Squad Leader Archive
Thread: Strategy and Tactics Discussion
- Have a designated hitter KD right before the fire command, say at "1" or "2". Damage done to target increases greatly.
- Rifle can be waiting prone for this, they fire a sniper shot as soon as they see the prepare for volley message.
- With publish 24, whatever power it comes out to be, called shot should make this quick incap work almost every time.
This would probably not be something to be used all the time during a fight, and not in every fight, but I think it could be strategically used well. It may be possible to fight only in this manner, you could ideally organize succesful volley every 7-10 seconds, implying incapping someone. Depending on the situation I think that could be prettyefficient. I plan to try it out soon.
Comments, critiques, opinions etc. appreciated...
Message Edited by TireeG2 on 10-13-2005 11:35 AM
You are speaking of the old or new SL?
With the old system, it works but is not that efficient... better just focus fire on a target (via the targeter approach), instead of telling everybody, which target to select.
Then just have them deal their damage all the time, drop in your volley fire for additional damage. Works quite fine already now, if a complete team operates like that.
If you're speaking of the new SL, this is quite sure what some people will do, but groups will be only 3 or 4 people... mark with Called Shot, everybody fire. No second shot necessary with those damage modifiers, rather switch target and kill the next opponent.
I suppose I'm trying to think of it for both systems. I'd like to give it a shot with the current system, but I always want to keep in mind possibilities that will come with pub 24.
Yes, the efficiency of this kind off attack is questionable. After thinking about it some I think there would be certain situations in which it could apply.
(beginning thinking out loud here...)
First, I think if either side has more than 6-8 people, you should probably be able to take out anyone fairly quickly with classic coordinated fire. Perhaps the time that I'll try to use it is when you come across the healing tanks, people like TKM/Docs and MDefenders (not using AI).
The point of it would be that you can get past the super healings and bacta sprays. If you come across a target who's health you're having trouble taking down faster than they can get healed, this may be the way to go. One quick burst of fire and they're out.