Squad Leader Archive
Thread: do ANY sq abilities work?
from reading peeps posts the answer would be no.
does anyone know any skills that do work?
~shiZ~
Rally...I used to use it a lot but I don't know if it made a difference.
Volley Fire is 40/60 (40% success 60% fail), same as Rally.
Steady Aim is useless.
Go for the Mobility tree, not only does it actaully help the group, the title owns too. What other title can top Field Commander? =)
Hmm, yes. I forgot, I have /formup as well.
I'm shure that once you get the /vollyfire bonus it will get more effective. (80/20 % at least)
Had Form Up workout a couple times, although most the time when the group is dizzy its from an AE tusken dizzy so i'm dizzy too and therefore can't use teh skill.
The group terrain stuff works
Rally is useless, Volly Fire is useless, Steady Aim is useless, Boost Morale is basically useless (i get flamed when i use it). The ranged/melee defense passive bonuses don't work.
So basically if i'm in a safe spot, I just /retreat /meditate /retreat /meditate and it gets everyone back hunting a little faster.
I literally drained my entire mind pool on several occasions tonight without succeeding to rally my group. I have 850 mind. I don't see how anyone could classify that as 'working'.
Group burst run is the same thing. Yes it actually does what it says it does. But it costs 550 action and 550 mind (which I usually don't have by the time the group needs to run away) and on top of that it's both slower and lasts less time than regular burst run does. It's not uncommon that people have their own burst run to use whichhas more potential to save them.
Formup is good. Would be nice if it removed more than just the 2 negative states but at least it works when I want it to.
Those are the only ones I have right now.