Squad Leader Archive

Thread: Highest dmg you or one in your group has done.

twenty
Mon Oct 24, 2005 7:24 am
#40






Swg-Addict wrote:





KJFett3 wrote:






ipp350 wrote:
Clicky

Figured I'd post this since so many people seem to think the high numbers are coming off low level chars. This was 1 shot to a level 80 finished template jedi (master healer/powers enhancer 4004) Now who can honestly tell me that this is balanced?




A MP/MH/E4004 has no defense at all. An artisan with BE clothes has better defense.






Forgive me, i dont want to troll your postings, but your informations are incorrect.

I will explain:

1. BE clothes are broken in this, they do nothing atm.
2. What Unlockskills has this Jedi ? There IS defense already
3. Defense is only marginal lowering the pure damage, the "trick" is, that a higher defense makes your foe more often MISSING.

Example:
Jedi:
251 melee defense (when you wield a saber, melee def. is your friend, even against ranged, see "Def.mod bug thread")

Saber 600-700 (min max)
180 Elem.damage
Improved headhit
No AB
No KD

Target:
Level 80 Player
6.5K energy resist armor
240 defense

Damage done: 496

Same results with a defense of ZERO: 506


10 pts. - what we are talking about ?
That the SL enhanced rifleman in the above test wont hit for 3235, he will "only" hit for 3225 ?

I think we both agree that this is nonsense to discuss.

If you want some testings, send me a PM here - i have the needed toons on your server.




Actually the M.Powers/Healer 4004 Enhance would also have +20 Inate armor. The though Also is it only have +20 Inate armor. A Master Defender would have 70 inate armor an Enhancer would have +60 inate armor and the most common jedi template 4040 defender, 3404 Enhance, LSM and 4000 heal would have +82 inate armor.


That is where the real difference comes in. Not only in the damage reduction but also the chance of getting hit.

KJFett3
Mon Oct 24, 2005 7:35 am
#41






Swg-Addict wrote:





KJFett3 wrote:






ipp350 wrote:
Clicky

Figured I'd post this since so many people seem to think the high numbers are coming off low level chars. This was 1 shot to a level 80 finished template jedi (master healer/powers enhancer 4004) Now who can honestly tell me that this is balanced?




A MP/MH/E4004 has no defense at all. An artisan with BE clothes has better defense.







Forgive me, i dont want to troll your postings, but your informations are incorrect.

I will explain:

1. BE clothes are broken in this, they do nothing atm.


That could be argued. Many of those that feel it doesnt work do not understand how it is to work to begin with. Many of us that do know seem to find no problem with it and use it everyday.



2. What Unlockskills has this Jedi ? There IS defense already


Ohhh..yeah, my bad. That +12 makes such a huge diff on that +20 when the guy shooting you has +300 accuracy.



3. Defense is only marginal lowering the pure damage, the "trick" is, that a higher defense makes your foe more often MISSING.


That is more incorrect than correct. In fact, defense has less of an impact on how often or not they hit, and more to do with how hard or soft they hit. If their accuracy is on par with your defense, they will hit for the middle of their wpn range...a 500-1000 rifle will hit in the 750ish range most often. If you have more defense...like Faura and thus 750 defense to their 200 accuracy, their weapon will hit at the min dmg of 500. If they have more accuracy...like a tifleman with 300+ 200 from aim for +500 and they shoot a guy with 40 defense...their rifle will hit near the cap of 1K. All of these dmgs are before the specials mod...so lets say the special is 4X. The first would result in a hit of 3000...looks familar doesn't it. The second one would be 2000...which looks more like what we normally see. The last one...the one we see in the pic would be....4000...now look at the picture again...how much dmg did the jedi get hit for? That's right!!!! Just over 4K...exactly as I expected and show in these figures above. All three are just as likely to hit. In addition, if your accuracy is "way" over the defense of the opponent, you see a bonus to the dmg and actually go over your weapon's max stat.

Example:
Jedi:
251 melee defense (when you wield a saber, melee def. is your friend, even against ranged, see "Def.mod bug thread") yeah..already calculated that in.

Saber 600-700 (min max)
180 Elem.damage
Improved headhit
No AB
No KD

Target:
Level 80 Player
6.5K energy resist armor
240 defense

Damage done: 496

Same results with a defense of ZERO: 506 zero what? defense? doubt it..you are also looking at a weapon (LS) with very little range in Min and Max. The true difference is seen in wepaons with large ranges like ALRs. Your result also doesn't tell us what special was used for what dmg multiplier etc. Nor does it give us one very important piece of the puzzle..the accuracy. You'll notice that accuracy was very important in my paragraph describing what it all is.


10 pts. - what we are talking about ?
That the SL enhanced rifleman in the above test wont hit for 3235, he will "only" hit for 3225 ?

I think we both agree that this is nonsense to discuss.

If you want some testings, send me a PM here - i have the needed toons on your server.






Its all already been tested and even confirmed by devs here on the forums. It doesn't work the way it used to pre-curb. You are still thinking of it in pre-curb terms.



TO put this in the most basic terms....


A jedi with 90 defense gets hit for 300 dmg from a wookiee with 200 accuracy. The wookiee hits 4 out of 5 times.


The same jedi turns Adv Aura on and now is only hit for 200 dmg from the same wookiee. The wookiee still hits for 4 out of 5 times, but does a total of 400 dmg less in the same period.


So..if you are testing the BE clothing for the number of shots to drop and the foe to miss more..then yes it is not working...But..if you are testing it for dmg changes as it is intended.....then you do see a diff. Tested.







!Drevin of DROW!
!!
Swg-Addict
Mon Oct 24, 2005 7:58 am
#42

Morning

Im too lazy to quote, but you said somewhere, my example didnt show what special the Jedi used, it IS stated (3rd line or so: Improved headhit).

THe pic of the big gun....LMAO, yeah, i remember this one, i had some similar myself ;P

It was the kick to take it out hunting, but also dont forget, that it wasnt much of a "pain" in PvP (your screenie is PvE) where all the high armor, PSG and PvP reduction took place.

And you "normally" attacked MIND pre-CU, which was at the BEST (human 1200, ent. buff) like 2.5 K, then u boosted it with some food etc.

I had 3027 buffs (Janta) on my doc, was 800 unbuffed (human, mitigated all to mind). Some spices, canape and vercupti and powerboost (TKM), and you ran around called the "6K HAM bomb"...LOL, was cool.

But since mind wasnt healable...you still died
I always disliked the 800/tic mindpoison (still got it somewhere, rancor bile, vernom etc.)

I have a pack called "Rhadamants leftovers", guess whats in there...


Back to the very issue:
I NEVER saw a 3K+ single shot pre-CU in PvP, never.



For this whole defense/accuracy thingie....:
We did gazillions of testings, COR ALE, Deutonium (SP?), Aura up, Aura down, all the food up and down....i tell you what: Its more borked then intended.
Even with a HIGHER offense then the Jedi has in defense, you still miss a lot. WHY ?

We figured out that...uugh..what was it...i think all 100 pts. defense is equi to 9 or 10 pts. more damage or so.

THis btw, is easy to re-check with the damage calculator, its stating exactly the same. You might want to test it on yourself.

Yep, you are absolutely right, that weps with a BIG min/max difference are not the same like a saber (close range).

Many still need to understand, that any monster 2 levels higher then you is pushing your wep to minimum, also (and always) EVERY PvP action is doing the same.

It makes me smile when people tell me their "DPS" (what the he....this value is a gapfiller, nothing more). The PvP relevant value is (besides SAC) min. damage.
Even speed isnt important, cuz a series of special wont kill your foe (heals) but your action (and therefore: YOU FINALLY).

I just say, we had no 3.5K single shots in PvP pre-CU, but we have it NOW: Post P24. And that SHOULDNT be...

Like said, i have SL, Jedi, Rifles, Docs on your server, feel free...(honestly and friendly meant, its really interessting to do all this testings, it was "enlightening" many of us - we figured out as one of the firsts, that the defense mods are "swapped").

Message Edited by Swg-Addict on 10-24-2005 04:59 PM



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Lunatic_Magnet
Mon Oct 24, 2005 8:46 am
#43

Hitting for 3k+ damage is all fine and dandy but how often can you do it?

Someone needs to test this properly:
* Use SL buffs and sniper shot.
* Repeat the test at least 10 times in a row.
* Out of those times how many times will you hit for 3k+ damage?

In a "real" fight:
* Rifleman/SL can fire from 60+m away (sometimes more with a ranged arm)
* If you're that far away chances are you won't be an immediate target.
* If you use tactics you could easily incap people in one shot.
* If you get in a Jedi's face as a Rifleman/SL you derserve a Light Saber enima.

The SL benefits are quite nice in a group now. Is it unbalanced? Well that is still up for debate IMHO. I would like to see someone test this multiple times in a row. If you can only hit for 3k+ damage once or twice out of 10 shots it's really not that imbalanced.



L u n a t i c . M a g n e t
_____________________________
Don't frown because it's over, smile because it happened.


SpunkyKuma
Mon Oct 24, 2005 8:57 am
#44

KJFett, and about 3 or 4 people total on a server would have a gun or powerhammer that powerful, they weren't as common as a capped rifle is to get now in the CU. I know one rifleman/BH in GOON on Lowca that had a 5K dmg T21 and it was super scary, but not everyone had one so I don't think the argument really matters.

Last night in Theed PVP there were at least 2 or 3 rifleman proned in the distance with SL buffs doing pot shots on the random Jedi that's in combat, some of the Jedi took a crapload of damage from the snipershots and headshots. Don't deny that it's going to happen.



Vicci A'Tivo - Elder "in your face" Bounty Hunter
Ekinn A'Tivo - NGE Jedi
XProdigy - Pre-24 Squad Leader
Chac Baal - Elder Jedi (Omen's first Mon Cal Jedi)
KJFett3
Mon Oct 24, 2005 9:27 am
#45







SpunkyKuma wrote:
KJFett, and about 3 or 4 people total on a server would have a gun or powerhammer that powerful, they weren't as common as a capped rifle is to get now in the CU. I know one rifleman/BH in GOON on Lowca that had a 5K dmg T21 and it was super scary, but not everyone had one so I don't think the argument really matters.

Last night in Theed PVP there were at least 2 or 3 rifleman proned in the distance with SL buffs doing pot shots on the random Jedi that's in combat, some of the Jedi took a crapload of damage from the snipershots and headshots. Don't deny that it's going to happen.




That SS isn't mine. It was shown on our boards to show up another guy we had that did have a big gun like it.


anyway. Call shot works on the next shot used only. So when a SL uses it...the next shot from the group that hits the target will get the bonus....the rest do not. Now that shot could be a carbineer or a jedi...or a rifleman with a snipershot. The odds of it being the big shot at that exact moment in time is slim. Now all that aside...in PVP...a few riflemen off to the side using sniper shot on a singel target have always been highly effective. The issue is that very few ever tried it before because they all used to be Combat Medics. and didn't have sniper shot.


also..if a SL is spamming it to get more shots in with the bonus,he isn't shooting. So that is a drop in overall DPS on the target as well.

Message Edited by KJFett3 on 10-24-2005 11:29 AM



!Drevin of DROW!
!!
TireeG2
Mon Oct 24, 2005 10:05 am
#46


These are both excellent arguments from SpunkyKuma and KJFett. I'd like to go ahead and throw in my own personal experience as of late here though.


First off, like KJFett said, you're not going to be able to pull off a called shot/sniper shot on someone already being attacked. With that warmup for sniper, you're not going to get the double damage. The other option, that I've tried myself, is to pick off other members of the group while everyone else is busy. Here it's actually possible to stack those damage modifiers and possibly get the one hit incap. However, even with my 725-1240 T-21 and my pupped fallan hyper rifle, I have not been able to one hit anyone as of yet. Most of my targets have been jedi with their defenses up, I believe my best hit was about 2k after armor. However since I was the only one attacking, he was able to heal before I could get a follow up shot (it's questionable whether my next shot could have got the incap anyways). I'm sure I gave him a pretty good scare though, considering that he whirled around pretty quick, came after, and killed me. (might have been able to get away from him if I didn't have to get up from prone only to be KDed right after). Now, if that was a non-jedi, or if I caught someone with the T-21 without a psg, it may have been game over for them.


It's hard to say if the above situation is balanced, but I'm going to have to go ahead and say it is. If nothing else, it's something that is defendable. I suggest rushing any rifleman you prone now, if at all possible. Also, make sure to keep yourself close to full health all the time in these situations. Expect that you can be hit for 2k at any time. My killing order is now going to look something like this also: Good crowd controllers, SLs, medics, damage dealers, tanks, other...


In the group target situations is where I've most appreciated my SL abilities. I can take my time and wait for an enemy's health to drop kind of low. When it does, I hit a quick called shot/head shot. If I don't get my headshot in for the kill here (it's probably going to be about a 1k hit), there's good chance that someone else gets a power shot through for it. Again, I don't see this as terribly unbalanced, if someone is not able to keep their health up above these levels, most likely they're going to be dead soon anyways.


Moral of the story: I think called shot can be adequately defended by being aware of prone rifleman, and being very careful not to let your health drop to less than half, ideally 2k.



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Swg-Addict
Mon Oct 24, 2005 10:42 am
#47


KJFett3 wrote:
hehe..too early for me and didn't see hte head shot.
as for the pic..the top right pic shows it used in PVP. Notice the long list of incaps one after the other?





Yeah...after the CMs got them down..hehehe, i see "you cannot strafe2 while dead" tho

Ok bud, honestly, i just saw something very "odd"
The rifle shows "This item will not decay from use or death" (or so), which is the ADK!!! note.

How come there is an ADKnote in a pre-CU weapon-exam window ?!?!?

You see me baffled

The "amor piercing: heavy" is pre-Cu, the damage stats are pre-CU, the skillmods etc..all pre-cu, but how come there is the ADK note in the screen ?

I try to remember pre-CU...think think think ... no, there wasnt anything preventing a wep from decay...wasnt....nope....


Edit:
In the right lower i see an ithorian "nose", but the rest of the graphics there are also pre-CU.

Is this kind of a photoshop collage or so ?

Message Edited by Swg-Addict on 10-24-2005 07:49 PM



____________________________________________________

How to finally solve the BH/Jedi issue - FINALLY - CLICKY
The official inofficial SWG bugtracker: CLICK ME

____________________________________________________


Loki_Ashaman
Mon Oct 24, 2005 10:49 am
#48






Swg-Addict wrote:




KJFett3 wrote:

hehe..too early for me and didn't see hte head shot.


as for the pic..the top right pic shows it used in PVP. Notice the long list of incaps one after the other?







Yeah...after the CMs got them down..hehehe, i see "you cannot strafe2 while dead" tho

Ok bud, honestly, i just saw something very "odd"
The rifle shows "This item will not decay from use or death" (or so), which is the ADK!!! note.

How come there is an ADKnote in a pre-CU weapon-exam window ?!?!?

You see me baffled

The "amor piercing: heavy" is pre-Cu, the damage stats are pre-CU, the skillmods etc..all pre-cu, but how come there is the ADK note in the screen ?

I try to remember pre-CU...think think think ... no, there wasnt anything preventing a wep from decay...wasnt....nope....

Message Edited by Swg-Addict on 10-24-2005 07:45 PM




ADK was pre-CU. My Weaponsmith / Swordman guildmate had a full set of ADK armor and 2 weapons. CU pissed him off, because of the CL of a single elite vs double elite.




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Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
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ZagaSabin
Mon Oct 24, 2005 11:38 am
#49






Swg-Addict wrote:

Yeah...after the CMs got them down..hehehe, i see "you cannot strafe2 while dead" tho

Ok bud, honestly, i just saw something very "odd"
The rifle shows "This item will not decay from use or death" (or so), which is the ADK!!! note.

How come there is an ADKnote in a pre-CU weapon-exam window ?!?!?

You see me baffled

The "amor piercing: heavy" is pre-Cu, the damage stats are pre-CU, the skillmods etc..all pre-cu, but how come there is the ADK note in the screen ?

I try to remember pre-CU...think think think ... no, there wasnt anything preventing a wep from decay...wasnt....nope....


Edit:
In the right lower i see an ithorian "nose", but the rest of the graphics there are also pre-CU.

Is this kind of a photoshop collage or so ?

Message Edited by Swg-Addict on 10-24-2005 07:49 PM



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SpunkyKuma
Mon Oct 24, 2005 11:39 am
#50

Yeah I don't remember exactly when ADKs were introduced, but I think sometimes after Christmas 2004, I remember ADK'ing my 800+ dmg powerhammer and 300 dmg vibroknuckler back then (and at one time ADK'ing a puped weapon gave a permanent powerup without it ever expiring).



Vicci A'Tivo - Elder "in your face" Bounty Hunter
Ekinn A'Tivo - NGE Jedi
XProdigy - Pre-24 Squad Leader
Chac Baal - Elder Jedi (Omen's first Mon Cal Jedi)
Swg-Addict
Mon Oct 24, 2005 11:49 am
#51

DOH !!!

I get old...
ADK was pre-CU ?

i would have sworn there was no ADk b4 CU went live...ok, off to the almshouse



____________________________________________________

How to finally solve the BH/Jedi issue - FINALLY - CLICKY
The official inofficial SWG bugtracker: CLICK ME

____________________________________________________


KJFett3
Mon Oct 24, 2005 1:23 pm
#52






Swg-Addict wrote:
DOH !!!

I get old...
ADK was pre-CU ?

i would have sworn there was no ADk b4 CU went live...ok, off to the almshouse




And questioned my understanding of defense vs accuracy you did. It's okay. <3



!Drevin of DROW!
!!
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