Squad Leader Archive
Thread: Squad Leader the DOOMED profession here's why....Jedi nerf cries Mounting(UPDATED)
Sylow
Thu Oct 20, 2005 5:03 am
#40
Please! Not a single thought or step further into that direction! Before that happens, i'd rather have the complete profession be deleted and gone without a trace.
[...]I think that maybe a SL should be on the same terms as politician (PS wise) so that all could benifit from it, maybe u could have it like pilot skills, and have differant branches[...]
_scout_
Thu Oct 20, 2005 5:18 am
#41
(a) a repost from me:
(b)
The Jedi are extinguished. SWG is not set in Ep III but between Ep IV and V. The fast majority of jedi should be dead and in hiding and NOT leading the rebellion into the galactic civil war again the Empire.
(c)
As much as this is a public forum and everybody can voice their opinions, "opinions are like rap careers, everybody can have one, even J'Lo has one", there is a time where we have to get end a discussion and Im very closed to get a Moderator here to get this one locked.
A BH who is willing to take SL into his template to hunt jedi is in my player eyes okay, although some more hard core SL argue about that, we dont think it should be totally prohibited.
The original skill point systems idea was to be able to create your individual template appropriate to your character and playstyle, BUT when multiple BH group up to gain the advantage of multiple SL buffs to hunt jedi, this is against the original concept of the BH/jedi game as 1vs1 as well as it is "bypassing" the BH/jedi TEF, thus in fact close to being an "exploit".
Also we are not trying to "nerf" our own profession but we are still researching if a balance is need and for this we need reliable test data and appropriate descriptions of the test setup, as well as all involved templates and abilities.
There are two abilities which are involved in the those high damage shots and that are mostly paint target ( +15%damage to target for the next 30 seconds) and called shot (+ 110% damage to the next attack to target).
Both together can generate a damage boost of + 140% damage to one attack (see my test data).
In conjuction with the high damage shots of the rifleman and the BH these lead to very high damage shots.
Still:Called Shot + High Damage Shot = 0 damage + 2x 1900 = 3800 damage
High Damage Shot + High Damage Shot = 1900 + 1900 = 3800 damage
If Called Shot does NOT significantly increases the damage of his next shot, the squad leader himself would be better off in using an other high damage shot rather than using called shot.
So although the damage over time using these abilities might be balanced, the damage done in one hit is not. Just lowering Calledshots damage modifier will make called shot close to useless, since there would be no benefit anymore for the SL to use this ability.
Now this is where we have to see, how "objective" these test circumstances are and depending on that we might have to look for an alternate option.
(b)
Gambunta wrote:
I just wished that they would make it so that there would be a chanse for a full templet jedi to be a SL, as you see in the movies its allways the jedi who are leading the battles for the republic.
The Jedi are extinguished. SWG is not set in Ep III but between Ep IV and V. The fast majority of jedi should be dead and in hiding and NOT leading the rebellion into the galactic civil war again the Empire.
(c)
- I tired of this thread can everybody pls stop bumping this original posters flamebait? Although there are some reasonable arguements within it, it is all just based on subjective perceptions and not on hard data or facts and I hardly doubt anybody bothers to read these three pages to find them. If you have hard data, put them into the appropriate sticky and let us all see what you did and HOW you did it.
As much as this is a public forum and everybody can voice their opinions, "opinions are like rap careers, everybody can have one, even J'Lo has one", there is a time where we have to get end a discussion and Im very closed to get a Moderator here to get this one locked.
Gambunta
Thu Oct 20, 2005 5:45 am
#42
_scout_ wrote:
(a) a repost from me:
A BH who is willing to take SL into his template to hunt jedi is in my player eyes okay, although some more hard core SL argue about that, we dont think it should be totally prohibited.
The original skill point systems idea was to be able to create your individual template appropriate to your character and playstyle, BUT when multiple BH group up to gain the advantage of multiple SL buffs to hunt jedi, this is against the original concept of the BH/jedi game as 1vs1 as well as it is "bypassing" the BH/jedi TEF, thus in fact close to being an "exploit".
Also we are not trying to "nerf" our own profession but we are still researching if a balance is need and for this we need reliable test data and appropriate descriptions of the test setup, as well as all involved templates and abilities.
There are two abilities which are involved in the those high damage shots and that are mostly paint target ( +15%damage to target for the next 30 seconds) and called shot (+ 110% damage to the next attack to target).
Both together can generate a damage boost of + 140% damage to one attack (see my test data).
In conjuction with the high damage shots of the rifleman and the BH these lead to very high damage shots.
Still:Called Shot + High Damage Shot = 0 damage + 2x 1900 = 3800 damage
High Damage Shot + High Damage Shot = 1900 + 1900 = 3800 damage
If Called Shot does NOT significantly increases the damage of his next shot, the squad leader himself would be better off in using an other high damage shot rather than using called shot.
So although the damage over time using these abilities might be balanced, the damage done in one hit is not. Just lowering Calledshots damage modifier will make called shot close to useless, since there would be no benefit anymore for the SL to use this ability.
Now this is where we have to see, how "objective" these test circumstances are and depending on that we might have to look for an alternate option.
(b)
Gambunta wrote:
I just wished that they would make it so that there would be a chanse for a full templet jedi to be a SL, as you see in the movies its allways the jedi who are leading the battles for the republic.
The Jedi are extinguished. SWG is not set in Ep III but between Ep IV and V. The fast majority of jedi should be dead and in hiding and NOT leading the rebellion into the galactic civil war again the Empire.
(c)I tired of this thread can everybody pls stop bumping this original posters flamebait? Although there are some reasonable arguements within it, it is all just based on subjective perceptions and not on hard data or facts and I hardly doubt anybody bothers to read these three pages to find them. If you have hard data, put them into the appropriate sticky and let us all see what you did and HOW you did it.
As much as this is a public forum and everybody can voice their opinions, "opinions are like rap careers, everybody can have one, even J'Lo has one", there is a time where we have to get end a discussion and Im very closed to get a Moderator here to get this one locked.
not to flame or so but what game are you playing? there is no timeline left in this game, its the starwars galaxie with a numerous ammount of jedi we are getting content that hardly should be in this timeline either. and FYI read the books jedi wernt all extinct, they were just out of sense from the dark side, they were in hiding and yet SWG have let jedi be non hidden we dont eaven have the option to have regular cloathing we are FORCED to use a robe to make our buffs appear. and in the end of ep III obiwan and yoda set the warning signal to tell jedi to run. so no not all force sensitive and jedi are dead during this timeline they are just in hiding, and yet SOE made the game so that jedi arnt in hiding well then i guess that means goodbye with your timeline, sure luke, vader and them are all here but they are just soemthing to draw ppl to the game, I woudl rather see this game in the KOTOR era or the post Empire era. and you just showed me that you couldnt be a good sport and think about a possibility that SL could be used in more then one way, if a BH can have it in his templet y shouldnt a full templeted jedi have it?? bh just use Form Up thye dont take the whole tree. cant belive that i got semi flamed for trying to post a fairly nice comment about not all jedi beeing retards but apperantly that saying goes 2 ways.
Xoreshear
Thu Oct 20, 2005 10:40 am
#43
I truly hope they take SL buffs off of Jedi and BH while the TEF is active, andotherwise leave it alone. I am fairly sure SL is going to get nerfed hard due to abuse, and the I want an "I win" button crowd.
I feel for the true SLs.
Anakroid
Thu Oct 20, 2005 10:55 am
#44
Xoreshear wrote:
I truly hope they take SL buffs off of Jedi and BH while the TEF is active, andotherwise leave it alone. I am fairly sure SL is going to get nerfed hard due to abuse, and the I want an "I win" button crowd.
I feel for the true SLs.
I agree. I hope they totally remove SL buffs from the Jedi/BH equation. Though I also fear that the GCW may forcechanges. I really just hope they don't nerf anymore.
98zulu
Thu Oct 20, 2005 1:05 pm
#45
"What I really wantto say , is SWG has a long history of players who are constantly trying to circumvent the intended system to gain an advantage. This is actually a sadstate of affairs, because it detracts from improving the overall game to address the abuses. As for professions who have long needed help, try being an architect for 2 years. Now, that's staying power."
Bloodfin_Architect
This hits the nail right on the head of the problem.
/salute
AkodeaDarkwave
Thu Oct 20, 2005 1:18 pm
#46
If we go bye that then I want my Premium pearls, and my FRS.
joxer31 wrote:
What's that old saying?
"The squeaky wheel gets the oil."
joxer31
Thu Oct 20, 2005 2:34 pm
#47
AkodeaDarkwave wrote:
If we go bye that then I want my Premium pearls, and my FRS.
joxer31 wrote:
What's that old saying?
"The squeaky wheel gets the oil."
See but now that is just wishful thinking.
Frag99
Thu Oct 20, 2005 3:14 pm
#48
_scout_ wrote:
(a) a repost from me:
A BH who is willing to take SL into his template to hunt jedi is in my player eyes okay, although some more hard core SL argue about that, we dont think it should be totally prohibited.
The original skill point systems idea was to be able to create your individual template appropriate to your character and playstyle, BUT when multiple BH group up to gain the advantage of multiple SL buffs to hunt jedi, this is against the original concept of the BH/jedi game as 1vs1 as well as it is "bypassing" the BH/jedi TEF, thus in fact close to being an "exploit".
Also we are not trying to "nerf" our own profession but we are still researching if a balance is need and for this we need reliable test data and appropriate descriptions of the test setup, as well as all involved templates and abilities.
There are two abilities which are involved in the those high damage shots and that are mostly paint target ( +15%damage to target for the next 30 seconds) and called shot (+ 110% damage to the next attack to target).
Both together can generate a damage boost of + 140% damage to one attack (see my test data).
In conjuction with the high damage shots of the rifleman and the BH these lead to very high damage shots.
Still:
Called Shot + High Damage Shot = 0 damage + 2x 1900 = 3800 damage
High Damage Shot + High Damage Shot = 1900 + 1900 = 3800 damage
If Called Shot does NOT significantly increases the damage of his next shot, the squad leader himself would be better off in using an other high damage shot rather than using called shot.
So although the damage over time using these abilities might be balanced, the damage done in one hit is not. Just lowering Calledshots damage modifier will make called shot close to useless, since there would be no benefit anymore for the SL to use this ability.
Now this is where we have to see, how "objective" these test circumstances are and depending on that we might have to look for an alternate option.
(b)
Gambunta wrote:
I just wished that they would make it so that there would be a chanse for a full templet jedi to be a SL, as you see in the movies its allways the jedi who are leading the battles for the republic.
The Jedi are extinguished. SWG is not set in Ep III but between Ep IV and V. The fast majority of jedi should be dead and in hiding and NOT leading the rebellion into the galactic civil war again the Empire.
(c)
I tired of this thread can everybody pls stop bumping this original posters flamebait? Although there are some reasonable arguements within it, it is all just based on subjective perceptions and not on hard data or facts and I hardly doubt anybody bothers to read these three pages to find them. If you have hard data, put them into the appropriate sticky and let us all see what you did and HOW you did it.
As much as this is a public forum and everybody can voice their opinions, "opinions are like rap careers, everybody can have one, even J'Lo has one", there is a time where we have to get end a discussion and Im very closed to get a Moderator here to get this one locked.
Lock the thread, delete the post, ban the posters....do whatever you like. The Pro-Nerf Jedi crowd has proven my point for me...they view any enhancement of a normal profession as nerf to their own.
Gambunta
Fri Oct 21, 2005 2:16 am
#49
Frag99 wrote:
_scout_ wrote:
(a) a repost from me:
A BH who is willing to take SL into his template to hunt jedi is in my player eyes okay, although some more hard core SL argue about that, we dont think it should be totally prohibited.
The original skill point systems idea was to be able to create your individual template appropriate to your character and playstyle, BUT when multiple BH group up to gain the advantage of multiple SL buffs to hunt jedi, this is against the original concept of the BH/jedi game as 1vs1 as well as it is "bypassing" the BH/jedi TEF, thus in fact close to being an "exploit".
Also we are not trying to "nerf" our own profession but we are still researching if a balance is need and for this we need reliable test data and appropriate descriptions of the test setup, as well as all involved templates and abilities.
There are two abilities which are involved in the those high damage shots and that are mostly paint target ( +15%damage to target for the next 30 seconds) and called shot (+ 110% damage to the next attack to target).
Both together can generate a damage boost of + 140% damage to one attack (see my test data).
In conjuction with the high damage shots of the rifleman and the BH these lead to very high damage shots.
Still:
Called Shot + High Damage Shot = 0 damage + 2x 1900 = 3800 damage
High Damage Shot + High Damage Shot = 1900 + 1900 = 3800 damage
If Called Shot does NOT significantly increases the damage of his next shot, the squad leader himself would be better off in using an other high damage shot rather than using called shot.
So although the damage over time using these abilities might be balanced, the damage done in one hit is not. Just lowering Calledshots damage modifier will make called shot close to useless, since there would be no benefit anymore for the SL to use this ability.
Now this is where we have to see, how "objective" these test circumstances are and depending on that we might have to look for an alternate option.
(b)
Gambunta wrote:
I just wished that they would make it so that there would be a chanse for a full templet jedi to be a SL, as you see in the movies its allways the jedi who are leading the battles for the republic.
The Jedi are extinguished. SWG is not set in Ep III but between Ep IV and V. The fast majority of jedi should be dead and in hiding and NOT leading the rebellion into the galactic civil war again the Empire.
(c)
I tired of this thread can everybody pls stop bumping this original posters flamebait? Although there are some reasonable arguements within it, it is all just based on subjective perceptions and not on hard data or facts and I hardly doubt anybody bothers to read these three pages to find them. If you have hard data, put them into the appropriate sticky and let us all see what you did and HOW you did it.
As much as this is a public forum and everybody can voice their opinions, "opinions are like rap careers, everybody can have one, even J'Lo has one", there is a time where we have to get end a discussion and Im very closed to get a Moderator here to get this one locked.
Lock the thread, delete the post, ban the posters....do whatever you like. The Pro-Nerf Jedi crowd has proven my point for me...they view any enhancement of a normal profession as nerf to their own.
pro-nerf jedi? im saying that SL is a proff that could be open to all eaven jedi, and if someone thits me over 2k dmg as im def 444x and he is on a SL buff, then i guess, YES that skill needs a nerf or my armor a kick ass improvment, some of these things you say jedi want nerfed are things that will haunt ever damn melee proffsion in pvp eaven and eavne other ranged, its not only we. and i agree lock this thread nothing to see here anymore as all I wanted to add was some new intresting perspective not a hate war, i just hate when ppl who are that ignorant about things start flmaing (
AlienEntity
Fri Oct 21, 2005 2:53 am
#50
Jedi need to get it that IT ain't all about them. SAME DAMN THING WITH BOUNTY HUNTERS. Two cool classes that has been plauged by a bunch of pathetic people.
Message Edited by AlienEntity on 10-21-2005 04:55 AM
Frag99
Sun Oct 23, 2005 9:36 pm
#51
Just an update for everyone 30+ threads this weekend alone of Jedi calling for Squad Leader nerfs...shaping up for an all time record for enemies of one profession. I am loving the publish. 3/6 on kills only problem with MBH/MSL is that you get owned badly if you don't get them in the first 4-6 shots. That 4000-5000 energy resist on the armor certs isn't the best hehe.
Good luck to all theSquad Leaders keep your nerf defenses, up the storm is coming........
Loki_Ashaman
Sun Oct 23, 2005 9:52 pm
#52
30+? Wow... got to admit, nothing is funnier then walking into theed and seeing no jedi... except the one who cloaks as soon as he sees my MSL tag up. 