Squad Leader Archive
Thread: SL CU bugs *eddited May 31 2005
Message Edited by Edgar_Figaro on 05-24-2005 04:33 AM
Volley fire dont work at all
It works, that much even i tested... there's just an issue with disabled graphical options, pixel shaders or something like that, that the mark is not displayed. And it creates too much agro, of course.
I switched my template and lost about 60points in accuracy and since then my rally and steady aim seem to fail more often then before.
I dont want to mess up my template and respec now the respec time finally ends but regarding testing you might want too have a look at this.
Volley fire IS at least showing the crosshair if your comp does support the grafic options. It its effect is working (15% damage bonus to attacks to this targets) I dont know.
I think the cooldonw/recharge of volleyfire is darn to long. I would like to paint more targets and have a lesser effect rather then have just one with good damage bonus.
Painting two or more targets encueueing them would give us the option to realy guide our group to a higher effectiveness.
Volley fire IS at least showing the crosshair if your comp does support the grafic options. It its effect is working (15% damage bonus to attacks to this targets) I dont know.
I still have to do some numbercrunching, but i think that damage dealt is more with volley fire on.
Ithink the cooldonw/recharge of volleyfire is darn to long. I would like to paint more targets and have a lesser effect rather then have just one with good damage bonus.
Painting two or more targets encueueing them would give us the option to realy guide our group to a higher effectiveness.
Hmm, i only partially can agree with that. Painting more than one target at the same time seems "cheap" to me. About lesser effect, do you think of shorter duration or less damage dealt? A reduced duration would be acceptable, as no target i mark survives the duration, anyways. (Though, only PvE experience, might look otherwhise in PvP...) A reduced damage bonus would be a nerf which i would hate.
If duration would be reduced, the cooldown also would have to be reduced so it would be possible to keep a target marked all the time, just needs regular refreshing. [cooldown=duration would be very helpful, especially with lower cooldown and duration, so you can react more flexible on the situation...]
Also, volley fire should definitely create less agro. Sure, i currently can use it to draw hostiles from my teammembers and to pull creatures. While this sure has it's use, i don't think that it makes sense.
DiLune wrote:
I got the big red target deal so that was working for me. Retreat is also on a 1 min timer now and just puts everyone into a burstrun state. Still takes almost all your action and mind so its likely something you will use at the beginning of combat rather than at the end (as at the end you won't have enough action or mind to activate it and if you do it is probably going badly because you aren't doing anything that would drain your action or mind.)
Can anyone tell me if this is a bug or what..?
I look at my char sheet "ctrl+c" and had other people do it before and after i invite them to group.
Here is what is seen: melee defense-no change
Ranged defense-no change
Accuracy-no change
Speed-no change
All this after a passive bonus of +30 melee defense and +30 ranged defense
Rally description: +80 defense
Increase accuracy
Increase in something else
Char sheet only shows an increase on mine and other peoplein accuracy of +40 and nothing else
Are the bonuses there and just not showing on char sheer or is at all just broke?