Squad Leader Archive
Thread: *Idea for Squad Leader Profession*
galahad646 wrote:
They . It should also not be low on the SL tree to prevent defense stacking.
Mael Starchaser
Airhawk Alliance
I'm a smooth pimp who loves to slay Imps.
Wystery wrote:
Gas masks could easily be useless. That prevents gas, but what about darts, liquid, acid? There are a lot more things than gas to infect people especially in SWG. Thankfully, the Empire has peaceful ways of using biological agents to keep cities and planets in line with the law.
Ok, I'm not talking about gas masks, I'm talking about the protectiveness of the armors available in this high tech world. Once you start putting poisons and biological agents in darts it no longer becomes a WMD, just another gun you have to look out for. One dart willnot infect your whole squad. Liquids are not effective because of the armor and the body glove, and acid? Acid? Any biological agent that would use acid as a vector probably would not survive long outside of the acid, but I am not a bio engineer, so I have no clue about that one. I would assume that a strong powdered base substance used in an armor layer would take care of most of the acid issue (baking powder anyone?) The point is, there are plenty of things that can be done to neutralize poisons and biological agents that do not require a doctor and can be made readily available to the mass public.
But my main point is, that the advanced armors of the Star Wars Galaxies alreay has this protection built into them. The game mechanics simply do not take this into account. There should be no need for specialized equipment when you wear any kind of advanced armor. The armor itself should give you the protection from the poisons and diseases.
thats very true tk933... but shouldn't armor tecnology vs posions and disease be talked about in the armorsmith proffession not the SL profession....
here is a thought on the posion and diese resistance
what if it was a skill lets say there was 4 skills
/warngroup <snipers> this would give damage reduction to the mindpool by headshots since all the squad is now on the look out for snipers
/warngroup <chemicals> this will give a group bounuses vs posion and disease
/warngroup <closequarters> the group will take added caution melee bounusesand melee damage reduction or melee deffence
/warngroup <openfield> the group will recived added bounuses against ranged attackers the same way closequarters works except it does not include the mindpool with oits deffence damage reduction.
none of these commands can be combined at the same time so the skill of a squadleader knowing and making a battlefield decssion what to add extra protection against can be and will be a deciding factor and not just a freebie SL stackable bounus
what do you ppl think?
Seclus wrote:
thats very true tk933... but shouldn't armor tecnology vs posions and disease be talked about in the armorsmith proffession not the SL profession....
here is a thought on the posion and diese resistance
what if it was a skill lets say there was 4 skills
/warngroup SNIPERS this would give damage reduction to the mindpool by headshots since all the squad is now on the look out for snipers
/warngroup CHEMICALS this will give a group bounuses vs posion and disease
/warngroup CLOSEQUARTERS the group will take added caution melee bounusesand melee damage reduction or melee deffence
/warngroup OPENFIELD the group will recived added bounuses against ranged attackers the same way closequarters works except it does not include the mindpool with oits deffence damage reduction.
none of these commands can be combined at the same time so the skill of a squadleader knowing and making a battlefield decssion what to add extra protection against can be and will be a deciding factor and not just a freebie SL stackable bounus
what do you ppl think?
I like it
Can you add one for anti-delay effects?? (panic shot, warcry etc etc?)
This istremendous idea though. I really like this one.