Squad Leader Archive
Thread: Do you think SL will be used in SE?
- Basic Pilot
- Alliance Pilot
- Imperial Pilot
- Shipwright
Darth_Sushi wrote:
I think it's already been posted somewhere that the four new classes in SWG:JTL will be:
- Basic Pilot
- Alliance Pilot
- Imperial Pilot
- Shipwright
So it doesn't look like there will be a "space-only" equivalent version of the Squad Leader. It might be that they plan to apply current SL group bonuses, etc., tospace combat - but I'd be more interested in seeing them fix all of what's broken with the ground-pounding aspects of our profession before opening that can o' worms.
I heard more like this. Also, theysay that the piloting skills will not complement each other. So being a master indendent and master imperial pilot will only give the benifit of getting the certs for imperial craft and independent craft. And its not known if you will be able to have enough SE SP to do this.
Message Edited by rexan on 05-17-2004 02:05 PM
Fluxxen wrote:
I really hope that when Squad Leaders are groups leaders is Space they will act as a Wing Commanders and give Space effective fighting bonuses. Some of the Existing SL abilities should still work, like steady aim could easily be modified to still be used in Space.
I for one will be very disapointed if our profession is not working in Space.
Well
One of the producers has stated that they would LIKE to put in player controlled capital ships at a later date.....once they figur eout how to meld it and get it to work with the system.
I would have a suspicion that they migth ive SL's or have an "Sl-Like" profession in the SE to affect crews for large vessels
rexan wrote:
Fluxxen wrote:
I really hope that when Squad Leaders are groups leaders is Space they will act as a Wing Commanders and give Space effective fighting bonuses. Some of the Existing SL abilities should still work, like steady aim could easily be modified to still be used in Space.
I for one will be very disapointed if our profession is not working in Space.
Combat in the SE will be twitch baised. So steady aim wont really have a valid effect. The player has to line up the shots.
Yes, but there will also be gunnery skills in the pilot skilltrees to help the player hit enemies. The higher gunnery skill the less "exact" the players aim has to be. Steady aim could improve these skills for say the next 5 sec after the steady aim command is given.
Since it will be twitch based, most of the curent commands won't have any bonuses.
Although the /sysmessage should still work.
Then again, there might be new benefits for a SL come JTL.
PanzerGR wrote:
Well
One of the producers has stated that they would LIKE to put in player controlled capital ships at a later date.....once they figur eout how to meld it and get it to work with the system.
I would have a suspicion that they migth ive SL's or have an "Sl-Like" profession in the SE to affect crews for large vessels
No, i want pure combat, i dont wanna have to sit in a capital ship, i wanna be "gold leader" flying my x-wing or b-wing, or y-wing
also, i think that some commands could work, and some passive defensive and offensive bonus's could work, the defensive should make your ship have increased shields, and our offensive could be like a faster firing, or more powerful weapons