Squad Leader Archive

Thread: New SL ability control COMPRAMISE ?

gwoodruf
Wed Aug 27, 2003 2:30 am
#1

New SL ability control COMPRAMISE?

Maybe I should have spelled this out. In my re-work I removed the lockouts in favour of putting players 'on report'. The ability to select a player ‘on point.’ And added a VERY special command to go one level short of kicking idiots out (/DirectSupervision). PLayers can select there own line with ('/PlaceMeIn') or remain out of all lines and thus 'free from control.' This DOES NOT make Squad Leader any better a profession OR help make it unique OR respond to the very valid points about the new abilities ALSO being useless. But it DOES soften the Devs proposal (which we will get SOME version of, this CAME from the DEVS) and strike a compromise between the people who want the new features and those that don’t. PERSONALY I see more bad than good in the devs version. Here is what I came up with:


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They involve adding the following status markers to players:

On Report
On Point
In Front Line
In Ranged Line
In Support Line
Hold your Fire
Direct Supervision

Squad Leader

/Onpoint PlayerName on|off
->Player 'Player Name' is marked on point.

/FollowOnPoint
->Everyone in the Front Line, Ranged Line or Support Line enqueues /follow on the player marked on point.

/FollowInFormation wedge|line|etc
->Player on point is followed in this manner. This is set by the player on point or Squad Leader.

/HoldYourFire
->Players in ANY line gain the 'Hold Your Fire' marker if this player fires it is marked 'On Report'. This command is available to the Squad Leader and the Point Man.

/DirectSupervision take|give PlayerName
Player may not fire themselves, only under /AttackTarget for a leader or point man. Limit to one player only.

/OffReport
->Players report marker is removed.

/OnReportEject on|off
->If a players is placed on report and already on report they are ejected from the group.

/FireAtWill
->Players in ANY line loose the 'Hold Your Fire' marker. This command is available to the Squad Leader and the Point Man.

/MarkTarget front|ranged|support
->Players in line look at target become the look at target of leader or point man. Available to Squad Leader and Point Man.

/AttackTarget front|ranged|support
->Players in line look at target become the look at target of leader or point man. Available to Squad Leader and Point Man.

/CeaseFire
-> Everyone in the group enqueues /peace.

/StandDown
-> Everyone in the group enqueues /peace. Players with warning shot or similar fire if creep are still attacking, until they flee.

/AssignPosition front|ranged|support PlayerName
-> The group leader can assign group members to "Front Line", "Support" or "Ranged" squads.

/PlaceMeIn front|ranged|support
Open to all players, puts them in the chosen line.

/OffensiveStance front|ranged|support on|off
-> Gives the group a bonus to speed x2. Incoming damage hits x4.

/DefensiveStance front|ranged|support on|off
-> Creeps hitting a defensive stance player will not focus on them, but are likely to randomly select another player in range.

/GroupAssist front|ranged|support
/Enqueues a /assist for the group vs. the leader's look-at target. i.e. if I want everyone to shoot what Dan is shooting, then I look at Dan and enqeue Group Cover.

/ForcedMarch
-> Non-combat group 2x burst-run sort of thing. Stops as soon as anyone in the group gains and 'attacking' marker.

/AtEaseSoldier
->In a camp, out of combat, everyone in the group gets a mind regen bonus.

/Assembleon x y
->Leader sets the x and y cords of the assemble point.

/AssembleOnMe
->The assemble point dynamically changes to where every the SL is. If the SL is killed, the assemble point becomes fixed at this location.

/AssembleWhere
->Any player can enter: Returns the cords of the assemble point.

/AssembleWaypoint
->Any player can enter: Returns the cords of the assemble point and creates a waypoint to it.
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