Squad Leader Archive

Thread: If you are looking to be a squadleader

Imid
Thu Jun 16, 2005 9:41 am
#1

To all those that are looking to be a squad leader, and to all those who already are leading their troops into battle screaming "Come on men/women, give em all you got" I've come to find that playing A Master Riflemen/Master Squadleader and master Marksmen quite a good combo. Let me tell you why I think so. One, riflemen, rocks socks. I don't care who you are, it just does. Damage output is more than fairly decent. Ina close fight, we kinda have to play around a bit, knock down, startle shot. But, if you save your knock downs til the player is almost finished (or mob) then you're set. However with Squadleader (and I know everyone thinks it doesn't give any real abilities) Your accuracy and defense will increase, along with your dmg. You'll be able to use group abilities that will help get the job done, and that all to handy /retreat when things get bad. Add in master marksmen, and you got something goin on for you. Yes in PvE you will 99% of the time, get 100% of the aggro (that should only make sense to those riflemen) but if you are a good squadleader, you will have balanced your group and have the macros ready to give the healing orders no sweat (read the marco guides). Now a days you really can't solo in PvE, so it doesn't matter if you can't chain solo. Dabbling in medic is good, but, what I've noticed in PvP (Rebels rock) When you stop to heal and be a support class, you halt on your leading. And why give the PvP'ers another reason to attack you other than them seeing the /volleyfire /steadyaim messages.When i was riflemen/squadleaderand Combat Medic 4xxxI'd more often than not, be the first one to die, not good when you are supposed to lead your troops.Group system message is where we shine though. Yes you can spend the time and type in each person you want to kill, and try to be a squadleader, but no one can give the orders as fast and as effective as the squadleader system message, making leveling and pvp'ing a better exp. Squadleaders abilities aren't in the icon /macros you have, its the abilities in ourselves that make us a force to be messed with. So if you are looking to be aMaster Squadleader, or just somewhere in between. Please, you may think you are taking a hit in the skills department, but you may...just may be giving your friends and guildmates, the extra energy to take your PvP and PvE to the next level. And above all else, to be a good leader, is to not always give orders, but also the ability listen to what others around you have to say, and use that to give more effective orders. Take the time to think about it (in that .5 seconds of time you have) And I hope to see all of you imperial and rebel squadleaders alike, on the battlefields commanding your small armies. Nothing makes me happier.


(please note upfront that my template is what i like to play personally, and am not, in no way saying that its the only way to go.)
Sylow
Thu Jun 16, 2005 10:00 am
#2

This is the passage where the numbers clearly speak against you.




However with Squadleader (and I know everyone thinks it doesn't give any real abilities) Your accuracy and defense will increase, along with your dmg.



Sure, a MSL gets the bonuses:


General Ranged Speed +15,
General Ranged Accuracy +30
Melee Defense +55 (or a total +85 when grouped)
Ranged Defense +55 (or a total +85 when grouped)


But i dare to mention that the Master Rifleman could instead choose:


- BH (same costs in skillpoints):


General Ranged Speed +40
General Ranged Accuracy +85
Melee Defense +95
Ranged Defense +120

- Carbineer (no need for scout, so less skillpoints to invest):


General Ranged Speed +20
General Ranged Accuracy +105
Melee Defense +60
Ranged Defense +75


- Pistoleer (again no need for scout, so less skillpoints):


General Ranged Speed +25
General Ranged Accuracy +105
Melee Defense +80
Ranged Defense +85



Each alternative second profession in numbers beats the SL badly, so we're down to the abilities which can and should make the difference. Unfortuanately at the moment they simply are not up to the level which a full sized profession should have. I agree that good leadership makes a very big difference in a PvP fight, but i also dare to say, volleyfire and the bonus on healthare the only things which reallymake the difference between a MSL and a MasterMusician leading a group in combat...






Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
Imid
Thu Jun 16, 2005 10:14 am
#3

For me, its not the abilities though that makes my groups semi successful. Its actually leading. I don't do the most dmg, or heal the most. Or get the most death blows. I make sure everyone is doing their job, correctly. I do deal a lot of dmg now. Trust me, I am not lacking in that department. But the system message helps every stay together. You just have to know how to use them. Master Dancer could lead a group sure, but...then again, why would a master dancer lead a pvp raid? =) It does work. me and a group lasted twice as long against stacked odds. Its all in the ability in ourselves (i'm not new to PvP anything) i don't really care if i don't do the most dmg or have the best specials. Its making sure we all get to exp PvP without the frustration of chaos. Its just controlled chaos now =) if you are on eclipse sometime and want to see what i mean, check me out =)
Sylow
Thu Jun 16, 2005 10:27 am
#4






Imid wrote:

For me, its not the abilities though that makes my groups semi successful. Its actually leading. I don't do the most dmg, or heal the most. Or get the most death blows. I make sure everyone is doing their job, correctly. I do deal a lot of dmg now. Trust me, I am not lacking in that department. But the system message helps every stay together. You just have to know how to use them. Master Dancer could lead a group sure, but...then again, why would a master dancer lead a pvp raid? =) It does work. me and a group lasted twice as long against stacked odds. Its all in the ability in ourselves (i'm not new to PvP anything) i don't really care if i don't do the most dmg or have the best specials. Its making sure we all get to exp PvP without the frustration of chaos. Its just controlled chaos now =) if you are on eclipse sometime and want to see what i mean, check me out =)




Unfortunately i am not on Eclipse, but perhaps i'll create me a toon there to check you on that... (don't expect something great though... will be a lv. 1 dude.)


I did my share of leading already, though not in PvP, and i personally came to the conclusion that a good team can do well without /sys... while with a bad team, all /sys messages of the world won't help at all. Thus the ability sure matches the idea of the SL, but it's nothing which is absolutely essential. I personally play SL and stick with it, as i love the idea and image of the profession... but i really hate to know that in terms of game mechanics i could be more beneficial, not only for me, but even for the complete team, if i would choose another profession.







Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
Imid
Thu Jun 16, 2005 10:32 am
#5

I'd also like to say that as a Career Squadleader, i don't think of anything outside of squadleader. Not saying you have to have a squadleader to lead a PvP raid, and that only squadleaders can do it right. Anyone can be a leader. My title commands respect (that and my faction rank of Colonel) As an Rp player and raider, the group bonuses also contribute to what anyone else has. True, in the numbers, personal numbers lack. But whatever anyone else has, gets a small boost. Terrain Neg bonus, Group melee and Ranged Defense. Burst Run effec. But even still, my rifle does a lot of damage, regardless of what combination i put with it. (Nulifier X or t21) (Best armor with resists, though lightsabers rule any armor) I don't solo PvP, and am not a ganker, uber class kinda guy. I just love commanding respect in the field, and the right tools to take it the extra step. Nothing like being a Field Commander/Master Squadleader along with Colonel to make people look at you differently. But, I don't suggest this combo to anyone who doesn't love it. I just think it works well for me, and it seems to get the job done. Its more support class, with a big gun, but more support. Thats what the other people are for, the ones I've had the pleasure of leading. They do the killin, i Keep them together, and get them out alive if I can. Thats the fun of it. Guess i'm a big roleplayer Group PvP'er. Even PvE is some what more entertaining.
Sylow
Thu Jun 16, 2005 10:40 am
#6






Thats what the other people are for, the ones I've had the pleasure of leading. They do the killin, i Keep them together, and get them out alive if I can. Thats the fun of it. Guess i'm a big roleplayer Group PvP'er. Even PvE is some what more entertaining.




Guess i'm somewhat in between then. I love leading a team, have a rather good record on PvE activities but no PvP experience yet. I also know that i could squeeze a good deal more out of my skillpoints (the entertainer doesn't help me in combat at all, but i have the habbit of occasionally smuggling myself into a musician group in a cantina and have some fun there and also the hunting branch of the scout could perhaps give more combat power if invested elsewhere...) but i accept that my decissions in that part make me a tiny bit weaker than i could be in combat powers.


What i dislikeis that many peoplesee the SL as a bad choice, especially since both the pure numbers and the functionality of the specials prove them right. (Although, i also think, if people would only SEE the bonuses we give, especially the passive ones, our class would see much more demand...)


I also think that with a few small fixes, the profession could be right on track...


Edit: and as a sidenote the faction rank "Colonel" doesn't command respect in my eyes. Matching to the SL, i would love to bear something like "Lance Corporal" or "Sergeant", is much more matching for the SL in the field than the "Colonel", but game mechanics in the run of time simply force you to go for the later.

Message Edited by Sylow on 06-16-2005 07:43 PM






Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
Yeraze
Thu Jun 16, 2005 10:44 am
#7

I look at squad leader a little differently.

What is the Squad Leader's weapon of choice? Our SquadMates, of course. Sure I carry a carbine & toss in a few shots, but the bulk of my "power" comes from the group. And hence, anything I can do (passive bonuses, volleyfire, rally, steadyaim) to enhance the group is enhancing myself. I believe that if you have 2 equally skilled groups, one led by a Squad Leader and one led by a.. let's say Smuggler (another hybrid prof), the Squad Leader's group will (statistically more often than not) win. Not necessarily though the OOG skills of the player, but due to the passive bonuses & abilities. Better OOG skillls will just increase the margin of victory.

Once you advance beyond the point of worrying about how much damage you do, and into the realm of how much damage your SQUAD can do, you truly start to see the path of the Squad Leader. Do we need more abilities? Definately. But the ones we have are nothing to scoff at.



Rebel Colonel Date Sunrunner
RAID Elder
Master Squad Leader - The True Jedi of SWG.
Master Carbineer
Master Alliance Pilot
BadChef
Thu Jun 16, 2005 3:08 pm
#8


I play SL like I've played fps games. I support my team and never worried about padding my own stats, as long as we get the win. Squad leaders can still hold their own toe to toe, charge shot and quickdraw/bodyshot macro can put some hurt on someone. I've still yet to see a group fully take advantage of squad leader abilities though, not many team players on this game other then group up, run around, and spam specials.




xfire name: thachef
__________
BadChef: Smuggler
SturmEvil
Thu Jun 16, 2005 8:47 pm
#9

I must say that my guild places a high value on me being a Master Squad Leader. We do our best to operate as a cohesive unit, and my skills are utilized often in PvP and PvE. As stated above, the group is my weapon. I am the eyes and ears for the squad, and use myrifle secondarily. Granted there are other professions that I may personally benefit from stacking with my master rifleman skills, (such as BH) but its not me that I am worried about. How about someone who is already a nice stacked profession, and then on top of which is in my group. Fear the group sporting a few master BH's stacked with master pistol or carbine, and led by a master SL.





Aliksander

Rangers Lead The Way

Imid
Fri Jun 17, 2005 12:02 am
#10

Yeraze, you couldn't have stated it better. I would like to correct myself, you're right, Master SquadLeader isn't a good combo with Colonel. But I think field commander would be a good one. Or Commisar. Its glad to see fellow squad leaders sharing the key points on why its so good to be a squadleader. Even if you aren't a Melee class or ranged class profession. But also its quite possible to be an all Support template. The main goal is to not be the big gun, though, you can, more often than not you spend targeting and using macros, /steadyaim /volleyshot. But again, its good to see that people actually understand the value of squadleader. Small fixes would be great though. Maybe some personal specials so we can can put points into other things, instead of having to specialize in another line of another class, would be great. But again, its notam must. Thanks for the feedback you guys. I hope it helps put a newer light on Squadleader to those who are looking to do it.
Sylow
Fri Jun 17, 2005 3:47 am
#11






What is the Squad Leader's weapon of choice? Our SquadMates, of course.



This is true from the SLs point of view. But take the approach from the other side, who would the team prefer? And once too often i heard from players that SL doesn't help a lot, a full sized combat templatewould be better to use that spot in group. Sure, if you're guilded and have friends there, they happily take you into team and you can work well with them.


I dare to assume that part of the problem is that the bonuses we give are not shown. I occasionally "lead" groups which just formed up for a quest or hunt. (I put the lead in quotation marks, as i admit that those groups usually are somewhat chaotic. Can't press discipline into people you know only since a few minutes...) Much too often people then ask what SL actually does and doubt when i tell them about the passive bonuses. They don't see them anywhere, so they are not there for them... and thus continue to claim that SL is worthless. (Except volleyfire, that is.)


The effect is, you easily get into a team when it's only half-full... if they are already 6 or 7persons the SL can expect to be rejected as the team hopes for "real" fighters. The profession has a serious reputation issue and that urgently has to be fixed. It's not necessary that we'll be "the one" superior class, but other people have to perceive us as worthwhile.







Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
spoiledbrat
Fri Jun 17, 2005 5:11 am
#12


Well I think the combo MSL, Mcarb and 0400 BH is fun, too.

My first weapon of choice is, no wonder a base 351 dps E5 carbine with 1057 max dmg. Although Im almost skill capped in attachments in Carb and SL I still got owned by BH/Pistol template duel.

Its just heck fun.

Message Edited by spoiledbrat on 06-17-2005 02:13 PM



------------------------------------------------------------------------------------
One of the few players without an interest of becoming a jedi and never unlocking since launch
BadChef
Fri Jun 17, 2005 8:06 am
#13

It's getting to be a real hassle lately, just not worth being an SL, pretty much out of work. Plus, since that last server crash caused my group to lose a quest reward but left us with a finnished quest and wounds, couple of my friends have left the game. Guess it was the last thing to set them off about swg. So I might end up respecing to something els to use their gear that they're leaveing behind, just makes sense. I try to keep my cool about things but lately with this game it's getting real tough. My buds are going back to fps games to ladder and I see no reason why they shouldnt. Every day its some new bug or lag or some old BS that's never been fixed. I was expecting at least a few real fixes with Jedi Publish 18 but we were left hanging again.


I put up with alot with this game, but once my friends start leaveing is when I get a little bitter. They're the only ones who appreciate what I bring to battle with SL abilities, now I just dont think I'l find any groups or people that feel the need to have me tag along, like the other guy said, people would rather have a full combat template or ofcourse, a jedi to fill their last spot. When I got this game, from the start I wanted to play it for what it was supposed to be, and squad leader was a natural fit....back then anyway, and I thought, well they'l fix this profession some. I wasnt one of those who wanted to be a jedi or anything like that.


Sometimes I find myself logging in, and just standing there looking around and wonder what to do. Then I log off and go find my buds on another game. I dont want to be a jedi. I dont want to have the best items and millions of credits. I just want to have fun and lead my team, but thats just not happening so far.




xfire name: thachef
__________
BadChef: Smuggler
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