Squad Leader Archive

Thread: What other professions go well with SL?

Ih8stupidppl
Mon Nov 24, 2003 9:22 pm
#14

I'm going for about half-and-half BH SL skills, right now I have some medic thrown in. Seems to be working pretty well I can fight and lead and whatnot...



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OddjobXL
Tue Nov 25, 2003 3:45 pm
#15

It also depends on your playstyle. I'm mostly PvE and tend to be solo though I like groups too. The one thing I decided is that I wanted a character that at least had a chance of getting through most situations or adventures and that could help out teams as well.


Squad Leader 0-0-4-2


Pistoleer 4-0-0-3


Smuggler 0-2-4-0


Commando 0-2-0-0


Here I'm pretty handy in base takedowns - I'm only lacking Investigation II and the Bioengineer skills.


SL is useful for soloing with my NPC droid or pet and it can be useful with my group when we're PvE GCW fighting. The only SL skill that I ever use is Rally and it's more symbolic than practical (when it works) as we use it as a signal to attack. Mainly handy for the ambient group defenses in my case.


Pistoleer skills were chosen to speed up my attacks, and pistolwhip (which I just like doing) - also I like dodge as a general defense even if it's far from perfect.


Smuggler allows me to slice containers and terminals which is fun and profitable. It also gives me the potent dirty fighting tree for pistol skills.


Commando lets me use the launcher pistol but I also have access to, and some accuracy and speed with, heavy weapons which let me take down bigger and more dangerous foes than I might otherwise be able to handle. Mixes and matches nicely with the delays and low blows of Dirty Fighting.


And that's my guy. Might not work for anyone else but it's fine for me.




Mandash Grim
Captain of The Ikopi Stag

"If tyranny's cold grasp should tighten, what is left to endure? One man or one woman, a grain of sand in that clammy clot, a fellowship of wet misery. But if some strange fire should fuse that sad company into glass, then what newborn edges might bloodily cut and win release?"
JEAUX_ZUF
Tue Nov 25, 2003 5:48 pm
#16

teras kasi artist



Jeauxzuf
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Zardon_Rewot
Wed Nov 26, 2003 9:59 pm
#17

Novice Squad Leader(almost got master and dropped it all so I could have fun again)


Master Marksman/Scout


Commando 0/0/3/0(love the LP, but the flamer is where the damage is at)


Pistoleer 0/0/0/2


Novice Medic(gotta use stim B's)


Kinda an all around build. I might drop the pistoleer when I start using the flamer more but I love having blast and heat damage available, as well as a good republic blaster. Of, course when the SL issues are fixed to my satisfaction I'll be going straight to MSL. Just haven't figured out what I'll drop to make room.




Last of the Regulators
Tyrena, Corellia -3600 -2550
Fud25
Fri Nov 28, 2003 2:47 am
#18

Aiming for Master Squad Leader, Master Pistoleer, enough medic skills to use Stim-Cs....and if not.. Stim-Bs.


NephthysMourninstar, what's really funny about what you wrote in your orginal post was that you decribed exactly what I've been thinking lately. I'm a Squad Leader/Pistoleer debating on whether I should become a full support class. Like part combat medic and doctor.


I'd hate to loose my fight abilities though.




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Toga_Assasin
Fri Nov 28, 2003 3:01 am
#19

I kinda went the rout less traveled


Master Squad Leader/Bounty Hunter


0/0/3/4


Gives me most of the BH pistol line and all of the light lightning cannon although recently I have been thinking about mixing in commando in oppose to bh..... hmmmmmmm ::runs to alakazam's character builder::

Toga_Assasin
Fri Nov 28, 2003 3:08 am
#20

nope I think I'll be staying with my current combo. IMO the pistol is one of the best all around weapons out there and the FWG5 recieves my SL weapon of choice award, hits well from anywhere, and does so fast and with a decent amount of strength. But I like to keep the lighting cannon around as well so that I can bring some heavier firepower to the battle when we decide to go on big game hunts or when the going really gets rough.
MilleSabor
Wed May 05, 2004 1:16 am
#21

I have Commando (0/0/4/3) and Novice-Rifleman (0/0/0/0). The latter just because we still have no Gallinorean Gemstones on Tarquinas and I really, really want to be able to fire a T21 at least once in my life...
To the fellow SLs who dabble also in Commando: Why did you chose Heavy Support Weapons rather than the HAR? I know that there are some issues with it (guess what: As SL this is something I have learnt to cope with ) but are these expendable really that good and worth their price?

CU
Mille



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