Squad Leader Archive

Thread: Strategy and Tactics Discussion

TireeG2
Thu Oct 13, 2005 8:33 am
#40


Alright as I was sitting at work today an idea popped into my head, so I thought I'd throw it out. In a nutshell, what I'm considering is a real live volleyfire. It would take a well disciplined squad to pull off, that was expecting to see it, but it would go something like this:


I set up a macro that goes something like this:

(assuming /sg is a colored system message)


/sg Prepare to Volley Fire on %TT;

/sg 3;

/pause 1;

/sg 2;

/pause 1;

/sg 1;

/pause 1;

/sg FIRE!;


When the group sees the message they should hold their fire and let their cooldown timers recover. At the fire command, they let loose their highest damage attack. The idea being that, within one or two seconds the group could deal enough damage to incap any player without giving anyone time to react and heal. I figure the average person, with their strongest attack, can hit for about 500 damage on a moderately defeneded player. I think you could also assume the average combat ready player is going to be at about 3500 health. This means you need 7 players to volley for an incap. After the volley, all players should continue tokeep their attention on that player in case they are not quite dead or in hopes of scoring a quick 2nd or 3rd incap if someone heals them.


Whether one group can pull off the volley incap on any player is questionable, so there's a couple other options to increase the chances.


  1. Have a designated hitter KD right before the fire command, say at "1" or "2". Damage done to target increases greatly.

  2. Rifle can be waiting prone for this, they fire a sniper shot as soon as they see the prepare for volley message.

  3. With publish 24, whatever power it comes out to be, called shot should make this quick incap work almost every time.

This would probably not be something to be used all the time during a fight, and not in every fight, but I think it could be strategically used well. It may be possible to fight only in this manner, you could ideally organize succesful volley every 7-10 seconds, implying incapping someone. Depending on the situation I think that could be prettyefficient. I plan to try it out soon.


Comments, critiques, opinions etc. appreciated...

Message Edited by TireeG2 on 10-13-2005 11:35 AM



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Sylow
Thu Oct 13, 2005 8:39 am
#41

You are speaking of the old or new SL?


With the old system, it works but is not that efficient... better just focus fire on a target (via the targeter approach), instead of telling everybody, which target to select.


Then just have them deal their damage all the time, drop in your volley fire for additional damage. Works quite fine already now, if a complete team operates like that.


If you're speaking of the new SL, this is quite sure what some people will do, but groups will be only 3 or 4 people... mark with Called Shot, everybody fire. No second shot necessary with those damage modifiers, rather switch target and kill the next opponent.










Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
TireeG2
Thu Oct 13, 2005 1:24 pm
#42

I suppose I'm trying to think of it for both systems. I'd like to give it a shot with the current system, but I always want to keep in mind possibilities that will come with pub 24.


Yes, the efficiency of this kind off attack is questionable. After thinking about it some I think there would be certain situations in which it could apply.


(beginning thinking out loud here...)


First, I think if either side has more than 6-8 people, you should probably be able to take out anyone fairly quickly with classic coordinated fire. Perhaps the time that I'll try to use it is when you come across the healing tanks, people like TKM/Docs and MDefenders (not using AI).


The point of it would be that you can get past the super healings and bacta sprays. If you come across a target who's health you're having trouble taking down faster than they can get healed, this may be the way to go. One quick burst of fire and they're out.


Another possibility, but most likely much more difficult to pull off, and with questionable effectiveness...full area volley. I'm not sure what the effect would look like, but if you had 7 or 8 people spray shot, full auto, or fanshot all at the same time...that could be pretty rough. I'd think you're bound to get a couple incaps from that. Hey, might actaully give the current steady aim a purpose.


Anyways, back to work. Just some of my random thoughts, I hate EMC testing...



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