Squad Leader Archive
Thread: Idea: Make Squad Leaders be the humanoid 'creature handlers'!
Sorry if I am alittle salty, been playing since the Beta. This game is sooooo frustrating because it has sooooo much potential and is sooooo good in so many ways. And if your offened by my 'language', I guess you don't watch prime time TV.
Rant over.
All this goes along the revamp of the combat system with what was considered more than 2 years ago.
So I guess this also means that the GCW and SL correspondents should work together on this.
I hate to say this man, and you have a valid point that SL should get extra good troops/NPCs, but anyone should be able to get a humaniod follower.
Faction followers, and independant followers can be bought by anyone, or should be at least.
I say this because it is a leigitimat grip that anyone could pay say a Borvo Champion 5000 creds to be their bodyguard/thug, if they have positive Borvo faction points.
SL shouldn't get unique troops, they should just get more than the average person, and make them better. All other classes do not revolve around commanding troops and making them better. Just make us good at what we are suppost to do. Have our bonuses apply to all followers. Dang it, I want the 'those blasts are to accurate for sandpeople' troopers, not the guys running around the Deathstar.
What about making one ability of a squad member such that:
at certain lvls on his tree he can add + 1 to the creature handler (or droid commander /DE ability to have more battle driods),
max number of "creatures"?
So at some lvl (1/2 way up a tree, or up various trees)he allows one more creature up to some max at master.
If they could make it so these added creatures would respond to SL commands in some way, all the better.
As for SL "creatures" they could make the max number the SL could have dependant on his lvl AND dependant on how many players are in the group. That way a SL still couldn't Solo, but could recieve troops that he could have control over.
Your kidding, right? 'That way a SL couldn't solo'.... Good God man. That is why we need followers in the first place, incase we have to solo. Incase you didn't realise this, but when we are alone, SL is totally, and I mean TOTALLY worthless. It doesn't give you one bonus, passive, or ability. I also haven't seen a Faction follower besides a AT ST that is worth a pinch of dirt alone.
I would suggest the total opposite, that the bigger the group, the less followers you can call to a minimum of one. That way, when your alone you can have more than one trooper.
I don't understand what the big aversion is to "soloing" with a Squad Leader. If you don't want faction pets, fine: don't use them. Want to be a purist Squad Leader? Fine, lead only real people 24/7, I couldn't care less what you do with your spare time in this game.
But DON'T force everybody in this profession to conform to someone's own view of what this profession should be all about. I don't think any Squad Leader should be required to use his pets, but they should be there in case he does.
I agree completely irott, the pet bonuses should be placed at the master end so as to prevent opportunists from grabbing one skill branch and becoming overpowered. I think it would be a good idea for our correspondent to make an official discussion thread about the issues of faction perks and present it to the devs sometime before our revamp.
Assuming, of course, the revamp is between now and the next millenium.