Squad Leader Archive
Thread: Group Terrain Negotiation Question
I'm questioning whether or not I should get Mobility I next, or not. My issue concerns Group Terrain Negotiation, and the fact that currently without it, there are a few non-scouts who sort of get left behind (not dramatically, but they slowthe groupdown a little bit, having to wait for them). Now if a group DID have GTN, would it just bump everyone up the same amount, so while the group, in all, is negotiating terrain at a faster pace, the people who were fastest before are still fastest now...and therefore people are still lagging behind. OR, does GTN basically even everyone off to a max Terrain Negotiation of say 50? So anyone whose Terrain Negotation is bumped to 50 or higher (which would be most people) would be negotiating terrain at basically the same speed?
The reason I ask is because, if the former is true...it's not as useful to me because it doesn't solve the issue of people in the group with lesser Terrain Negotiation dragging behind. It would simply make them drag behind at a slightly faster pace. Any insight on this would be appreciated.
Strength In Numbers
All you really lose out on by dropping the master Terrain Negotiation bonus is crawl speed, and perhaps a tiny bit of climb speed. Since Climb Speed is affected by the mod from 1-50, anything over that affects drawl speed. If you really need that crawl speed, go for it. Otherwise, you aren't missing much, and niether are your groupmates, at least form my point of view. Hope this helps!
-Nalf
I noticed something interesting with my Terrain Navigation bonuses....
When on bikes (not swoops), fast critters can actually keep up with you to a certain extent, depending on how fast they are. I found that a Narglatch could keep up with it's master over short 500m-1000m without having to walk or make a camp to re-summon it. Anything longer and the creature will drop off the radar and need to be re-summoned.
Err...my bad. Should have had this with the above post.
You are probally better keeping the range/melee defence trees than the Terrain Navigation tree. This is debatible, but I have faith (some) that these may actually matter in the long run.
I'm going to wait till publish 7 regardless before I start dropping stuff. Just to see how the combat system as a whole changes and what their needs will be for SL abilities. I find that the players I lead usually like the terrain negotiation the best because they are all pure combat builds with no scout skills. The rangedand melee defenses dont' seem to show very much and I often wonder if they are even working. Formup also seems to be a command that I use a lot, so I figured I'd keep that. Who knows, maybe with the cap on defeses from the other professions, the SL defense mods will begin to show more. Maybe they will be the only thing that stacks and in that case, I might be more likely to keep MSL. But at this point, I really want to try some other things because it doesn't seem worth the skill points to be MSL.
Tierce the Master Squad Leader on Tempest
Strength In Numbers