Squad Leader Archive
Thread: SL: Skill Idea
Kimirahi said...
So I think it'd be a great idea if SL's could heal their teams poison/disease. Any comments on this? Maybe we could get this in the game, if there's enough interest!
Though it certainly would make Sl a must for any group...
There is NO reason why a Squad Leader should be able to heal poison or disease, much less area poison/disease. What skills does the Squad Leader possess that would warrant that. Docs have to have master medic. So what we are left with is either a combat medic with some leadership skills. Or a seasoned veteran with divine power from the gods. So since this game genre doesn't contain gods and priests. I suppose we are left with added skill points spent on mastering a prof that many may not want( I certainly don't). I'm sorry but it just makes no sense to me to give us that ability...
Those are pretty decent Ideas Gando.
It really seems to make more sense that a SL could cure intimidate than a doctor with a pack.
Course the only time i've seen delay was in PvP and not everyone does that.
kimirahi wrote:
I know SL's don't have much love. So I had an idea that would make them much more useful. Any suggestions/comments would be awesome! We all know how much BS it is that CM's can area disease/poison a whole squad and docs can't heal everyone. So I think it'd be a great idea if SL's could heal their teams poison/disease. Any comments on this? Maybe we could get this in the game, if there's enough interest!
I'm a Rifleman/Fencer ATM. I've been that way since september and all I see are clones of me now a days. I don't like it, and would like to go SL and was thinking about skills that would make it more useful
CMs or Docs should be made to cure disease and poison, not SL. SLs are supposed to be focused on combat tactics, not healing.