Squad Leader Archive
Thread: Publish 24 looks like fun for SL!
Sondhi wrote:
I'm soooo jealous but also pleased for you guys and gals
SL For The 2nd Place after rangers![]()
btw, my heart goes out to Rangers as well. Rangers Rock! We or at least I will come over and give you some help so that you can be as cool as you should be and can be.
Loki_Ashaman wrote:
Alright, new concerns as I look at this based on not being leader. If these buffs are balanced against 2 or 3 being active, I fear we'll see 8-man teams where each man has a line of SL: effectively, the group will have 8 of the 10 group buffs and everyone will have 1 of the 2 non-aggro buffs, very unbalancing. If the buffs are balanced against having 8 at once, they'll be really weak and we'll be back in square one.Idea: Leader has to be SL. At novice SL, you can have one assist SL, allowing the group to have 2 buffs at once. A MSL can have 2 assistants. I'm still partial to MSL getting 2 group buffs active, but then you're up to 4 buffs which could be too many at once.
I agree with the need to monitor how people use these skills. Despite the devs best intentions a small number of players always seem to be able to twist good things to their own advantage, thus forcing a nerf on the good things...
Loki_Ashaman wrote:
Alright, new concerns as I look at this based on not being leader. If these buffs are balanced against 2 or 3 being active, I fear we'll see 8-man teams where each man has a line of SL: effectively, the group will have 8 of the 10 group buffs and everyone will have 1 of the 2 non-aggro buffs, very unbalancing. If the buffs are balanced against having 8 at once, they'll be really weak and we'll be back in square one.Idea: Leader has to be SL. At novice SL, you can have one assist SL, allowing the group to have 2 buffs at once. A MSL can have 2 assistants. I'm still partial to MSL getting 2 group buffs active, but then you're up to 4 buffs which could be too many at once.
Yeah, I've already chatted with Loki and KJFett3 about this we're basically under the same banner on that one and I think all of us are at least concerned with FOTM Templates with this one, though I am happy to see some attention, I think it's a little TO much attention.
Message Edited by BadChef on 09-02-2005 07:55 PM
/salute
This is something I think we all deserve and have waited for for a long long time... As a veteran SL i have to at least test these changes out. I'm hoping they make it so you still need at least one SL to be a leader cause I do agree with the balancing issues that could occur.
Glad to see group waypoints made it in, charge, form up and boost morale changed and the critical hit chance. Looks like the devs do look over us from time to time.
We still need to create platoons though...
Yeah, I've already chatted with Loki and KJFett3 about this we're basically under the same banner on that one and I think all of us are at least concerned with FOTM Templates with this one, though I am happy to see some attention, I think it's a little TO much attention.
After cheering for 20 minutes straight (at this time, hope no neighbour kills me tomorrow) i found this sidenotes. And i admit, you have some point there. Though, my suggestion would not be to limit it to two buffs only. Rather i would say the buff of a non-teamleader SL is rather weak, a small bonus, but not utterly powerful. On the opposite, the buff supplied by the actual group leader should work to full effect and give the complete bonus.
This would make the leader position still matter for the SL profession while at the same time allowing second SLs in the group to still be useful. At the same time, it should fix the issue that buffs have to be tuned down to have an 8 man team still balanced.
Otherwhise... the only thing i will miss dearly compared to the current situation is group terrain negotiation... i still hope that they keep this passive modifier. (Of all passives, it turned out to be the most vaulable in my eyes...)
Sylow wrote:
Yeah, I've already chatted with Loki and KJFett3 about this we're basically under the same banner on that one and I think all of us are at least concerned with FOTM Templates with this one, though I am happy to see some attention, I think it's a little TO much attention.
After cheering for 20 minutes straight (at this time, hope no neighbour kills me tomorrow) i found this sidenotes. And i admit, you have some point there. Though, my suggestion would not be to limit it to two buffs only. Rather i would say the buff of a non-teamleader SL is rather weak, a small bonus, but not utterly powerful. On the opposite, the buff supplied by the actual group leader should work to full effect and give the complete bonus.
This would make the leader position still matter for the SL profession while at the same time allowing second SLs in the group to still be useful. At the same time, it should fix the issue that buffs have to be tuned down to have an 8 man team still balanced.
Otherwhise... the only thing i will miss dearly compared to the current situation is group terrain negotiation... i still hope that they keep this passive modifier. (Of all passives, it turned out to be the most vaulable in my eyes...)
DOH, forgot about terrain negotiation... don't take my TN!
/looks for something shiny to trade the Devs for GTN.
Message Edited by Ultiamus on 09-03-2005 06:22 AM