Squad Leader Archive
Thread: Squad Leader and the World of Tomorrow: Issues and Ideas
Page 9 of 9
_scout_
Tue Aug 30, 2005 5:05 am
#105
I just came up with the following idea.
While mounted the squad leader and the mount share their health and defenses, if the pet gets hit it, benefits from the defenses the squadleader has as well all other effects currently working on the squadleader but they both share one health pool, so each hit the pet or the squad leader takes draws from their combined added health pool.
In fact as long as the squad leader is mounted he and his mount are handled as one target, where they both add their health pools into one. When the Squad leader incaps the mount incaps too.
The only benefit the squad leader has from fighting while mounted is a slightly higher health depending on the mount and a higher run/walk speed.
As soon as he dismounts both health pools are evenly divided percentage wise (if the combined health pool is at 45% dismounting results in both having 45% of their health).
All restriction entering buildings still apply.
- At Master Squad leader the squad leader gains the ability to use all their specials (SL specials as well as non SL specials) while mounted on a pet (no vehicles).
While mounted the squad leader and the mount share their health and defenses, if the pet gets hit it, benefits from the defenses the squadleader has as well all other effects currently working on the squadleader but they both share one health pool, so each hit the pet or the squad leader takes draws from their combined added health pool.
In fact as long as the squad leader is mounted he and his mount are handled as one target, where they both add their health pools into one. When the Squad leader incaps the mount incaps too.
The only benefit the squad leader has from fighting while mounted is a slightly higher health depending on the mount and a higher run/walk speed.
As soon as he dismounts both health pools are evenly divided percentage wise (if the combined health pool is at 45% dismounting results in both having 45% of their health).
All restriction entering buildings still apply.
Short_Timer
Tue Aug 30, 2005 5:14 am
#106
Really nice idea, but I can imagine it would be a nasty load of programming to get it?
One thought would be on accuracy bonuses/penalties relating to movement whilst mounted though. Would this render such an idea impractical? I can see your thinking on this one and it is a nice idea, but I cant see it becoming reality tbh
Shame though as it would be nice to have something unique, fun and not game-breaking.
I'm sure there's other potential issues to take into account, but I cant think of them off the top of my head 
Loki_Ashaman
Tue Aug 30, 2005 7:24 am
#107
My Bantha fully approves of this idea.
_scout_ wrote:
I just came up with the following idea.
At Master Squad leader the squad leader gains the ability to use all their specials (SL specials as well as non SL specials) while mounted on a pet (no vehicles).
While mounted the squad leader and the mount share their health and defenses, if the pet gets hit it, benefits from the defenses the squadleader has as well all other effects currently working on the squadleader but they both share one health pool, so each hit the pet or the squad leader takes draws from their combined added health pool.
In fact as long as the squad leader is mounted he and his mount are handled as one target, where they both add their health pools into one. When the Squad leader incaps the mount incaps too.
The only benefit the squad leader has from fighting while mounted is a slightly higher health depending on the mount and a higher run/walk speed.
As soon as he dismounts both health pools are evenly divided percentage wise (if the combined health pool is at 45% dismounting results in both having 45% of their health).
All restriction entering buildings still apply.
Sylow
Tue Aug 30, 2005 7:32 am
#108
My Bantha fully approves of this idea.
So does my Kaadu. (Though, i assume that i secretly will have to replace it with a post-CU one then... my Kaadu converted badly, has something like 3.25 health... )
Hmm, can we also get lances and shields? Jousting tournament, we're on way... *grin*
Message Edited by Sylow on 08-30-2005 04:34 PM
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