Archive

Thread: SL after CURB?

lordsegan
Thu Mar 10, 2005 12:49 pm
#1

Hi guys,

Ok, sorry about my ignorant post, but Ive been away for some time, both from the game and from squad leader.

Back in the day, (around launch) I used to lead 20 man groups at the Tusken outpost and it was loads of fun. I picked up SL mainly becuase I used the group messages to direct our unbuffed, unarmored, weakly armed players' fire.

I dropped SL a long time ago because no one groups anymore and every one runs around as a mega tank TKM/Rifleman.

My question is: what will the role of SL be post CURB? Will be needed and effective? Or will it simply be more of the same?



- I support keeping & balancing the current combat system You can too
lordsegan
Thu Mar 10, 2005 2:26 pm
#2

I understand there is an NDA. But perhaps a more general answer to my question is possible. Namely, will there be at least some *theoretical* improvements to SL with the CURB? Or is it already considered OK for now?



- I support keeping & balancing the current combat system You can too
Loki_Ashaman
Thu Mar 10, 2005 2:31 pm
#3

The general consensus from those of us who don'thave access to teh CU& Correspondent boards, and thus know nothing, is that:


1. SL will rule, groups will be improtant and,


2. Irott and DiLune are evil incarnate teases.




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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


Wystery
Thu Mar 10, 2005 2:49 pm
#4



Loki_Ashaman wrote:
The general consensus from those of us who don't have access to teh CU & Correspondent boards, and thus know nothing, is that:
1. SL will rule, groups will be improtant and,
2. Irott and DiLune are evil incarnate teases.






SL is the best profession in SWG, and with evil teases like irott and DiLune, who could leave us out?



Colonel Goldy Different
MSL MBH
Imperial Inquisition
Ahazi

aka

Sokepe
Master Fencer Master Ranger
Scylla
MailekEOC
Thu Mar 10, 2005 3:06 pm
#5

Judging by what Irott has said in other posts, SLs will become the center role in the new combat system. How this works though is protected by an NDA.



Agent: PHANTOM

Mailek Oofiso
Elder Squad Leader ± Imperial Clone
f Magnumus Mysterium f
Vive la Saviour!


_scout_
Thu Mar 10, 2005 4:40 pm
#6


MailekEOC wrote:
Judging by what Irott has said in other posts, SLs will become the center role in the new combat system. How this works though is protected by an NDA.





add TAfirehawk carbineer correspondent to that list off evil teasers.

and your profession mix, MailekEOC ,at least to my hopes and wishes and guesses, will be certainly one of the most effective uber profession mixes for sl

why I hope that ? ..

oh ...
:-)
nevermind.....






.



- Star Wars Galaxies Wiki -

Combat Upgrade - An Analysis of a Design Variance - Five Deadly Styles of SWG - What are the core starwarsy elements? Tal-N Chratk thoughts
LiongTsiao Huang - Central European Timezone
Rebel Alliance Col.
PRE CU Master Carbineer and Master Squad Leader
Member of the High Council of Rebels Red Circle

MailekEOC
Thu Mar 10, 2005 7:52 pm
#7



_scout_ wrote:

MailekEOC wrote:
Judging by what Irott has said in other posts, SLs will become the center role in the new combat system. How this works though is protected by an NDA.





add TAfirehawk carbineer correspondent to that list off evil teasers.

and your profession mix, MailekEOC ,at least to my hopes and wishes and guesses, will be certainly one of the most effective uber profession mixes for sl

why I hope that ? ..

oh ...
:-)
nevermind.....






.




My intentions is also to get 4 skills in force ranged weapon speed. I want my character the ultimate support role, and I think i'll be that.



Agent: PHANTOM

Mailek Oofiso
Elder Squad Leader ± Imperial Clone
f Magnumus Mysterium f
Vive la Saviour!


DiLune
Fri Mar 11, 2005 1:29 am
#8

Well, to be honest, a lot of thought has gone into this question. The general consensus is *NDA*
Sylow
Fri Mar 11, 2005 2:54 am
#9






add TAfirehawk carbineer correspondent to that list off evil teasers.



Yea... i also work on MSL and MC... we suffer together...








Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
_scout_
Fri Mar 11, 2005 3:20 am
#10

=)

I thought about going that way too, MailekEOC, but I still need the Medic tree to play unbuffed and help out my medics when I do a hunting party.
Oh and I'm not even glowy by now. To lazy/ to busy doing guild stuff, get that done currently....

Sylow, what do you do with your left 38 Skillpoints ?



- Star Wars Galaxies Wiki -

Combat Upgrade - An Analysis of a Design Variance - Five Deadly Styles of SWG - What are the core starwarsy elements? Tal-N Chratk thoughts
LiongTsiao Huang - Central European Timezone
Rebel Alliance Col.
PRE CU Master Carbineer and Master Squad Leader
Member of the High Council of Rebels Red Circle

Sylow
Fri Mar 11, 2005 6:51 am
#11






Sylow, what do you do with your left 38 Skillpoints ?




Right now my char looks VERY weird, i would say. Currently i have:


Squad Leader: 0034, Carbineer: 4312,Scout: 4044, Marksman 0044, Entertainer 0404, Musician 0040.


The final plan is:


MSL, MC, Scout 4034, Marksman 0044, Entertainer 0400. (I just can't let go of my Kloo Horn... i even by now learned the Western song and i love it... )


Which leaves me short in terms of medical abilities, but as long as i fight in team, i assume that there's somebody able to heal me...


[For emergency i got me an advanced R3 with Stimpack-launcher... Stim A doesn't seem like much, but one each 1.5 seconds sure adds up... as long as the droid doesn't run empty, that is... ]


Message Edited by Sylow on 03-11-2005 02:53 PM






Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
irott
Fri Mar 11, 2005 4:13 pm
#12



Loki_Ashaman wrote:
Smugglers have seen some concept docs, I'm tempted to make noise to see SL docs, but honestly I'd rather see CU docs and hold on the SL docs till CU is more concrete.





The new smuggling documents are just that... a new system related to smuggling. They have nothing to do with the Combat Upgrade which is where both the Squad Leaders and Smugglers are getting worked on.



[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

Blackferne
Fri Mar 11, 2005 10:09 pm
#13






irott wrote:
The new smuggling documents are just that... a new system related to smuggling. They have nothing to do with the Combat Upgrade which is where both the Squad Leaders and Smugglers are getting worked on.



That said, I am gonna like playing my smuggler alt




Jounville Blackferne
"No one plays SWG to be Uncle Owen" -Dallas Dickenson


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