Squad Leader Archive
Thread: Squad Leader Revamp Looks Great... Not required to be a Group Leader is a _GOOD_ Thing!
Technically, any action in the game is player and not character. If the player wasn't there giving commands,the character would stand still and eventually be kicked back to the login screen.
In SWG, the 8 man group is a squad becaue a squad is a group of 8 men.
i predict this will go on and on and on.
still cant figure out what this minority are trying to get. the only obvious choice is the afk squad bot. why else would non squad leaders give two s*&^ts about how gl and squadleader have intertwined and sl #s in groupsand go on and on about it? never a mention while we were giving suggestions to the devs about the revamp. we're trying to save you that $15 a month yall, its for your own good. but hey, these are the same types of players that will be back here in three months calling for a nerf cause some squadleader armypwnd their jedi. thecode will be alljacked up and publish 24 will be just like the ol xp changes. yadda yadda yadda, you sleep in the bed you make folks.
[Some of this is in reply to CaptainSarcasmo, but most of it's generally aimed across the boards..]
The profession is named 'Squad Leader' not 'Group Leader'. Part of the problem is the assumption that a player group is analogous to a squad. That is incorrect. I agree that the similarity between the two phrases can be confusing, since they both have the word "Leader' in them,but the fact remains that a player group and the defined Group Leader of that player groupis a player function and not a character profession function.
A group leader is responsible for non-character related multi-player aspects of managing certain game mechanics.That's a fancy way of saying a Group Leader decides who gets to be inthe group or not, and how the loot gets split.And no, I don't think any benefit or requirement or restriction should be tied to anycharacter profession with regards to those functions.
To sum up, Group Leader is a rolefor managing players. Group Leader is not a role for managing characters.
None of what I say detracts from requests/opinions given about providing some form of Leadership XP to define/control how Squad Leader trained characters progess in skills. I've two opposing opinions on the matter myself, but in the end XP is XP, and giving it a different name only changes what task/objective you meet to earn it.
And to give XP for deciding who gets kicked from a group or who gets invited to a group or how players get to split the loot should not be part of *any* professions' advancement model. The fact that this is how SLs currently earn profession-specific XP only underscores one additional reason why this profession needed to be revamped - and not just tweaked a bit.
[Unrelated...been trying to get on TC all day...*sigh*. Keeps crashing out.]
Message Edited by BlueGlowy on 09-07-2005 03:53 PM
Here is a question and answer honestly
If from the very begining Squad Leader never needed to be the "Group Leader" to utilize all their abilties would you still have been the "Group Leader"?
And if yes then why?
If from the very begining Squad Leader never needed to be the "Group Leader" to utilize all their abilties would you still have been the "Group Leader"?
Hmm... in several ways, yes. I am one of the two in guild to usually announce base busting activities. I am the one in guild who, as soon as a great animal-ressource turns up organize the hide-hunting teams.
Thus i would say, i wouldn't be always the groupleader, but i would still be it pretty often. Anyways, i also have to say, i don't really care for the position itself, it matters nothing to me. The point on the "group leader only" discussion, in my eyes, is to limit some abilities to _one_ SL in th group to avoid SL commands to be used to give contradicting orders. (It's one thing if one SL in group gives one command, the other says something else. But if two SLs play ping pong with waypoints, massively endanger team members by messing up each others agro setup and finally kill the team by bad coordination and a retreat issued at the wrong moment (and probably issued by somebody who just did a bit of dabbling and nobody in group had the slightest idea that he had SL abilities), this will result in some bad reputation loss of the profession. By implementing some regulating mechanism, the biggest problems of this can be avoided.