Squad Leader Archive
Thread: Passive skills do they work?
just wonder if our passive skills works, They dont seem to affect the modifers shown in the Skill window. Anyone know anything about this?
Also wonder what rally do. (beside give you an flag that looks cool after every group members name) i mean they must have some fixed figures or?
I find it very disturbing to get skills that i havent a clue how good they are how should i be ale to see if they are worth using.
The mobility skills work, but it's hard to guage whether there's any benefit to the defense modifiers, since you only get a total of +25 for both ranged and melee. I suspect they do, because when I get a bonfide noob, they tend to claim they last longer than they do alone. Too many variables to say for certain, tho. I should find a noob and experiment.
Rally's supposed to give to hit bonuses. The descriptor of it also claims defensive bonuses, but I have no idea if either functions. Since I have roughly 66-75% failure rate for trying to rally (and volleyfire, for that matter), tho, and since it keeps ppl from harvesting, it's presently more of liability than an asset.
Retreat and boostmorale do work, however. Boost morale only works on pool wounds tho. Boostmorale is actually quite useful if your group is relying on camps to heal wounds. Certainly wouldn't recommend using it in combat tho. Use it during camp time, if there isn't a wound healer present.
Hmm there aint much Skills and modifers in the Squad leader proffesion ![]()
The one i find most usefull is the /sysgroup comand =) is it even worth climbing any higher, i think im gonna remove all except novice,
I would keep up to Mobility III, but that's because I spend a whole ton of time with my people on Dathomir, which is like hills 'n' mountains 'r' us.
adfhadhadfhketkl pondered:
The one i find most usefull is the /sysgroup comand =) is it even worth climbing any higher, i think im gonna remove all except novice,