Squad Leader Archive
Thread: SL Vehicle
Darth_Sushi wrote:
Blackferne wrote:
Also it would have a horn.
No on the guns, but they want to know if the horn should play "Dixie" or "La Cucaracha."
"La Cucaracha." all the way. nothin says lovin like the element of confusion. exspeicaly when it's an SL only driven vehicle.
Sylow wrote:
Check out the clickie link
Ugly... sorry, but i /vote against this one
hitting a bantha would be amusing. Be like a big rig hittin a moose. .... wait a min.. who ever is in the front forward gunner position would be totaled. :/ amen to graphic issues and non solid mobs.
Yay... wouldn't i kinda know better, i'd say that you're some aging Xyllomer players... *grin*
Wallid wrote:
Darth_Sushi wrote:
Blackferne wrote:
Also it would have a horn.
No on the guns, but they want to know if the horn should play "Dixie" or "La Cucaracha."
"La Cucaracha." all the way. nothin says lovin like the element of confusion. exspeicaly when it's an SL only driven vehicle.
artisans can build landmines and if I remeber anti vehicle., I'd have to recheck but I do know about the mines. would make for interesting base raids as welll as push up the gcw.
Sylow wrote:
While a SL-only vehicle, at least in theory, might be considered and come into the game, i am rather positive that it would have to be unarmed.
There currently is no vehicle combat, and there are not the slightest indication that there ever will be. And even if there would be, it definitely would not be gated to the SLs... either armed vehicles for all, or for nobody.
Wallid wrote:
Sylow wrote:
While a SL-only vehicle, at least in theory, might be considered and come into the game, i am rather positive that it would have to be unarmed.
There currently is no vehicle combat, and there are not the slightest indication that there ever will be. And even if there would be, it definitely would not be gated to the SLs... either armed vehicles for all, or for nobody.
artisansWeaponsmiths can build landmines and if I remeber anti vehicle., I'd have to recheck but I do know about the mines. would make for interesting base raids as welll as push up the gcw.
Mortissimus wrote:
The munition branch of Weaponsmith accounts for Grenades and Mines. Mines are what get loaded into minefields. I think they've been making things interesting in the GCW as far as base slicing goes. I don't know if the minefield deeds can be used to make things interesting in cities.
Wish mines were more consistent. I have seen them kill people in one or two shots, but then I have seen people just run over the mine field and hardly get a scratch.
In general i'm against the idea of a craft with turrets on it, and i'd be much more for just an 8 player MSL-only driving craft.
however...The commando's demolition shot has to work on SOMETHING, right? ![]()
Turret/tank style vehicles would be only too cool if they could get them to work. If not? well then there's just another set of bugs.
Grozzer Agoutt
MSL/MRM