Squad Leader Archive

Thread: Soliciting input for new FAQ

GrievousAngel
Sat Oct 22, 2005 3:39 am
#27

Doh! You're right. This is what I get for posting before bed.



IGN:Rrlla

Imperial wookiee
Retired MSL turned *ahem* independant businessman
Loot vendor and tailored components in Nemesis City Mall

Mad Wookiee Tailoring
-880 -1813 Nemesis City, Dantooine
Aqyn, proprietor

GrievousAngel
Sat Oct 22, 2005 3:51 am
#28

After additional testing, rally point worked just fine for me both as GL and when I was not GL. Might have been a bug or I typed it in wrong.



IGN:Rrlla

Imperial wookiee
Retired MSL turned *ahem* independant businessman
Loot vendor and tailored components in Nemesis City Mall

Mad Wookiee Tailoring
-880 -1813 Nemesis City, Dantooine
Aqyn, proprietor

_scout_
Mon Oct 24, 2005 8:08 am
#29

Revamped Guide to the Squad leader at the Star Wars Wiki

It looks better in the wiki, as well as I was too lazy to further HTML Edit this one, but just for Darth Sushi - /poke Darth Sushi - to grab it and put it into a new FAQ and Stick. The rest of the Guide is in the wiki link.

Making the most ouf of my professon

General

    * The normal status (on leave - combatant - special forces) rules apply to all new squad leader abilities.
    * All squad leader buffs have a 100m range. The buff will only effect the groupmembers if the squad leader is in 100m range. They automatically reapply when the groupmember enteres the 100m range again.
    * Groupbuffs can be applied to the squad leader himself when he is not grouped.
    * A squad leader can only have one groupbuff and one individual buff on at the same time, but multiple squad leader can have different buffs stacking them in their group.


Squad Leader Abilities

    * /Painttarget DOES work via the pass through/assist command, thus you can apply it to your groupmembers target by targeting your groupmember
    * /calledshot

    * works when the squad leader is not grouped
    * does NOT work via the pass through/assist command, thus you can not apply by targeting your groupmembers
    * can NOT be used as autoattack

    * /sysgroup only works if the squad leader is groupleader,

Sun-Tzu "The Art of War" wrote:
"When the general is weak and without authority; When his orders are not clear and distinct; When there are no fixed duties assigned to officers and men, And the ranks are formed in a slovenly haphazard manner, The result is utter chaos.


    As squad leader your job is communication and colored sys msg are your most important tool. Keep your group as much up to date about

    * (a) What is your objective (raiding bases or just random PvP).
    * (b) Keep them focused on your task!
    * (c) What is going on right now (why are waiting, what is going on on ventrilo, where are your group mates, what is the other group currently doing, what slice is currently going on, how many samples has the BE, ..
    * (d) And naturally what is your next command.

    Hand out information as much as you can as often as you can! To speeden this up use pre-pepared aliases for common commands. Also keep in contact with the other groupleader(s) if you can. If your not on vent, have at least one groupmember on vent with the other group and assign him to type as much as he can what he hears in vent into the groupchat so you can put it into /sys so everybody knows what is going on.


Groupbuffs

    * All groupbuffs have a 30 minute effect or until another group buff is called to cancel out the prior group buff of the squad leader.
    * All group buffs are on the same 10 sec cooldown.
    * If the squad leader leaves the group the whole group looses all their buffs, with the exception of the squad leader himself. If new groupmembers join the group they automatically get the new groups.

    Offensive

      Use offensive buffs, when you have to hit hard and fast. In the first few minutes of a fight, when organisation is still good and you have your group still strongly focused. Especially good if your groups is reacting to your target calls this can make your cut even faster through your opponents.

      * Volleyfire - Reduces the effectiveness from the armor of your opponents. Use this one when you face ppl with high armor ratings (mostly regulars ppl using a PSG), since the damage taken can go up by +15%.
      * Steady Aim - Increases the accuracy of your groupmembers. Use this against melee stackers and jedi with very high defense ratings, damage taken can go up by 10%.
      * Blace of Glory - Gives a chance to score a critical hit (about 10%) which will do 50% more damage. I dont bother with this one because the chance is to low in my opinion. Better go for another offensive or combat effectiveness buff.


    Defensive

      Use defensive buffs, when you stand and hold or are outnumbered. Also in unknown and random groups I try focuse more on defense to keep the group standing, as soon as the work "gets used to each other" and my style of leading and fighting, I switch to offensive. Defensive buffs are in most situations in my humble opinion more imporatant since you have mostly ppl reinforcing you so its important to hold the line. If your a group breaks because it can easily break the morale of the whole attack leading to a defeat and ppl leaving. The longer you stand and fight the more ppl will be willing to join you especially if you are able to keep them together.

      * Tactics - Increases your defense rating, very valuable if you face a lot of ranged opponents. Increasing defense lowers damage and increases their chance to hit.
      * Call To arms - Increases your armor rating by +1000 (might be broken, still under research). Good against melee/jedi with armor break. If ppl are already using high quality armor this might not be as effective because of the diminishing return of higher armor ratings.


    Movement

      * Forumup - very good default buff, your group gains a high running speed and incredible good terrain negotiation.
      * Charge - A bit fast but comes with -200 defense for the squad leader. I do not bother with this one sofar.
      * Retreat - Fastes Movement Buff, but empties mind and action from you whole group. NEVER USE THIS!


    Combat effectiveness

      * Boostmorale - Highly increases regeneration rate of all groupmembers. Check your groups action and mind for heavy action users, though if it is just on dont bother with it. Might even be able to keep up the action for jedi in conjuction with speed buffs.
      * Doubletime - Decreases cooldown times about 20%. Can be very effective if mid combat for a few minutes, since you will hit faster thus more often. Very good in conjuction with boostmorale to keep up the action regeration.
      * Secondchance - Broken


Individiual Buffs

    * All individual buffs have a 10 minute buff duration.
    * All 4 solo buffs are on the same 10 minute cooldown, meaning you can only have 1 solo buff used at a time.
    * Individual buffs can not be applied to the SL himself, though one SL can apply one to another SL in his group.

    PvE

    * Verbal Assault - Increases aggro of one member, good to keep the aggro on your tank or pointman.
    * Combat Feint - Decreases aggro of one member, very good for healers or low level characters who have to avoid the aggro in higher level groups.

    Combat effectiveness

    * Toughen - Increases armor rating for one member. Again good for low levels who can not wear armor.
    * High Yield - Increase damage output for one member. Good for the tanks and pointmans, to keep the aggro. Also good for taking out turrets for the rifleman.







- Star Wars Galaxies Wiki -

Combat Upgrade - An Analysis of a Design Variance - Five Deadly Styles of SWG - What are the core starwarsy elements? Tal-N Chratk thoughts
LiongTsiao Huang - Central European Timezone
Rebel Alliance Col.
PRE CU Master Carbineer and Master Squad Leader
Member of the High Council of Rebels Red Circle

ravingbantha
Mon Oct 24, 2005 10:27 am
#30

Can we still reword our calls like we used to? personally i would rather be shouting "poke em in the eye" than "Hit my target".
Loki_Ashaman
Mon Oct 24, 2005 10:31 am
#31


/set(specialname) message


ie /setvolleyfire Poke em in the eye


Message Edited by Loki_Ashaman on 10-24-2005 12:32 PM




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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


Sylow
Mon Oct 24, 2005 10:32 am
#32

Try the following:

/setsteadyaim
/setcalltoarms
/setvolleyfire
/settactics
/setblazeofglory
/setdoubletime
/setboostmorale
/setformup
/setretreat
/setcharge
/settoughen
/sethighyield
/setverbalassault
/setcombatfeint
/setcalledshot
/setrallypoint
/setpainttarget
/setsecondchance

Add the text you want to set after each of them... i vaguely remember that i had some problems with /setrally when i tried the first time, no guarantee that it works now.

Oh, btw... the string "Yea, though I walk through the valley of the shadow of death, I will fear no evil because I am the meanest SOB in the valley." unfortunately is too long to be used.






Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
ravingbantha
Mon Oct 24, 2005 10:36 am
#33






Loki_Ashaman wrote:


/set(specialname) message


ie /setvolleyfire Poke em in the eye



Message Edited by Loki_Ashaman on 10-24-2005 12:32 PM




Thanks... it's been awhile since I had done that.
Loki_Ashaman
Mon Oct 24, 2005 10:36 am
#34






Oh, btw... the string "Yea, though I walk through the valley of the shadow of death, I will fear no evil because I am the meanest SOB in the valley." unfortunately is too long to be used.




Alias or macro FTW:


/setspecial Yea, though I walk through the valley of the shadow of death,


Macro SOB:


/special;


/shout I will fear no evil because I am the meanest SOB in the valley.






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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


_scout_
Mon Oct 24, 2005 11:07 am
#35

There is a 64 character limit on the spatial spam, as well as the already mentioned 60 seconds timer on the spatial spam.






- Star Wars Galaxies Wiki -

Combat Upgrade - An Analysis of a Design Variance - Five Deadly Styles of SWG - What are the core starwarsy elements? Tal-N Chratk thoughts
LiongTsiao Huang - Central European Timezone
Rebel Alliance Col.
PRE CU Master Carbineer and Master Squad Leader
Member of the High Council of Rebels Red Circle

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