Squad Leader Archive
Thread: Strategy Discussion -- Mixed Groups: Brawlers and Marksmen
Most of my experience has been with larger groups at the Tusken fort, so we didn't really need strategy, except for getting in. I realize of course that this is elementary strategy, but it did help. (I do plan to move on to harder things, but I needed the xp, so those are the groups I organized) First off, get everyone prone. I found that people won't do it if I don't order them to. Then you open fire, until the tuskens figure out where you are. The CH and brawlers go in, and you pound until they break. Focus fire as much as possible.
That said, I didn't like it that much, because it isn't very involved. I have trouble seeing a lot to do in the way of difficult tactics. I know theres the stuff involving special moves, like suppression and knockdown. But formation makes little difference as long as everyone is in their proper range, and the brawlers have their medics to patch them up.
I'm sure we could get a lot more of this when doing PVP combat, since you're more likely to be doing group vs. group, not group vs single. Then you can have things like flanking with brawlers to hit the prone/kneeling ranged. You can kill the medics so the melee fall, focus on the leader if you can find him...etc.
But for killing mobs, I at least haven't seen much. Given this, I would love to see squads going at it on battlefields, or using PA wars to get some real commander trials. See who has the best tactics, and the best squad.
I havent tried this, but perhaps you can.
Have a puller drag the mob towards the party.
Ranged characters put it down with suppression fire into the prone position. Or use some other kind of posture lowering attack.
Every time it gets up, someone else knocks it down with ranged fire.
Since the mob is in a prone position, the brawler will do 3x damage to it and generate a huge amount of agg, negating a need for taunt and guaranteeing him a decent cut of xp. If the brawler is not concentrating his efforts on low damage specials like taunts and knockdowns, he can generate more damage on the mob and naturally hold agg without having to use taunt.
I would think the rule would be whoever gets agg other than the brawler spams suppression fire/knockdowns til the brawler gets agg again.
If it is prone, then the brawler is not spending all battle running around trying to catch up to the mob.