Squad Leader Archive

Thread: Squad Leader might get to powerful

PeortetheJedi
Mon Dec 15, 2003 7:06 am
#1

I'm a Master SL right and we really need an upgrade but if the devs give us all of these abilities you are all proposing then a group lead by a SL will be unstoppable so we should have something to balance all that power out like a demoralization. If your SL dies then the group looses the SL bonuses and gets a bunch of negs to the stats that we give bonuses to.

MilleSabor
Mon Dec 15, 2003 7:33 am
#2

Yes, that is exactly what we want: To be unstoppable - in a group and when we are opposed by a group without squad-leader! We want groups to yearn for being led by a SL, groups without SL should feel inferior to those led by us. And please don't cry nerf before the devs even acknowledge that we exist (the word "squad-leader" wasn't even mentioned in the "Organizing a Successful Big Game Hunt" on the official SWG-site!)...
CU
Mille



--

+++ Out of Cheese Error +++ MELON MELON MELON +++ Redo From Start +++
+++ Divide By Cucumber Error. Please Reinstall Universe And Reboot +++
gordon_wood
Mon Dec 15, 2003 7:52 am
#3

Yeah, if two groups are comprised of the same level of combatants and one group has a Squad Leader, wewant the group with the Squad Leader to have a very noticable advantage and thus win the majority of the time.


That's what we're here for.





Ionian Gessinger
Funkiest Brother In The Galaxy
irott
Mon Dec 15, 2003 10:41 am
#4

Well.... Just being the leader should not make the group automaticaly unstoppable. And I don't think thats what you are really thinking, but this is the direction we do not what to head. I think what a majority of the players here want is to play more of a tactical role, myself included. Westill want to take part in combat yet doing that specificaly should not make us all that powerful, sans passive buffs. Having skills that increase the effectiveness of combat is where we want to head... and since the whole combat system is getting a total overhaul its kinda hard to say how powerful any profession will be.


So lets just wait and see whats gonna happen... ^_^




[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

PeortetheJedi
Mon Dec 15, 2003 8:11 pm
#5

No, I'm not saying nerf us I'm just saying that if 2 similar groups fight and one doesn't have a SL that the other group will want to find the SL and kill him so at least if the SL isn't in the battle the group doesn't get his bonuses.
Thulium
Tue Dec 16, 2003 2:10 am
#6

The right balance for Squad Leader comes from understanding what our role is. We are the one and only profession designed for leading groups into combat. We are the only profession specifically intended to enhance group play. As such, we should be better than ANY other profession at that task (or at least better than all but Commando and BH since they do cost more skillpoints).


How do you measure this? Create two theoretical IDENTICAL groups, same professions, same equipment, same strategy, etc. (It's easiest to create a test case using new characters, but it should apply equally well to elite professions). Then add ONE player to each side. On one side, you add a Squad Leader...on the other you add any other profession. Go through this one at a time and see which professions can out perform a Squad Leader when it comes to leading squads. Currently, I suspect that EVERY profession except for Merchant, Politician, and Image Designer would have us beaten. ...yes, that includes Chefs, Droid Engineers, and Carbineers too! Personally, I will not be satisfied that the Squad Leader profession is "complete" until this is no longer true.

Doremar
Tue Dec 16, 2003 9:46 am
#7

Wow, pointless thread.


Yeah, so what. If SLs ever get a positive change, they MIGHT be overpowered.


And they might not.


But they're never getting the changes they're asking for, so what exactly is your point?

GrimWeasel
Tue Dec 16, 2003 11:16 am
#8

I concur with Doremar. This is the umpteenth upgrade CH's have gotten, while, once again, we've been ignored. Posting a caveat about the potential domination of the squad leader is as relevant as worrying about the potential economic superiority of trailer trash.



We have sunk a ton of time and skill points into this for little to no noticable benefit. Let us dream.

DiLune
Tue Dec 16, 2003 11:27 am
#9

Don't worry bout CH's. This game has come a long way since the dark days in the beginning (3 graul maulers at novice anyone?)The Devs had no idea pets were as integral as they would become. Anyway, I'm still hopeful for SL. Now that cities, mounts and vehicles are done the devs can concentrate on what the players really want: Profession fixes and upgrades.


Edit: Cause I can.

Message Edited by DiLune on 12-16-2003 10:27 AM

gordon_wood
Wed Dec 17, 2003 6:41 pm
#10






irott pontificated:

Well.... Just being the leader should not make the group automaticaly unstoppable. And I don't think thats what you are really thinking, but this is the direction we do not what to head.




If you mean, by saying this, that just having a Squad Leader should not make a group significantly more powerful, then you are wrong. Ideally, having a group lead by a Squad Leader should make them much more powerful than they would be without a Squad Leader.


And yes, this is the direction we want to head. Everything else leads to disappointment or half-fulfilled wishes. The time to demand everything we want is now, because we have nothing.





Ionian Gessinger
Funkiest Brother In The Galaxy
attikuss
Thu Dec 18, 2003 12:58 pm
#11

if you ask me, SL need a serious update, bar non they are arguably the worst class in the game sans mebbe droid engineer ( why cant DE make droidekas or somethign moderately useful besides medical droids?) the terrain negotiation/burst run tree is worthless now, some of the firing abilities are cool but still could be more original or effective. Moral boost is a cool idea thats almost never executed because the situation rarely arises to use it, it should be a buff skill of sort, wether it be stats or aim or damage or something at a cost to the SL. I got this class unfortunately in a holocron and absolutely cannot wait to master it (just about have) and drop it, i know ill never look back and miss it like i do with Teras Kasi Master.



-ab

irott
Thu Dec 18, 2003 4:22 pm
#12






gordon_wood wrote:





irott pontificated:

Well.... Just being the leader should not make the group automaticaly unstoppable. And I don't think thats what you are really thinking, but this is the direction we do not what to head.





If you mean, by saying this, that just having a Squad Leader should not make a group significantly more powerful, then you are wrong. Ideally, having a group lead by a Squad Leader should make them much more powerful than they would be without a Squad Leader.


And yes, this is the direction we want to head. Everything else leads to disappointment or half-fulfilled wishes. The time to demand everything we want is now, because we have nothing.







Where I say "And I don't think thats what you are really thinking..." I was agreeing with you. I was just pointing out that we should make the group more powerfulbut we shouldn't make the group unstoppable.


We have so much potential to make squads more powerful and I agree with you 100% on that. I mean we could decrease HAM costs, give extra damage mitigation (I can't belive they didn't think of us with that one.), defenseive bonuses, accuracy bonuses, damage bonuses.... It's all so easy to tie those in with SL. But we have nothing, like you said, and we have recived almost nothing since launch. I still lead my troops into battle hoping that I am doing something for them.. but alas you can't even tell me apart from some other carbineer.


On my final note... we can demand nothing. We do not have the control. But... We have one of the best opportunities to make this a great profession. Every other class has its basis set in stone.. sure, a few fixes and additions here and there, but they are still the same. We are not limited like they are. Again like you said we have nothing, but that gives us all that much more to go in the direction we want.




[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

gordon_wood
Thu Dec 18, 2003 8:02 pm
#13

Well in that case, I agree too. =P And in saying that we have nothing so we might as well ask for everything, I think while we can't demand something and expect it to happen, there is no problem for being unabashed in asking for what we want, and what need to live up to our class description. I just don't want our requests to namby-pamby tiny things in the hopes that we'll get something; they should be strong requests for strong abilities and bonuses and we shouldn't be shy. There's no reason for us to be afraid of getting nerfed or anything, so why not go for broke and ask for the moon?




Ionian Gessinger
Funkiest Brother In The Galaxy
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