Squad Leader Archive

Thread: /formup will no longer remove Dizzy and/or Stun from team members involved in PvP.

Zekk-
Sat May 21, 2005 7:21 am
#14

i bet this was done cause we could cure states when jedi/bh fight eachother.



Jurri Cerae
Scylla
Railyn Trelura
Scylla
BadChef
Sat May 21, 2005 11:36 am
#15


Are they just trying to slim this game down to two professions? An enemy is an enemy to me, and I don't want my skills to only work on half of them.


Just have to add, it's getting close to us only offering our passive mods to the group. I don't want to be reduced to a walking BE shirt or somthing.

Message Edited by BadChef on 05-21-2005 11:38 AM




xfire name: thachef
__________
BadChef: Smuggler
captiansarcasmo
Sat May 21, 2005 11:47 am
#16






BadChef wrote:


I don't want to be reduced to a walking BE shirt or somthing.



LOL




jailyn

_scout_
Sat May 21, 2005 11:48 am
#17

"Orkajum'sydef Master Smuggler wrote:


The thing is, there's more Jedi now than just about any one profession. There's definately more of them than there are of us.

What we need, more than presenting the evidence we have to counter Jedi-powergamer lies (there are respectable Jedi who play the profession as it should be), more than how many Jedi can be killed, more than even protecting LD or FD from future nerfs, is a united front.

It's time Smugglers and Bounty Hunters, Weaponsmiths and Creature Handlers, Carbineers and Pikemen, every other professional forum in this game makes it abundantly clear to the devs that any Jedi-induced nerf upon one profession will be seen as a Jedi-induced nerf on every profession. Because while the subscriptions of all the Jedi players are significant, the subscriptions of everyone else is even more significant to SOEs bottom line.

There's got to be more players out there interested in keeping this game Star Warsy and fun for every profession, than there are Jedi just out to be uber. Time to start building up that political clout we deserve with the other professions and cashing it i to bring this game back to how it should always have been.

Orkajum'sydef Master Smuggler
"I--I'm out of it for a little while, everybody gets delusions of grandeur.."

Message Edited by _scout_ on 05-21-2005 08:52 PM



- Star Wars Galaxies Wiki -

Combat Upgrade - An Analysis of a Design Variance - Five Deadly Styles of SWG - What are the core starwarsy elements? Tal-N Chratk thoughts
LiongTsiao Huang - Central European Timezone
Rebel Alliance Col.
PRE CU Master Carbineer and Master Squad Leader
Member of the High Council of Rebels Red Circle

MailekEOC
Sat May 21, 2005 1:21 pm
#18

Wow why would they nerf something from SLs when we have such bare stuff....even though I don't use it anymore in pvp. They just need to revamp form up now and make it clear being rooted but on like a 30 second timer.



Agent: PHANTOM

Mailek Oofiso
Elder Squad Leader ± Imperial Clone
f Magnumus Mysterium f
Vive la Saviour!


MsNiL
Sat May 21, 2005 1:57 pm
#19




_scout_ wrote:
The thing is, there's more Jedi now than just about any one profession. There's definately more of them than there are of us.




Yes, its definitely the Jedi playersfault SoE could not make a single profession in the CU work as intended.

I suggest weall blame the Jedi players, and their alts as well.

This is the right thing to do.



--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
MsNiL
Sat May 21, 2005 2:00 pm
#20

I tested Dizzy and Stun a few days ago. Dizzy made like -4% damage reduction for 30 seconds and I could not find any difference to Stun.


Theese States should be improved... alot... and duration extended like 5-10 times...


This upgrade was extremely stupid and unneccesary.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
InfluenzaSWTA
Sat May 21, 2005 2:29 pm
#21

Dizzy gives both -defense and -accuracy, so the dizzy person takes more and deals less damage. Stun is broken and doesn't do anything.

So while nerfing Form Up doesn't really hurt us in the skills department, it's still a major blow psychologically. Why the hell was this deemed necessary?



---------
Korren Faihon, Squad Leader, Alliance Ace Pilot.
The Explorer's Guide to the Clone Relics

SWG Wiki: if we don't know it, no one does.
One of the reasons for the fall of the Roman Empire was, lacking the number 0, they had no way to indicate successful return from their C programs.
Nisdain
Sat May 21, 2005 2:31 pm
#22

Are you sure they werent referring to nonSF SLs clearing SF's dizzy and stuns?



-Nisdain Vesrial / Caspers Neetakka
MsNiL
Sat May 21, 2005 3:30 pm
#23




InfluenzaSWTA wrote:
Dizzy gives both -defense and -accuracy, so the dizzy person takes more and deals less damage. Stun is broken and doesn't do anything.
So while nerfing Form Up doesn't really hurt us in the skills department, it's still a major blow psychologically. Why the hell was this deemed necessary?




We have tested this, and the effect is very small.



--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
Brainplay
Sat May 21, 2005 7:50 pm
#24






MsNiL wrote:


Yes, its definitely the Jedi playersfault SoE could not make a single profession in the CU work as intended.

I suggest weall blame the Jedi players, and their alts as well.

This is the right thing to do.





I agree completely!


They should have made them a regular class to begin with substituting out melee professions or something. No MMO profession should be that much more powerful than any other. Grinding does not warrant that no matter how much they want to cry about it.







Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Zekk-
Sat May 21, 2005 8:46 pm
#25

It's no the jedi player fault at all, its the devs cattering to every one of thier wishes. Jedi players should ask for changes to make their proffession better cause they canactual get their change. What is angering is how jedi are focused on so much and so many ignored.



Jurri Cerae
Scylla
Railyn Trelura
Scylla
AshamonReborn
Sun May 22, 2005 12:09 am
#26

arrrgggghhhh!!!!! When the game first came out almost two years ago I wanted to be a Squad Leader. Why? Because I THOUGHT it would be similar to my real life profession... (USMC: Infantry and then Force Recon)... I have only been dissapointed time and time again by the way the devs handle this profession. If they would only allow a REAL LIFE COMBAT VET with experience as a squad leader and a love of star wars and a vision of what it would be like to lead stormtroopers into battle maybe they would stop doing this stupid shiet and make a useful profession... IMHO


Well that does it, Ive now dropped all my boxes except Novice. The only thing useful now is the SYSGROUP command for communicating with my team. The bonuses are good I suppose, but not good enough.. /flail





"well that settles it, everybody grab a broom.... its SHENANIGANS!" - Officer Barbrady
Page 2 of 4