Squad Leader Archive

Thread: a 'YAY, SQUAD LEADER' story

Kharast
Thu Jun 23, 2005 7:43 am
#1


hello, gang. i wanted to share a story about my best squad leading experience yet, post CU. i think this will also give some of our newer SL's an idea on flexibility and use of our skills and the professions to compliment SL.


my temp is MSL / MBH / Rifle 4030 / Marksman 4204. this is improtant to the story so you'll know where i'm coming from.


a new recruit asks me about our guild and i gladly answer his questions. after giving the tour of the city we're chatting in front of our Shuttle Port. a Jedi guildie comes through and greets me and starts chatting w/ the recruit (a returning vet of CL 80). within a few minutes, some more guildies have come by and we form a 5 man imp mission grinding group.we head out and since we had 2 tanks (the jedi was one) and 2 elite ranged,i was not as needed for offensive fire power. instead i stand back (usually on some kind of hill so i can see the battle(s) ) and coordinate my squad. one side tip i can offer when grouping is to designate specialist roles that they will follow: one guy KD's,another applies states, one roots, another tanks/deals damage, etc. this way your guys arent being redundant in their attacks, which leads to wasted action points and turns.


anyway, using my colored aliases for /sysgroup, i was sending out messages on which guy to go for next: MAJOR AT 10 O'CLOCK. MEDIC LEFT OF FLAG, COMMANDO W/ FLAMETHROWER, etc. then i would make sure i was feeding a steady supply of Rallyand Steady Aim, with a Form Up thrown in for good measure whenever my guys got stunned or dizzy. i also found that if i am outside of 65 meters and paint a target w/ Volley Fire, by the time the bad guy has seen me and approached range, my squad has taunted or pulled agro off of me as they are out damaging my attacks (none, actually). if i pick and choose carefully to avoid other NPC's that are near my target, i reduce the threat from gaining 'area aggro' when using VF.


the real fun, however, started on our second round of missions. after the first two or three, the group started loosing people. one guy died and became bugged so that he could not clone. another had to logoff, and shortly after our jedi had to split as well. that left myself and the recruit (a MBH/MCH) to finish up 7 missions built for a 5 man group.


using the /sysgroup tips above i would let him know which guy i was targeting. i pulled out my Dawnsorrow and went prone. each fight started w/ me using Duelist Stance (bounty hunter, adds to defense), Rally, Steady Aim, and then a Sniper Shot (rifleman special). the recruit said that he figured out my pattern, at least in regards to when he should start shooting, based onthe 'Stay on target' message I yelled w/ SA. he told me that when he saw that, he would wait a couple seconds then open fire.


a couple times the reb closed range before going down because of LOS issues with rocks and slopes. but all in all, the two of us finished the missions (i'd sayan average of 7 rebs each for 45-50 total) even though we were skeptical in our ability to fight them. many of the NPC's were CL82!instead,we only got incapped ONCE and that was the first mission in this smaller group when we were figuring how to use tactics. after that got hammered out, it was never a problem to pull one guy away, sometimes a second and kill them all one at a time.


morale of the story, we are extremely flexible! not only can we direct our troops to make them efficient killing machines without even firing a shot ourselves, but we can also get in there and take point when the situation requires it.


man, i LOVE being a Squad Leader!



Melee and Ranged:
Officers go both ways!
Sylow
Thu Jun 23, 2005 8:08 am
#2




Hmm, let's see... the first part, about coordinating the team and having fun and everything, sounds great to me. Head and thumbs up and keep going.


Though, small sidenotes:






the real fun, however, started on our second round of missions. after the first two or three, the group started loosing people. one guy died and became bugged so that he could not clone. another had to logoff, and shortly after our jedi had to split as well. that left myself and the recruit (a MBH/MCH) to finish up 7 missions built for a 5 man group.



Forget the"built for a 5 man group" part. You were lv. 80, your second man was lv. 80. If either of you would have picked the missions in your group of two, or even alone, you would have gotten the very same difficulty. So, you didn't finish missions for a 5 man group, you finished missions for one or more persons at your level. (Believe me, i tried it. I spent several days doing solo-missions to grind Carbineer when the CU hit. Didn't want to be the most incompetent teamleader the people ever had, so i had to figure some things out... teammate or not, a lv. 80 mission always is a lv. 80 mission, only with team it's much easier to do... )


Also i dare to ask, you are sure that it were 7 missions the two of you did alone? Without hitting a mission terminal in between? This would indicate a very recent change, usually when teammembers leave the group, the open missions they still have get lost from the group... if they stay in group and just go afk, the missions sure would still be available, but missions have the habbit of not being at the very first waypoint, but rather to have the waypoint updated when you get close. This update again only happens when the person who has the mission goes there, not for another teammember. Thus the 7 missions seems like a slight exageration to me.







using the /sysgroup tips above i would let him know which guy i was targeting. i pulled out my Dawnsorrow and went prone. each fight started w/ me using Duelist Stance (bounty hunter, adds to defense), Rally, Steady Aim, and then a Sniper Shot (rifleman special). the recruit said that he figured out my pattern, at least in regards to when he should start shooting, based onthe 'Stay on target' message I yelled w/ SA. he told me that when he saw that, he would wait a couple seconds then open fire.



Dawnsorrow... yay, i also want one... *grin* Anyways, this sounds like a solid and combination of abilities, in this very specific situation steady aim even had some limited value.






morale of the story, we are extremely flexible! not only can we direct our troops to make them efficient killing machines without even firing a shot ourselves, but we can also get in there and take point when the situation requires it.



Here i have to say, it seems like you did some nice coordination and helped your team a lot. Though, the second part where you speak of taking point rather accounts on your other professions, not so much on the SL.




man, i LOVE being a Squad Leader!



Heads up, good to hear!


Sorry that i had to dismantle some of your statements, the combination of your professions sure gives you nice abilities and flexibility, the SL profession per se is helpful but unfortunately not half as good as your report here makes it out to be.


We're a great profession to have a lot of fun, we're sure not worthless in combat, only we could, often with only tiny fixes, shine much more. I still hope the Devs find 20 minutes to finally fix us.

Message Edited by Sylow on 06-23-2005 05:11 PM






Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
BadChef
Thu Jun 23, 2005 8:08 am
#3

Nice to see a good success story, sounds like it was fun to.




xfire name: thachef
__________
BadChef: Smuggler
Kharast
Thu Jun 23, 2005 11:02 am
#4


YOWCH, sylow! youripped me good :smileyhappy


well, let me respond...







Sylow wrote:


Forget the"built for a 5 man group" part. You were lv. 80, your second man was lv. 80. If either of you would have picked the missions in your group of two, or even alone, you would have gotten the very same difficulty. ... teammate or not, a lv. 80 mission always is a lv. 80 mission, only with team it's much easier to do...


i understand that lvl 80 is always lvl 80, but the game will increase the number of opponents based on the size of the group too. missions by myself will get two or three lvl 80 opponents. w/ 5 guys in the group, we got 6-9 opponents per mission. difficulty of our enemies didnt increase, just their quantity. so instead of the two of us fighting only a couple NPCs at each waypoint, we had several because the game generated the missions to compensate for a 5 man group.


Also i dare to ask, you are sure that it were 7 missions the two of you did alone? Without hitting a mission terminal in between? This would indicate a very recent change, usually when teammembers leave the group, the open missions they still have get lost from the group... if they stay in group and just go afk, the missions sure would still be available, but missions have the habbit of not being at the very first waypoint, but rather to have the waypoint updated when you get close. This update again only happens when the person who has the mission goes there, not for another teammember. Thus the 7 missions seems like a slight exageration to me.


no exageration. as i said, one guy died but could not clone due to a bug, so he didnt LEAVE the group. and we picked all the missions with only 1 direction: north. when i drove the squad to the nearest one, it would 'jump' with the message 'updated waypoint'. they all 'jumped' in this processallbasesspawned. it is true that as the other two players left the groupthe mission aborted and we did not get paid, but the NPC's were there along w/ their camp. we got faction and loot cash from them, but not on the base's destruction.






morale of the story, we are extremely flexible! not only can we direct our troops to make them efficient killing machines without even firing a shot ourselves, but we can also get in there and take point when the situation requires it.






Here i have to say, it seems like you did some nice coordination and helped your team a lot. Though, the second part where you speak of taking point rather accounts on your other professions, not so much on the SL.


you are correct. other than Rally and SA, the second part of the story relied on my MBH and Rifleman prof specials. my point though was that SL helps to accentuate those abilities just as other profs accentuate SL.SL is not strong on its own, but can become a very good template when used with other ranged profs.



Sorry that i had to dismantle some of your statements, the combination of your professions sure gives you nice abilities and flexibility, the SL profession per se is helpful but unfortunately not half as good as your report here makes it out to be.


enh...it happens.yes i could get more combat stuff to mix w/ MBH from carbineer, pistoleer, even smuggler, but i want to be a MSL. no, we dont have combat specials, but that's not our job. for what we're designed to do i think, with the exception of a few questionably broken specials, we are damn good at it. we have decent personal def and accuracy mods, plus we boost the group even w/out our specials. our job is to lead a squad of fighters, whether melee or ranged, not deal tons of damage along with them. but given a good mix of associate skills we can hold our own in combat.





i actually appreciate your honesty and knowledge, sylow.i think that if new SL's read this thread in its entirety they will come to understand what we do, what our limitiations are, and howthese limitations can be overcomethroughtactics, planning, andcoordination. you're points just help to reinforce that. thank you!




Melee and Ranged:
Officers go both ways!
Sylow
Thu Jun 23, 2005 11:17 am
#5






no exageration. as i said, one guy died but could not clone due to a bug, so he didnt LEAVE the group. and we picked all the missions with only 1 direction: north. when i drove the squad to the nearest one, it would 'jump' with the message 'updated waypoint'. they all 'jumped' in this processallbasesspawned. it is true that as the other two players left the groupthe mission aborted and we did not get paid, but the NPC's were there along w/ their camp. we got faction and loot cash from them, but not on the base's destruction.




Ah, oki... now this makes a good deal more sense to me. Lucky that you found the bases without waypoints, but i know it sometimes happens that stuff really spawns within only a hundred meters distance.

DobePincher
Thu Jun 23, 2005 1:59 pm
#6

I am close (3444) to master sl and I like to hear that all of the grinding that I have done isn't for nothing. Thank You for the inspiring story. I hope that I can be like this once I hit master.



(gggggggggggggggg9WXnnln[[[[nnnn}}}}nlnnWX9gggggggggggggggg)


Loot Vendor People's Republic, Lok 3417 -2890
I think someone should have had the decency to tell me the luncheon was free. To make someone run out with eopie pie in his hand, pretending he's throwing up, is not what I call hospitality.


Page 1 of 1
Previous Next