Squad Leader Archive

Thread: FAQ Suggestions?

Vilifier
Thu Jun 09, 2005 9:39 am
#14

Ive posted this @ http://forums.station.sony.com/swg/board/message?board.id=squad_leader&message.id=23460

Can a moderator delete that thread for me? Thanx Ill paste my suggestions here where it should be.

What I think a master Squad Leader should be.
I think that a squad leader should be a medium range profession (35m to 65m for specials) that has special abilites to boost group member stats, use special enhancments on group members, and use debuff abilities on enemies. I also think that a squad leader should add some emotion to the battlfield with his/her abilities. I also think that master Squad Leader should have a few items that will enhance the battle experience in SWG.

Note:I dont think a squad leader should be essential, or a dominating force, this profession should be a useful addition, I would hate to see SL become the next flavour of the month like so many other professions. Unique is good.

Here are some suggestions to make squad leader better with the current publish.

The master box
Move some of the bonus stats to the master squad leader box, or no one will bother mastering this profession, it almost looks backwards from what it should be. Also, I think the stats are fair, but it would be nice to have +10 accuracy and +10 melee defense added to the master box, since a SL needs to land his debuff shots, and will take a beating.

Fix the Armor and Clothing attachments. I have a plus 25 volley fire bando, it does'nt do anything, tried it for a month.

Boostmorale
I dont see how spreading wounds would boost morale.If you have a TKM in your group you can keep using this ability while the TKM meditates to get rid of wounds, other than that its usless in my opinion. I would get rid of this ability, I have other suggestions instead listed below.

Form Up
Since this was removed from pvp I dont use it that much. I think it would be of better use if it cleared all states and had a 3 to 5 minute cool down rather than just dizzy and stun.

Steady aim, needs to be improved, or just removed from the game.

VolleyFire
Place volley fire in the master squad leader box. Its by far the best ability and only a master SL should have it.
Is volley fire susposed to fire a multiple shot from all players in range when used? If so maybe it should be fixed, if not, I think volleyfire is very valuable how it is.

Rally, some changes need to be made. When this ability is used it should last for five minutes, and be able to be used again 5 minutes after it is put in place. Right now I think it lasts for 45 seconds or so, by the time you engage the enemy the buff has ran out, so its a waste.
Also for Rally, I think it should have a 10m range, and everyone in the group should be standing still as well as the Squad Leader for it to stick. When this ability is used the squad leader should shout somthing, then everyone in the group uses a /cheer emote. Can you imagine that scene in braveheart where he is rallying his troups, is he was 40m away and did it silently? No. Plus in all the starwars movies there is all kinds of cheering. Having a squad leader pep talk his troops and then having them cheer would give a better battle field feel, and a more starwars feel.

Retreat
This ability is good, please dont break it.

Items that would be good to have added to the game for master SL, or alter existing items to make them better suited for Squad Leader use.

Alter Intimidator pistol
This should have some SL mods on it? How about +10 group terrain, +10 group melee defense?

Smoke Grenades. (Smoke screen bonus)
Area attack weapon that would give a -5 accuracy decrease on enemies, and a +5 increase on accuracy for group members.

Smoke Flares.
Squad leader should be able to make smoke flares, and be able to give them a name of choice, 3 flares at a time could be used, they would last for an hour. It would be cool to call one lets say point a, point b, point c, then direct the group to different points but have a visual aid instead of just a waypoint.

Sky flares
Could probably use fireworks I guess, it would be cool to see flares fire up in the air when two sides engage.

Small Regular Field base
Master squad leaders could craft a neutral base that would function like a camp. This would help to make a battle site look more like a battle ground. Squad Leaders can craft and use camps, why not give the master squad leader somthing that looks like a base.

Small Faction Trench Base
I noticed that somone suggested that they would like squad leader to be able to change faction states, instead how about a terminal in these bases where group members could go into special forces? This base would last for an hour, even if people are in it or not, and it would cost 200 or so faction points from a recruiter. I dont think that people should be able to go back to combatant with these terminals.

Field Squad Leader Medic Kit
This kit would be crafted by a master artisan, droid engineer or Bio Engineer, With this kit a squad leader would be able to ressurect once every 12 hours. Alot like that rez arm but with a hefty use timer on it.

Healing Station
I saw these in republic commando as well. I dont think they should heal wounds, but it would be cool to be able to drop a small station where people could have thier health healed. It would last an hour and be crafted by a driod engineer.

A squad Leader bracer or squad leader clone armor.
A faction shoulder pad with some squad leader mods in it or make that battle clone armor so that squad leader can use it as well.

Provisions
Squad leader would be able to craft a pack of food that gives +5 action regen, +5 health regen +5 mind regen. Tasty army food!

Some abilities that I would like to see added, I think these would be fair, and might not be to hard to implement into the profession.

Direct Troops.
Bonus 5% XP for five minutes. Could be used once every 20 minutes. 65m range

Cease Fire
Drop agro on npc attacking attacking the group. Would send npc into retreat so players couldnt exploit this command and keep doing it on hard animals. As far as I can tell when npc's go into retreat, they get full health once they make it back to thier spawn point? If not, then the attacking npc should get full health when this command is used.(Would not work in PVP) Two minute cooldown, 65m range.

Take Refuge
-40 group Melee defense, +40 group Ranged Defense. Lasts for 5 minutes, can be used every 10 minutes. 35m range.

Blitz
-40 group melee and ranged defense in exchange for +20 group melee and ranged accuracy. Lasts for 5 minutes, can be used every 10 minutes. 35m range (IMaybe get rid of steady aim and replace it with this ability?)

Archaic Shot or Distress Shot
5 second root shoot with chance of intimidating enemy. Why did smuggler get a root shot and not the sqaud leader? 35m range. 5 minute cooldown.

Decoy (Special used on self)
Squad leader could use avoid incap ability for 10 seconds at the cost of all but 1 of his/her health. action and mind. 30 minute cooldown.

Last Man Standing
Sqaud leader would distribute all of his/her HAM evenly to group leaving only one point of HAM left. 60 minute cooldown, 35m range.

Reanimate
Squad leader can heal an incaped member of the group for one health. 5m range, 3 minute cooldown. (A nice feature would be a shocklike animation, somthing like republic commando)

Conceal Group
This ability would conceal the entire group for 5 minutes. If anyone in the group attacked or moved the concealment would break for the entire group. 10m range, 5 minute cooldown.

Flank Enemy or Surprise Attack
High sac cost, area attack which would slow down or snare enemy group close together for 5 seconds with low chance of causing stun and or dizzy, or even disarm shot. 35m range, 5 minute cooldown.

Promote Faction
+15% bonus for faction points recieved. Faction Holoemote would be displayed above SL's head when used. Would last 5 minutes, 35m range, 20 minute cooldown. (If you wanted to get really fancy it would be cool if you could buy a faction flag from the recruiter and have the squad leader carry it on his back or in his non-gun hand.

Take Evasive Action
+50 dodge for 2 minutes. 65m range, 5 minute cooldown.

Note: When using abilites that are a shot or have impact, I think they should only debuff, they should do zero damage on impact.

Some wild and crazy suggestions that would prob take alot of dev time, so I dont think they are as important.

Small Turret
I would be cool if a small turret could be crafted that could be manned by a group member. I think it should be considered disposible and do moderate damage. A squad leader could drop maybe three of these at a time.

Armored Tank
Alot of people have suggested a muliplayer mount for SL. It would be nice to have a 8 player tank that master squad leader could drive that could really take a beating. I do however feel that players inside should still take 2 % damage while inside. I dont think it should have cannons in it, if it has cannons they should have a very low damage output, maybe equal to a junky CDEF pistol. This tank should move very slow as well.

Space bonus?
Anyone have ideas for a Sqaud Leader in space?

Im intrested in what everyone thinks about these ideas, and I wonder what the chances are that a dev will consider some of them.

BlueThorn -- Master Squad Leader -- Corbantis
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