Squad Leader Archive

Thread: Interesting SL Combination

Borion_Sunrunner
Thu Sep 25, 2003 12:33 am
#14

My Squad Leader Combinations:

-Planned Skills (plan #1)-

Creature Handler (4/4/4/4+M)
Master Creature Handler

Rifleman (4/0/0/4)
Master Sniping Accuracy
Master Rifle Special Abilities

Squad Leader (1/4/4/4)
Mobility I
Strategy IV
Leadership IV
Tactics IV

-Planned Skills (plan #2)-

Creature Handler (4/4/4/4 + M)
Master Creature Handler

Rifleman (4/0/0/0 or 2/0/0/2)
Master Sniper
OR
Advanced Sniping Accuracy
Advanced Rifle Special Abilites

Squad Leader (4/4/4/4 + M)
Master Squad Leader

My general thought is to be able to stay back and direct a squad without
having to rely on my own Damage per Second. But having just enough
Damage Per Second to help out the crew. The more I think about it the
more I think I'll go with Plan #2, Master SL + Master CH + four rifleman
boxes.

Borion
Squad Leader / Creature Handler / Rifleman



Borion
Master Merchant, Master Doctor, 3/3/3/3 Imperial Navy Flyboy, Storm Squadron
Moravec Orphu <nOOb>
Dark Jedi Knight, Master Force Wielder, Combat Upgrade Sandboxer
visit Borion's Emporium SE of Coronet on Corellia at (500, -5400)
TevooRerio
Thu Sep 25, 2003 12:49 am
#15

These are all very interesting theories and well rounded plans. I thank you for sharing your ideas and I wish you the greatest of success.


Tevoo Rerio




The One With a Silent Voice
Laerenian
Thu Sep 25, 2003 11:06 am
#16

Here's the combination I'm working on:


Marksman 0/0/4/4 To be Squad Leader and Carbineer


Scout 4/0/4/4 To be Squad Leader and Creature Handler


Carbineer 0/3/0/4 For the Crippling Shot and all KD's


Creature Handler 4/4/2/3 To provide nice pet tanks and be able to solo with 2 pets


Squad Leader 4/4/4/4 (Master)



I think it's a nice combination, maybe I'll be able to test it in 3 or 4 month




Guls BadLuck
Pistoleer/Smuggler/Fencer

-- KAURI --
Rune_Colnor
Thu Sep 25, 2003 3:32 pm
#17

Are Riflemen liek completely shafted? I've alterted my template a bit, but heres what I'm shooting for now:

Weaponsmith 0/4/0/4
Rifleman ?/?/?/? (forgot which tier was which)
Master Squad Leader
And takeing up some BE skills for when I get bored of combat.

Definately a support template. With Rifleman my ideal range is in the back, which I like. ALso add in the mind bleeds and such, its a pretty nice support combat class(esspecially if they make Rifles have longer range than pistols). Weaponsmith is jes sorta what I wanted to do at first, and plus I can make my own **edit** weapons the way i want them. Squadleader finishes off my support-ness with group terrain negotiation, the defence bonuses(are they working?) Aim, al the support stuff.

Jes dun see many people mixing Riflemen with anything, wonder if they really got the shaft?



~Stand Tall And Shake The Heavens!~
~To love you more...~
spoiledbrat
Fri Sep 26, 2003 3:14 am
#18

What I am going for, though not strictly,


TK Master


Ranger : 0/4/1/2


Squad L. : 0/0/3/0


and a musician just for the fun of it.



As a Squad Lead I have noticed being a TKhaving Melee Defense for group is best, because when I attack the mobs, they stop using ranged weapons and attack me, if they decide to attack my members they usually stick to melee, so the ranged combat members are better suited.


I noticeda melee fighting SL acts as a model for the others, encouraging them more .


As aRanger I can build big camps, have the rescue option, and can throw traps to stop mobs and support the attack rates of my members


Musician is just fun, enteraining in camps.




------------------------------------------------------------------------------------
One of the few players without an interest of becoming a jedi and never unlocking since launch
DeathToVader
Fri Sep 26, 2003 5:14 am
#19

Where are you people getting all the skill points ?


I have


master squad leader


master carbineer


medic 3 0 0 0


and on my scout tree its 4 0 4 4


I am out of points








Alahna Stargazer (NRA)



Amexsos
Fri Sep 26, 2003 7:22 am
#20

I have checked most of these templates and only a couple are over reaching on points and those are towards the top of the post.



I use an offline program that someone built called Grimbalcalc located on www.swgcraft.com<a href=http://dynamic6.gamespy.com/~swgcraft/forum/viewtopic.php?t=2756 target="_new"><b><u>GrimbalCalc</b></u></a>



Here is the link if the above didn't work - http://dynamic6.gamespy.com/~swgcraft/forum/viewtopic.php?t=2756




Scat
Minister of War
PA: Wielders of the Sword
Carbineer/CH/MSL
*
*
Conceptor
Fri Sep 26, 2003 7:49 am
#21

im becoming master pikeman/master squadleader and dumping the rest of my points into medic and buying the best stim b's i can find.



thats my combo and imstickin to it




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Gugengamer
Fri Sep 26, 2003 7:56 am
#22

I also use a character builder from time to time. http://swg.allakhazam.com/db/charbuild.htmlMy scheme works out perfectly leaving me with 2pts to spare.


Marksman 0/4/0/4


Scout 4/0/4/4


Creature Handler 4/4/3/3


Pistoleer 0/0/4/1


Master Squad Leader


I chose not to go for the Master Creature Handler so I could put the extra points into Pistoleer, if I choose too I could always get rid of the Pistol Stances I and get Master CH but I like the knockdown.

Amexsos
Fri Sep 26, 2003 11:48 am
#23

I like the grimbalcalc because while your selecting the skills it gives a running tally of your skills to that point as well as individual skill mods and certs.



Scat
Minister of War
PA: Wielders of the Sword
Carbineer/CH/MSL
*
*
Mhydrian
Sat Sep 27, 2003 1:49 am
#24

Nice builds but you cant be a leader without first aid 4. I can heal 1k damage and drag incaps away from danger.




SQUAD LEADER 4 4 44 -----Mastery for all the benefits



SCOUT 4 0 4 4 -----Necessary skills for CH and SL.



CREATURE HAN 3 2 0 0 ----- I can use a Graul Mauler



PISTOLEER 0 4 0 4 ----- All accuracy and speed mods, for increased DPS



MEDIC 4 0 0 0 -----Stopl Bleed,heals 1k damage, heals wounds very well, I can drag players



MASRKSMAN 0 4 0 4 ------ Necessary for SL and Psitoleer




Perfect group class. Unfortunatley I am also my own mini group with the mauler


Jazzer
Sat Sep 27, 2003 11:03 pm
#25

Master SL


Master Carbineer


Master Marksman


Scout 4 1 1 4



That uses up every last skill point and that's what I'm aiming for

CTSL
Sun Sep 28, 2003 4:04 am
#26

my stat go like this


Squad leader(4,4,4,4) Master


Creature Handler(4,4,4,4) Master


Carbiner(0,2,0,2)


Scout(4,0,4,4)


Markman(0,4,0,4)



My goal is to be a one man army(3 pet from CH, 3 from rebel faction and 1 droid) and carbineer is just there to help knockdown and posture down for pvp with 3 pet close combat as they do more damage when people are down.


I just have a question: Does squad leader ability works on Pet?(creature and faction)

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