Squad Leader Archive

Thread: An alternate take on Squad Leader toughness

InfluenzaSWTA
Tue May 18, 2004 1:12 pm
#1

A lot of people have integrated some sort of HAM buff to Squad Leaders as parts of their revamp proposals. I've always liked the idea of these, similar to giving SL's a permanent power boost when grouped. However, I had an idea yesterday for an alternative wave to represent a Squad Leader's hard-as-nails toughness:


(In the Master Squad Leader box)

Squad Leader Resilience (passive ability): Squad Leaders recognize the importance of getting back to their squads immediately after falling in battle. With this ability, leaders who die in battle will not have their buffs cleared when revived or cloned, allowing them to immediately rejoin their squad.


This way, sniping a Squad Leader at the beginning of battle (forwe shall soon be feared for our abilities ) doesn't effectively remove them from the fight until they can get re-buffed. It will still buy the enemy some time, but it won't be long before the battle-hardened SL comes roaring back for more.


Thoughts?



---------
Korren Faihon, Squad Leader, Alliance Ace Pilot.
The Explorer's Guide to the Clone Relics

SWG Wiki: if we don't know it, no one does.
One of the reasons for the fall of the Roman Empire was, lacking the number 0, they had no way to indicate successful return from their C programs.
MailekEOC
Tue May 18, 2004 1:31 pm
#2

The idea seems interesting but would it only work after the first death or continue to work until the buffs where off?



Agent: PHANTOM

Mailek Oofiso
Elder Squad Leader ± Imperial Clone
f Magnumus Mysterium f
Vive la Saviour!


InfluenzaSWTA
Tue May 18, 2004 1:33 pm
#3

Depends on balance. I'm tempted to say always, not only to give us a nice perk, but also because it would be by far the easiest to implement.



---------
Korren Faihon, Squad Leader, Alliance Ace Pilot.
The Explorer's Guide to the Clone Relics

SWG Wiki: if we don't know it, no one does.
One of the reasons for the fall of the Roman Empire was, lacking the number 0, they had no way to indicate successful return from their C programs.
Yeraze
Tue May 18, 2004 1:42 pm
#4

eeh, I'm a little hesitant to sign this.. It sounds good, but then it leaves us with absolutely no penalties in PvP. Decay is already gone, so buffs/wounds is all that's left. This would make SL Zerg-Cloning a bit ridiculous.

But to offset it, it's not like we're Combat Medics or anything... Maybe if our buffs came back at 80% every time we cloned.. So after 5 deaths, our buffs are only 20% of their former self (a 2400 point buff is down to a 480point buff).



Rebel Colonel Date Sunrunner
RAID Elder
Master Squad Leader - The True Jedi of SWG.
Master Carbineer
Master Alliance Pilot
InfluenzaSWTA
Tue May 18, 2004 1:54 pm
#5

Sure, I'd go for a reduction after each death. And like you say, we're only Squad Leaders. Putting the skill at Master would prevent the masses from abusing it the way they do with Force of Will and Meditation.



---------
Korren Faihon, Squad Leader, Alliance Ace Pilot.
The Explorer's Guide to the Clone Relics

SWG Wiki: if we don't know it, no one does.
One of the reasons for the fall of the Roman Empire was, lacking the number 0, they had no way to indicate successful return from their C programs.
SpidermanPuddin
Tue May 18, 2004 2:47 pm
#6

This doesn't seem like that bad of an idea to me - also long as it is for MSL and it takes about 20% off each time. That would make it so we are not uber and so that we won't have flocks or people coming to be a SL, although there would be more coming, but that will happen anyway with the revamp. If they added another after-affect on it too that would make it perfect. Such as you're gorggie for 2 minutes or only your mind buff stays.



Kirintor Windrunner
3y3 |-|34r7 /\/\3
TheSkankinSpiv
Tue May 18, 2004 3:00 pm
#7

Allready too many buffs anyways, I'm all for that. Only work while grouped just like everything else. No kidding about the extra HAM as well...





NEmir Kazer Kal'rakenN
Headman of the Dual Sun Brigands
Master Pirate and Bria's Original Rude Boy

Unofficial Bria Roleplaying Guild Directory Imperial Intelligence Profile: Kazer Kal'raken

"When the going gets wierd, the wierd turn pro." -Hunter S. Thompson

"Rolling, turning, diving, going in again. Run, live to fly, fly to live, do or die. Run, live to fly, fly to live, aces high."-Iron Maiden


irott
Tue May 18, 2004 10:42 pm
#8

I am a fan of passive buffs, but I would prefer simple bonuses like Group "Center of being", and group Mitigation.


Not to say this idea couldnt have a future... lets just start small.



[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

Kaili
Wed May 19, 2004 9:23 am
#9

I'd have to disagree with this idea.As good as as this sounds, I think that killing a Squad Leader first is a good goal in combat, and effectively doing it should have some reward, other than lowering the buffs by, say, 20%.


Instead, SLs should have to balance being at the forefront of the attack with effective defenses to ensure that they aren't killed right away.


Besides, anything that has to do with leaving buffs on has no effect on unbuffed battles (as rare as they are), and makes it an unfair advantage.



Colonel Lib Soldar
Master Smuggler
Master TKA
fletcherreed
Wed May 19, 2004 7:05 pm
#10

See, targeting the SL is an effective tactic but think, it wasn't as easy as it sounds. Officers in the field were some of the best combatents making them tough to kill. Squad leaders should have MUCH better defenses AT MASTER (prevent dabblers) so the goal to destroying the group is still taking down the SL but making it tougher than it is now.

Message Edited by fletcherreed on 05-19-2004 10:06 PM

Kaili
Wed May 19, 2004 9:25 pm
#11






fletcherreed wrote:

See, targeting the SL is an effective tactic but think, it wasn't as easy as it sounds. Officers in the field were some of the best combatents making them tough to kill. Squad leaders should have MUCH better defenses AT MASTER (prevent dabblers) so the goal to destroying the group is still taking down the SL but making it tougher than it is now.

Message Edited by fletcherreed on 05-19-2004 10:06 PM




They were good combatants because their tactics made them good, not because they were tougher at all. I might be up for another way of doing this, I just don't like the idea of keeping buffs after death.



Colonel Lib Soldar
Master Smuggler
Master TKA
-Myrick-
Fri May 21, 2004 11:44 am
#12

Leaving buffs on after death is something they should just implement anyways.Perhaps onlyif you were ressed.


How about an actual "group toughness" ability that works like the melee toughness skills


Or I liked what someone said about the group mitigation, though would would need to have both melee and ranged to be very useful, or at least go over the effect of mit. 3.





Myrick

TheSkankinSpiv
Sun May 23, 2004 6:40 pm
#13






-Myrick- wrote:

Leaving buffs on after death is something they should just implement anyways.Perhaps onlyif you were ressed.


How about an actual "group toughness" ability that works like the melee toughness skills


Or I liked what someone said about the group mitigation, though would would need to have both melee and ranged to be very useful, or at least go over the effect of mit. 3.








That I disagree with. Buffs are too rampant asis. Take a break after shoving 2 brandies down your throat.



NEmir Kazer Kal'rakenN
Headman of the Dual Sun Brigands
Master Pirate and Bria's Original Rude Boy

Unofficial Bria Roleplaying Guild Directory Imperial Intelligence Profile: Kazer Kal'raken

"When the going gets wierd, the wierd turn pro." -Hunter S. Thompson

"Rolling, turning, diving, going in again. Run, live to fly, fly to live, do or die. Run, live to fly, fly to live, aces high."-Iron Maiden


Page 1 of 1
Previous Next