Squad Leader Archive

Thread: Squad Leader Revamp Looks Great... Not required to be a Group Leader is a _GOOD_ Thing!

KJFett3
Wed Sep 07, 2005 1:30 pm
#53


Technically, any action in the game is player and not character. If the player wasn't there giving commands,the character would stand still and eventually be kicked back to the login screen.


In SWG, the 8 man group is a squad becaue a squad is a group of 8 men.


Back when we had 20 man groups, you could have used your agrument as 20 men would more likely be 2 squads.



!Drevin of DROW!
!!
captiansarcasmo
Wed Sep 07, 2005 1:54 pm
#54

i predict this will go on and on and on.


still cant figure out what this minority are trying to get. the only obvious choice is the afk squad bot. why else would non squad leaders give two s*&^ts about how gl and squadleader have intertwined and sl #s in groupsand go on and on about it? never a mention while we were giving suggestions to the devs about the revamp. we're trying to save you that $15 a month yall, its for your own good. but hey, these are the same types of players that will be back here in three months calling for a nerf cause some squadleader armypwnd their jedi. thecode will be alljacked up and publish 24 will be just like the ol xp changes. yadda yadda yadda, you sleep in the bed you make folks.





jailyn

BlueGlowy
Wed Sep 07, 2005 4:58 pm
#55


[Some of this is in reply to CaptainSarcasmo, but most of it's generally aimed across the boards..]



Since you are thinking only in terms of what "this minority gets" by supporting the removal of the requirements forbeing Group Leader to be a good Squad Leader, and since you can only come up with 'buff-bots' as the answer, I'll try to baby-step you through my ownspecificmotivations for really liking that aspect of TC-24


What I'm trying to "get", by not limiting progression or skills for just those times when the SL is the Group Leader, is a profession that becomes more popular amongst the players across the boards, and more exciting to me.


*I don't want to deal with the additional considerations of having to be a Group Leader to play my Squad Leader character.


*I don't wish to hang the skills availability or progression (xp) of my character on whether or not I'm allowed to become the GL of an existing group.


*Becoming part of an existing group is usually faster for me than forming my own group. I don't like having to ask to switch my character over to GL. Some people don't like being asked to give up GL either, at least in my experience. If it's a pick-up group just going out to hunt or do a quest, then it's worse because you're dealing with players that you don't know anything about (in terms of either personality or play-style).


* I do not wish to deal with arguments within my group about who gets what loot and such.


* Ido not see suchnon-character based player Group Leadership aspects of the game as 'fun'. And I want to have 'fun' when I play.


* I do not wish to see *any* profession get advantages or disadvantages based on Group Leader role assignment.


* I also fell uncomfortable when a player that I don't know wants to be GL of a group I'm in. And I feel guilty about abandoning that player to reform a new group, because that person might be a very nice person and a fantastic SL - but be a really crappy Group Leader. Darwinism (weeding out bad players from the SL profession) doesn't always work. Look at the Platypus. (I don't mean DarthPlatypus).


I *do* want to see the Squad Leader role expanded/enhanced within SWG. I won't bore with details of my nostalgic rememberances of some of my early 'Star Warsy' immersive moments in game, but one of them was when I saw my first overt rebel back in mid-2003, wearing his SL tag and walking around with his two faction NPCs in wedge formation behind him. This game today *needs* more Star-Warsy moments, in my opinion.


* I would see being able to direct fire or provide battle tide-turning buffs as tremendous fun. I can't wait to pull my first "squad' out from the jaws of defeat. If/when that happens, I'll remember the moment for a long time.


Removing the GL pre-requsite is a 'good' thing for someone like me that would like to play the profession - without having to manage players at the keyboard (for non-character based things). Yes, I would be one of the new SLs coming in post-revamp...but I'm thinking that SOE is making this effort, at least in part, to bring new players into this profession. Since they propose removing that playermanagement aspect from the profession, I'mpretty pumped up about the character I'm trying to kick off in-between TC server crashes today.


Now, I understand there are issues with how the buffs are implemented on TC. I'm not on SOE's dev team to confirm whether or not the only fix is to require SLs be the GL. I am the typeof person though that looks at development from a 'requirements' perspective, so I would hope they can change the buffs/specials everyone here in the 'majority' Circle of 9 are concerned about, without having to revert to an unsuccesful (at least to us new 'minority' SL candidates) GL-based pre-requisite for using a profession's skills.




P.S. I don't run buff-bots. I alternate playing 7 characters(soon 8, I suppose) on as many galaxies, with the one account I have. But, like I said in another post yesterday, if you can manage to find 8 SL 'dabblers' coordinate their builds with overlapping and complimentary trees from the new SL template, and use it kick the butts out of bands of 8 MCarbines/MBH/CM4000 bounty hunters, then those people should get a content badge or something - because it's hard enough finding 8 people that can pick Bol missions to run out of Dant in the same compass direction, much less to find that level of planning and coordination amongst the general player base. And btw, I won't be here in 3 months screaming for a nerf. I abhore all the nerfing. I'd rather see efforts go into fixing other professions or adding worthwhile content for combat characters below CL80, rather than diminishing everyone else because one profession is too imbalanced. If you want balance, try Chess. It's the closest thing to balance you'll get, though even in Chess one side has the acknowledged (but slight) advantage.
BlueGlowy
Thu Sep 08, 2005 12:49 am
#56





The profession is named 'Squad Leader' not 'Group Leader'. Part of the problem is the assumption that a player group is analogous to a squad. That is incorrect. I agree that the similarity between the two phrases can be confusing, since they both have the word "Leader' in them,but the fact remains that a player group and the defined Group Leader of that player groupis a player function and not a character profession function.


A group leader is responsible for non-character related multi-player aspects of managing certain game mechanics.That's a fancy way of saying a Group Leader decides who gets to be inthe group or not, and how the loot gets split.And no, I don't think any benefit or requirement or restriction should be tied to anycharacter profession with regards to those functions.


To sum up, Group Leader is a rolefor managing players. Group Leader is not a role for managing characters.


None of what I say detracts from requests/opinions given about providing some form of Leadership XP to define/control how Squad Leader trained characters progess in skills. I've two opposing opinions on the matter myself, but in the end XP is XP, and giving it a different name only changes what task/objective you meet to earn it.


And to give XP for deciding who gets kicked from a group or who gets invited to a group or how players get to split the loot should not be part of *any* professions' advancement model. The fact that this is how SLs currently earn profession-specific XP only underscores one additional reason why this profession needed to be revamped - and not just tweaked a bit.


[Unrelated...been trying to get on TC all day...*sigh*. Keeps crashing out.]


Message Edited by BlueGlowy on 09-07-2005 03:53 PM

Korus43
Sat Sep 10, 2005 5:12 pm
#57

Here is a question and answer honestly



If from the very begining Squad Leader never needed to be the "Group Leader" to utilize all their abilties would you still have been the "Group Leader"?


And if yes then why?


Sylow
Sat Sep 10, 2005 5:56 pm
#58






If from the very begining Squad Leader never needed to be the "Group Leader" to utilize all their abilties would you still have been the "Group Leader"?




Hmm... in several ways, yes. I am one of the two in guild to usually announce base busting activities. I am the one in guild who, as soon as a great animal-ressource turns up organize the hide-hunting teams.


Thus i would say, i wouldn't be always the groupleader, but i would still be it pretty often. Anyways, i also have to say, i don't really care for the position itself, it matters nothing to me. The point on the "group leader only" discussion, in my eyes, is to limit some abilities to _one_ SL in th group to avoid SL commands to be used to give contradicting orders. (It's one thing if one SL in group gives one command, the other says something else. But if two SLs play ping pong with waypoints, massively endanger team members by messing up each others agro setup and finally kill the team by bad coordination and a retreat issued at the wrong moment (and probably issued by somebody who just did a bit of dabbling and nobody in group had the slightest idea that he had SL abilities), this will result in some bad reputation loss of the profession. By implementing some regulating mechanism, the biggest problems of this can be avoided.








Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
sithninjaman00
Mon Sep 12, 2005 5:57 pm
#59

/yawn..../sleep... i didnt read the whole thing cause there are some long posts that started to all get repetitve.... i wawsm a 4/4/4/4 SL and dropped it because i got tired of veing the GL...now i may take it upagain... so i can secretly bufff and no one would be the wiser...=) I mean how fun would it be to be a secret SL in a group =)
OffensiveSoldier
Mon Sep 12, 2005 6:09 pm
#60

hehe, theres only 4-5 MSL's on sunrunner i think, i also think that i'm the only one on everyday



Gone on to better things
R.I.P. Iamreb, CatInTheHat, and Jagan.
Page 5 of 5