Squad Leader Archive
Thread: What a SL should do in a pvp combat??
I am awfull in pvp, and some of my friends too. I´m just asking for tips to train on withmy friends. I´m Master Squad Leader and i dont`t know what the group leader is supposed to do when in a pvp combat.
thanks for replying
A good idea is to pick targets for your squad to aim at. Look at the titles and tactics of who you're fighting - if you see someone with "Master Doctor" over their head that's usually a good target. Commandos and bounty hunters too.
But, most people don't have their titles turned on, so you just have to check out what weapons people are using. If someone is cutting your team to shreds with a rifle, you should take them out. If someone hasn't shot you yet but is running at you with some sort of melee implement, its a good idea to stay away from them. If someone is setting your brain on fire with a pistol that sounds like a shotgun, that's your BH target.
Also, giving general tactics commands like "Form On Me" and "Regroup" and maybe even "DO NOT CHASE" and "STICK TOGETHER" are always good ideas.
In more advanced cases, you can use /retreat to help yourmelee guys catch up with ranged combatants, /formup to shake off dizzy and stun states, /steadyaim for your commandos. Use /rally sparingly and usually only at the beginning of combat, as it prevents your medical staff from reviving.
Hope this helps.
Run away from it. Your SL points are a waste in PvP, at least against anybody who's on a remotely good template.
For now, at least, we're marginally useful in PvE only. We really shine when we as players can pull together a good squad and help them work on their tactics until they're good. In PvE, squad leaders have a good role in helping the group survive waves of mobs, and recover when things go sour. Manage attrition on your team,keep them focussed, and you'll do well. This is mostly player personality at this point, but still useful and good.
PvP is pretty much over with too quick for there to be any real tactics. Stick together before you contact the enemy, and after you contact the enemy either your side's gone or their side is. Things stretch out a little longer when one side'sraiding another close to their own clone center, but at that point managing attrition and regrouping is pretty meaningless. That's about it.
Mal
TH tip i could give that has worked for me more than any other is :
"Be observant...dont go off half cocked and get yourself killed."
When the battle lines are drawn in PvP, make sure you stay on yours, dont get involved in taking things down by yourself, thats what volley fire is for. Instruct your members, when you call for a volley fire, its because somthing is wrong or somthing needs to happen now, not when they get a chance, but immediately.
Good tactics go a long way in PvP, even though the pace is ten times faster and more dynamic that PvE. Make it a habit of explaining your style to groups beforehand. If they arent familiar with your style and abilities that makes things immensely more difficult. Also, find a good rally point(safest place that everyone can run to if the fit hits the shan) and make sure to send the wp to all your members beforehand, that way if you have to retreat you can at least regroup quicker.
Always send in scouts ahead of time to scope out the insertion point if you happen to be fighting in an urban environment. If a large group of enemys are waiting just at the edge of radar range at the shuttleport, you might want to find another spot, however if they are just beyond the radar range, choose that spot, because you wont give them much time to react when you decide to make your charge.
Only a few ideas really, but the difference between good squad leaders and great squad leaders is simply experience through trial and cloning.![]()
Commisar Tavian Brae'Monte
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"The Body is the Soul. The Soul is the Body. The two are indistinguishable. Do not fear for the destruction of either." --The Way of the Samurai
--also--
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Nice tips gord and max... Very good tactics there.
One thing I use my MSL title for is for a distraction. No one is going to go after a SL... but when they get too close I can use my carbine for a powerful hit. And if I have a rifleman in my squad I have him target with a dizzy hit then I hit with a KD.
Long story short... I use my other skills if the situation calls for it.
Oh, well yeah, I'm blazing out fanshot or health bleeds while all this is happening, or knocking kids down so my melee guys can rip them up or whatnot.
Although, one night, I did manage to lead a takeover of Theed from my back. It was awesome, I spent most of it incapped but I was still giving commands. One of my more fun experiences.
PrefixSlater wrote:
I havent started the real PVP battles with my guild yet, but I have a good idea of how it is done. But I was just thinking, which would be best for a Squad Leader, to be overt or covert, since you dont want the fire to be directed towards you. Most of the time you just want to give orders and help out with diffrent commands. Is it even possible to do without being overt?
You certainly can, but the first time you use /rally or /retreat or anything other than /sysgroup you get a TEF, just like healing or dragging.
Hey all, this is my first post in the Squad Leader forums, heh. I've been playing SL for sometime, and I'm extremely involved in PvP on the Wanderhome server. We have two rebel HQ's in our player city, so we do a lot of defending. I'm a rifleman along with SL, which I think is a great combo. As for my experience in PvP.. Squad Leaders are targetted just as frequently as CM's now, I seem to draw attention 100x more than before I was a SL. Its best to stay in the back of your group and command from there (hence the rifleman prof). Before the battle make sure everyone knows the plan. If the attacking army has TKA's, be sure to always keep an eye on your group's stats and use Form Up for any dizzy/stun attacks the enemy may use. This has saved my group members from KD dizzy incaps many times. Rally (as said in this thread) is best used in the beginning of the fight, but try not to throw it on too often. I also try to throw steady aim on as much as possible, I'm not sure how much it works, but its better than nothing. Boost morale really doesnt have much use other than to possibly help your CM's that get mind wounds for healing mind incaps. As for volley-fire, I'm not a big fan of this. Our town's pvp'ers are a very efficient group and we all have a lot of experience in the game. I believe that if one of them is targetted on someone, it is for a reason (aka either their low ham, or their title and role in the fight). I find its better to use /sysgroup to point out the Combat Medics that are throwing disease, or the enemy's rifleman that are using snipershot against our incapped. I only use Volley-fire during hunting when we get a spawn up that some people havent noticed
Other than that, its funny that I use retreat at the end of the fights to give burst run so we can mow down the last of the enemy's forces, but it works well. I'm very happy with the changes you guys have proposed, but I think some of us have already utilized things as much as possible and to good benefit. I know my guild and town have been grateful for the oppurtunity to have a MSL. I just cant wait if some of the proposed changes go through
I hope I covered everything. All in all, pvp has more strategy than any other part of the game. Notice who you are fighting, use the surrounding objects or bases as defense, and direct your squad based on any changing conditions. I would just recommend that if you are a SL looking for another prof, pick up something that is ranged. I sit in the back, direct my squad, and range db the incaps we cant reach
It mixes up well. Thanks and good luck.
-Draeke-