Squad Leader Archive

Thread: Making SL's a commodity

PotionsMaster
Wed Oct 08, 2003 11:15 am
#1

Here's a radical idea. how about a maximum number of people in a group based on group leader's SL level, such as:


-6 for non-SL


-8 for novice SL


-10 for leadership 1


-12 for leadership 2


-14 for leadership 3


-16 for leadership 4


-20 for master


Just a thought, i'd go along with that.



-Snape, Intrepid




~~~~~~*Snape*~~~~~~
Master*of*Intrepid
cydonia
Wed Oct 08, 2003 1:33 pm
#2

you know thats a very interesting idea...
i think i like it alot!


Zal'hanan Master Rifleman / Master SL (bloodfin)



Why are you wearing that stupid man suit?
Zal'hanan
HomersDonut
Wed Oct 08, 2003 2:33 pm
#3

This is the same suggestion I made months ago
MrDorf
Wed Oct 08, 2003 10:32 pm
#4

As much as I LOVE that idea, the Devs have already set the standard for themselves regarding removing things that players are used to, regardless of whether it would make the game better.


There was an issue with either Harvesting or Crafting recently where at least one variable allowed players to do things far faster or more often than the devs ever intended....but because the game launched like that, and players got comfortable with that system, the devs changed their design to accomodate"broken" effects into the game.


Sad.

cydonia
Wed Oct 08, 2003 10:37 pm
#5

come to think of it this would screw up entertainer bands and groups



Zal'hanan MasterRifleman/ Master SL (bloodfin)




Why are you wearing that stupid man suit?
Zal'hanan
Jynn_Asaeba
Thu Oct 09, 2003 10:17 am
#6

Not to mention CH's or anybody with faction pets.

If Bob and Tom want to fight rebels, somebody needs to decide who leaves his Stormtroopers at home.



- Jynn Asaeba -
- Master Squad Leader -
- Commander of the Liberation Army of Naboo -

MrDorf
Thu Oct 09, 2003 3:58 pm
#7

Well, not really, you can still use faction pets and CH pets if you're not grouped with them. Grouping just helps you keep track of them a little easier.
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