Squad Leader Archive
Thread: Why isn't SL a MELEE Profession?
KJFett3 wrote:
Sylow...are you saying that testing has show that the PSGs are not popping? When did this start? They did used to pop back when I tested them after CURB hit.
Follow the link i inserted in my first response about PSGs. It goes to the Carbineer forum, where TAFirehawk something like two weeks ago did some extensive testing on PSGs.
Follow the thread down there is much information to be found in it about those toys. And testing is done by TAFirehawk, and i know few people who can compete with him in testing game mechanics, so i trust the results he presents.
Darius501 wrote:
I understand ranged support as one of the 2 trees required for SL, but not sure the current scout skills are what I would consider the ideal pre-req. But then again I cant really think of another tree that would be proper, maybe pistols. I might change this thought after I get to see the new upgrades coming. Im very suspect on these individual buffs by a squad leader, it seems to ignore the whole group leader idea.
Ive noticed something the Devs seemed to do with all the elite skill is to require two Novice trees and none of them using the same two trees.
I dont mind the camping requirement we have, but at least make it so we can make some sort of base or "meeting area" where we can group up for an attack, even possible to put in a faction recruiter there making it a temporary base to launch attacks from. Wont be hard to find as something I recently found out, if you are SF and throw down a camp, it is put on the map, which makes it even seem more ideal for a meeting area.
Now... a recruiter wouldn't be my choice... i mean, hey you take out your camp set and set it up and find a recruiter wrapped into the camping equipment?
So, i would change a minor detail, there's no humanoid recruiter but the place rather has some terminal to do that. If you use it, you just get the menu to "sing up for combatant / SF" or "go on leave" and that's it... no more functionality in it, would do the job perfectly well.
Message Edited by Sylow on 10-10-2005 07:26 PM
KJFett3 wrote:
Sylow...are you saying that testing has show that the PSGs are not popping? When did this start? They did used to pop back when I tested them after CURB hit.
I have a crate of precurb Imperial prototype PSGs with the +10 to ranged accuracy. They are 1900ish energy and the condition on them is about 9600/9600. They last about a week even in heavy PVP.
Is it still possible to ADK a PSG? I know that was a trend for a while.
KJFett3 wrote:
I have a crate of precurb Imperial prototype PSGs with the +10 to ranged accuracy. They are 1900ish energy and the condition on them is about 9600/9600. They last about a week even in heavy PVP.