Squad Leader Archive
Thread: My attempt to alert the rest of the world...
I just posted a rather heated topic on the main discussion boardin the spirit of those other topics that were responses to things which are now nerfed (knockdown, CHs, etc). If you agree with what I say in the post, then please help to keep it active. Posting stuff on that board seems to be the only way to alert the DEVs to any sort of complaints or angst.
Here:
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=438548
Check it out. If you don't agree with me, that's fine; if you do, that's great-- just try to keep the thread above water.
Bumped and one player's comments added. Probably won't matter a hill of beans, but maybe some of the other players will be intrigued enough to come and take a look at what the developers are proposing for their PCs. Make no mistake, the alterations to Squad Leaders will affect more than just the members of that profession.
I want viable Squad Leaders, because I want to be part of a group that has one.
What I find tragically amusing is that when you read the vast majority of posts on these boards, when people want to joke or argue about being the most broken, they talk tabout DEs, BEs, and Commandos.
I agree that all three are bad off, but we're the worst of the lot. DEs can at least make droids. Commandos can at least use their weapons.
We're so broken that no one even knows!
We spent 135 points for a chat function.
/jumpintosarlac
The problem comes in spending more than 50% of my skill points in order to get that bonus. I could master an entire second Combat Profession for 135 skill points. But instead I got Group Terrain Negotiation and /sys.
THAT'S the problem.
I've had a total of 6 people that I can remember that have fallen behind while the group was moving because they were without exploration skill; out of probably at least 200-300 people i;ve grouped with that have fallen behind