Squad Leader Archive

Thread: Non Combat Squad Leader Options

OmegusNeo
Wed Sep 17, 2003 11:40 am
#14

these are some really good sugguestions, as it is right now squad leaders are not a very good 'stand alone' profession. in my oppinion a good SL will need skills form other professions to be an effective member of his or her own team.


while you made some very good sugguestions on pairing SL with one other profession and master both, i belive that a squad leader needs to have a wider veriaty of skills. while leading a large group of people its importain to have a one of most every proffetion such as a medic, ranger, weapon specalists ect.. but what happends if your medic has to log off or you cant find a good ranger to join you?


Now, i would like to point out that im still in the process of experamenting with this idea and im not sure if all my sugguestions are possible


what im trying to do is design my character to be the perfict ballance of most of the skills that a good group would need, such as camping, healing, and weapon skill. while im planing to master SL im also going to complet the wayfairing branch of the Ranger profession so that i can use the best camps posible, also i have a small amount of skill points invested into medic so that i can heal my squad when needed. im also working on pistoleer skills but i may move into one or two of the branches in the comando profession, either way ill have a good strong weapon skill base. and fianly if i have enough skill points left over i may invest them into CH so be able to provid my team with the ever importaint tank


while i do think its importaint for evveryone to be able to defend themselves when they need to the SL is a support Proffession and need to be complimented by knowing a wide range of other support skills, so that if you are unable to find a master ranger or medic to join your group you skill have the skills neccicary to keep your gorup going.




How do you improve the entire game, and one of the more useless professions at the same time? Well this is a start: Help Support the http://forums.station.sony.com/swg/board/message?board.id=squad_leader&message.id=10609>Fortification Proposal
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Koneko
Wed Sep 17, 2003 4:46 pm
#15

I'm already doing this. I'm going Chef/Squad Leader. I am still aiming towards Squad Leader though. Right now I have Exploration IV, but the other skills needed (Ranged Weapon and Survival) are still at the lowest tier. I dunno exactly what else I'm going to add with the build. I have some rifle skills, but once I get all my combat exp needed I'm considering giving it up for something like Medic or Entertainer. I'm not really sure though because I think I should have some mild combat abilities.



Garius Existen

FarStar - Master Image Designer and Novice Chef

Bestine - Image and Styling Studios

Psquire
Thu Sep 18, 2003 12:16 am
#16








OmegusNeo wrote:


...


SL is a support Proffession and need to be complimented by knowing a wide range of other support skills, so that if you are unable to find a master ranger or medic to join your group you skill have the skills neccicary to keep your gorup going.




That is a good point,in the original postI was thinking of building a single character that is Master SL+ Master {non-combat prof} that can be the most beneficial to a group. But perhaps instead of mastering say Medic or ranger, maybe there's other hybrid seconday profs, maybe a little medic + ranger + entertainer....hmmm will hafta put a little thought into that....


If you were to build a SL that does not do any damage in combat at all how would you build the optimum Master SL + jack-of-all-trades kinda deal?


(Incidentally for ranger camps you will want Fronteering xp, not Wayfaring)


Thanks,


-P

OmegusNeo
Thu Sep 18, 2003 12:53 am
#17






Psquire wrote:

That is a good point,in the original postI was thinking of building a single character that is Master SL+ Master {non-combat prof} that can be the most beneficial to a group. But perhaps instead of mastering say Medic or ranger, maybe there's other hybrid seconday profs, maybe a little medic + ranger + entertainer....hmmm will hafta put a little thought into that....


If you were to build a SL that does not do any damage in combat at all how would you build the optimum Master SL + jack-of-all-trades kinda deal?


(Incidentally for ranger camps you will want Fronteering xp, not Wayfaring)


Thanks,


-P






well the thing is i dont have the game in front of me and i havent not been able to play for 2 weeks (going through the worst withdraw /crys) so i dont have any of the stats as far as how many skill points youd need to be the opptimum 'jack of all trades' SL but iggnoring the skill point requirenments this is my vision of the perfict, non combate SL


- Master SL
- Ranger: all four levels of Fronteering (i always get those mixed up)
- Medic/doctor: a decent basic medical ability, be able to use at least stim Bs and all wound packs, it may not be nessicary to go as far as doctor but if you have the point why not?
- Entertainer: take up either dancing or music, dont go into both, i wouldnt recomend going into the elite professions
- Creature Handler: get enough skillslevels to be able to control a strong tank creture such as a Razor cat or a raincore
- Marksmen: even if your not a combate type player it is a good idea to have all 4 levels of Ranged weapon support so you can assist the team members that do have good combate skills by keeping your targets pinned down with supression fire


i think that about covers it, i dont know what kind of points youd need to get all of that or how many you would have left over but its an idea. and i do want to point out that this is only my recomendation for SL who do not want to put any skill points into a combat profession. this is not my idea for the Ideal SL 'jack of all trades' for those of you that do wnat to make your pesance heard as a SL and a combatant this is what i would recomend (and again i note that i dont know what kind of skill points this will require so i dont even know if its posible)


- Master SL
- Any elite level combate profession(any elite Marksmen or Brawler profession,or Bounty Hunter orComando): anything that you like, i noticed a lot of SLs are also pistoleers, i belive this is beacuse the pistol skills dont require a lot of mind points which we need for our SL skills. but if you want to take on one of the hybrids go for it, i'd recomend specalizing in only one area such as acid rifles or lightning beam cannons or flame throwers. you probably wont have enough skill points to master any of these so just pick hte skills you like the best and think you will use most often
- Marksmen: all 4 levels of Ranged weapon support so you cankeep your targets pinned down with supression fire
- Ranger: all four levels of Fronteering (i always get those mixed up)
- Medic/combate medic: a decent basic medical ability, be able to use at least stim Bs and all wound packs, if you are able to break into combate medic then more power to you. i dont think its posible but hey go for it you think you can
- Creature Handler: get enough skillslevels to be able to control a strong tank creture or at least something to take enamy fire away form your self and your team




How do you improve the entire game, and one of the more useless professions at the same time? Well this is a start: Help Support the http://forums.station.sony.com/swg/board/message?board.id=squad_leader&message.id=10609>Fortification Proposal
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Give Squad Leaders some Love!
Make us Useful!!!!

Mhydrian
Sun Sep 21, 2003 12:36 am
#18

Master SL


Deadeye Pistoleer, with some speed skills


Novice CH 3 2 0 0 gets Maulers


Field Stabilizer in medic tree heals 1k damage



This is a extremely strong build. Im using. The Mauler is necessary for any group to survive because of there are no player tanks. The medic skills can heal anyone off the ground to fulll health and the pistol skills do good supporting damage. And the SL skills do absolutely nothing for the group...but I digress



CH is way too overpowered, youd be a fool not to take 3 2 0 0 or even 2 2 0 0 for normal grauls. The advantage of owning a 9-10k pet with 50-75% kinetic resists are simply to great to be ignored. Not to mention a graul is the best crowd control device in the game right now.

gordon_wood
Sun Sep 21, 2003 4:54 am
#19

I picked Squad Leader because its what I already was as well. After Mastering SL and Pistoleer I dumped my non-required scout skills, dumped Master Marksman and carbines (but I kept rifle 4 specifically to be somehwat dangerous with a Jawa Ion Rifle) and then got Medic +First Aid III. That left me at exactly zero skill points and with a really useful, fun to play character.




Ionian Gessinger
Funkiest Brother In The Galaxy
Skojar
Sun Sep 21, 2003 12:28 pm
#20

Ive got scout 4/0/0/4 + medic 4/3/0/4 + entertainer 0/0/0/3 everything else is going into SL and Pistoleer I can make and use all the meds up to Bs, improved camps are very nice (while not quite up to Ranger standards), and while my dances arent great to look at, they do the job asked of them. Just for peace-time work Ive also still temporarily got surveying 4 Hunting 4 ...good money even with the one lot I have left over after getting the PA Hall.



Visit New Theed, Rori at newtheed.mogamma.net
Ishpur
Sun Sep 21, 2003 3:30 pm
#21

Here is my templete


SL ( Tactics Line ) = Ranged Defense +25


Tersi Kasi ( Right Line ) = Ranged Defense +25


BH ( Pistol Line )


And what you have is a BH with Eyeshot and a hell of alot of Ranged Defense.





Ishpur's Profile ( To clear up any untrue slander that may slip on by ) UNPOPULAR VIEWS I HOLD. Eyeshot should not got to Master, it should stay at BH Pistol 2 and not be changed. Player Bounties should remain in Investigation 3. The BH Forum should focus their rants more toward gaining new PvP abilities for both MBH and non-MBHs. FIRST ACCOUNT: BH Pistol Line, Pistoleer 0,0,0,2 not going any higher, Squad Leader 0,0,0,4, TKA 0,3,0,4 SECOND ACCOUNT: Working on Master RIfleman, TKA 4,3,0,4, Fencer 4,4,0,0, Pikeman 0,0,4,0.


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Palitrine
Mon Sep 22, 2003 6:22 am
#22



Psquire wrote:

4) Master Squad Leader + Master Chef (229 points)
Could provide troops with the best food/drink buffs before battle, but this would be obsolete if the group is simply prepared beforehand.







If this isn't the key to unlocking Jedi, I don't know what is =P



---------
Trent - Master Squad Leader, Master Teras Kasi Artist
Zenjant
Mon Sep 22, 2003 3:01 pm
#23

I'm a Master Architect, and working on SL...


I figured this was the way to becoming a Jedi...


How many of this combination could there ever possibly be?


I'll keep you all posted...

Krayt_Dragoon
Wed Sep 24, 2003 7:01 am
#24

Hey Psquire,


Sorry it's been so long since my post before i answered you. The DSL at my house has been out for a week. Ouch! Anyway the fan shot on pistoleer is pretty good however stopping shot has the best Dmd/sec of all the attacks so that is what i wanted. I got the fourth skill for the + 30 resist to Knockdown. As far as beeing a ranger in the group its a lot of fun. The comments i get when i whip out my high-tech Camp r hilarous.


traps in combat help alright but right now u cant expemrement on them so it limits how good they can be. (U have to be carefull tho throwing a area effect blind dizzy trap is a good way to get a whole lair of non aggroes to agro u)


Besides i love tracking now. It gives my something usefull to do with my group. ie: i once lead my group of eight through twelve consecutive giant Kimo's THAT was a lot of fun.


Jhen Crestrider


Hunt Master / Commissar / Deadeye




Kali' Lythear
Of the Lythear Brothers

Sow a Thought, Reap an Action,
Sow an Action, Reap a Habit,
Sow a Habit, Reap a Character,
Sow a Character, Reap a DESTINY
Krayt_Dragoon
Wed Sep 24, 2003 7:06 am
#25

Oops cut the post short:


Anyway the rescue is really awsome for getting the agro off ur medic especially sience i bought a shirt that gives me + 15 in rescue works almost every time


the camo kits are pretty cool however i had to give up something to keep pistoleer so i chose that the kits right now ont last very long and are hard to make. Besides didnt really care about the terrain navigation no use in having more than 100 when im in a group anyway.


Jhen Crestrider


Hunt Master / Commissar / Deadeye






Kali' Lythear
Of the Lythear Brothers

Sow a Thought, Reap an Action,
Sow an Action, Reap a Habit,
Sow a Habit, Reap a Character,
Sow a Character, Reap a DESTINY
Psquire
Mon Nov 24, 2003 5:45 pm
#26

Small bump for the new peeps. Saw some interest in this kind of thing. And with the new SL xp methods you can effectively master SL and never fire a shot (debate that amongst yourselves).


My favorite combo was Master SL, Doc 0430 (rez and buff), and Com Med 0004 (area stims, mmmm healing goodness).


Support can be a lot of fun, if you never ever want to solo anything ever again (unless you get a krat enhanced d18 pistol )


-Psquire

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