Squad Leader Archive
Thread: Top 5 Concerns about the SL new skill proposal.
Page 1 of 1
gwoodruf
Fri Aug 29, 2003 1:05 am
#1
Concerns about the SL new skill proposal.
#1) New Powers for Squad Leaders don't add any new ABILITIES.
The majority are triggers for actions that players SHOULD be taking anyway.
#2) New Powers for Squad Leaders only help POOR PLAYERS.
As a player gets more experience they learn when to shoot and not to shoot. What do the SL abilities offer advanced players?
#3) New Powers for Squad Leaders offer a LESS RITCH experience to group members.
With new commands a group member’s entire combat process may be automated for them. One wonders what is left to do for members of Squad Leader Group.
#4) New Powers for Squad Leaders still offer a VERY POOR return on SKILL POINTS.
For the number of skill points spent, simply triggering abilities OTHER players should be taking anyway. You can get 95% there with a simple /sysgroup macro.
#5) New Powers for Squad Leaders will still leave SL’s as not-coveted group members.
In fact people may NOT want a controlling SL and they will become LESS desirable to have in groups. It's much more important to have other professions in a Squad than Squad Leaders. For example; A Combat Medic has a large effect on the outcome of battles. Doctors with buffs and revive make a massive difference. Creature Handlers with large pets provide large tanks. Rangers with the big camps allow for quick healing. Etc …
#1) New Powers for Squad Leaders don't add any new ABILITIES.
The majority are triggers for actions that players SHOULD be taking anyway.
#2) New Powers for Squad Leaders only help POOR PLAYERS.
As a player gets more experience they learn when to shoot and not to shoot. What do the SL abilities offer advanced players?
#3) New Powers for Squad Leaders offer a LESS RITCH experience to group members.
With new commands a group member’s entire combat process may be automated for them. One wonders what is left to do for members of Squad Leader Group.
#4) New Powers for Squad Leaders still offer a VERY POOR return on SKILL POINTS.
For the number of skill points spent, simply triggering abilities OTHER players should be taking anyway. You can get 95% there with a simple /sysgroup macro.
#5) New Powers for Squad Leaders will still leave SL’s as not-coveted group members.
In fact people may NOT want a controlling SL and they will become LESS desirable to have in groups. It's much more important to have other professions in a Squad than Squad Leaders. For example; A Combat Medic has a large effect on the outcome of battles. Doctors with buffs and revive make a massive difference. Creature Handlers with large pets provide large tanks. Rangers with the big camps allow for quick healing. Etc …
Page 1 of 1