Squad Leader Archive

Thread: The Top 5 Issues List Compiled

Kluss
Fri Jul 25, 2003 5:34 pm
#14

Hmm as far as EQ went they used the in testing page to show what is upcoming soon. and the development page for what is there now. Things we won't see for months. I would hope our changes appear on the in testing page



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Venorik Jiv'Undus
Master Squad Leader - Tera Kasi Master
Eclipse
Kluss
Fri Jul 25, 2003 6:07 pm
#15

Actually Verant became SOE and if you look at any one of the 6 EQ sites (which are also on this Station.com) you will see SOE logos all over them. So in short Verant is SOE.



________________________________________
Venorik Jiv'Undus
Master Squad Leader - Tera Kasi Master
Eclipse
OrodiasDessett
Fri Jul 25, 2003 10:08 pm
#16

It's a start. They're doing their best. Get over it.


Orodias Des'sett




Orodias Des'sett
Mos Eisley, Tatooine
Bloodfin
Volatris
Sat Jul 26, 2003 12:02 am
#17

Five of many, how true...


Quick note, your one about Mobility doesn't explain *why* its not useful... and of course the answer is Terrain Negotation above 50 only affects prone speed, and most people have Exploration I at least... and Burst Run Efficiency helps neither duration, frequency, or speed of Burst Run, just the cost of the special.


Fine work, but prepare to catch hell for the soloin' jab, although I do agree




____________________________________
Vol: [Squad Leader, Carbineer]
Leader of The Naritus Beatdown Squad: Naritus spawns it, we beat it down.
Dedicated to hunting the most difficult creatures with the best players and most sophisticated tactics.
Volatris
Sat Jul 26, 2003 12:03 am
#18

Also, I call the /rally "lockout" of other actions on to be on next week's list!


Dibs!




____________________________________
Vol: [Squad Leader, Carbineer]
Leader of The Naritus Beatdown Squad: Naritus spawns it, we beat it down.
Dedicated to hunting the most difficult creatures with the best players and most sophisticated tactics.
Chrisdiver
Sat Jul 26, 2003 12:11 am
#19

Good start, I think the best way to improve the Squad Leader is to make its bonuses/advantages to group action visible to players.


Currently there is little difference between a group with a Squad Leader and a group without, aside from the good group leadership ability that some Squad Leaders have. The advantages just are not visible to players. The final goal in this profession is that Squad Leaders should be sought after because of what they can contribute to a group through the profession.


When I run groups I set forth strict guidance and methods for attack, pulling creatures, harvesting, looting, etc.., I always get good comments and feedback from players who enjoy good hunt with players under control and not shooting at everything that moves. I am sought after for my abilites as a group leader and not the abilities that the Squad Leader profession bestows.




Jadelance Durriken
Trinity Republic
Trinity City, Naboo
Shop location: -6827 -4230
Volatris
Sat Jul 26, 2003 12:13 am
#20

I have five SL skill boxes, and at the moment my non-profession personal leadership skills make up 98% of why my group members join me, and my occasional worthless special and barely noticeable group defense modiers make up 2% of the reason they join me.


I'd much rather see a 66%/33% split on that




____________________________________
Vol: [Squad Leader, Carbineer]
Leader of The Naritus Beatdown Squad: Naritus spawns it, we beat it down.
Dedicated to hunting the most difficult creatures with the best players and most sophisticated tactics.
SeTSwiPe
Sat Jul 26, 2003 12:23 am
#21

about the /sys. I sudgest changing the color as well. Often times I pay more attention to the box and don't even care for the msg. A different color will help differentiate an important message from xp gains which many might just ignore in a hot pinch. Something like green (team colro) or purple/pink (leader color).


I'd also like to address the fact that there are no melee skills/skill enhancements. nothing like steady aim and volley fire.

Kandhar
Sat Jul 26, 2003 7:52 am
#22

Boost Morale is much better as balancing wounds than damage. Everyone is informed of the ability before they attend my hunts and no one complains. Balance wounds reduces downtime exstensively. While no one person has the same heal rate due to race and stat placement, you can use Boost Morale and keep battle wounds to a minimum. This is no cheap fix for cloning as I require everyone to clone but if someone comes into the group with heavy wounds I can cut the downtime with one click. Also medics can heal wounds on one person while I spread the benifit to all.



Mind usage for active skills seems apropriate as a SL should have high mind, focus, willpower to reflect the training they would have to go through. What does seem the issue is the fail rate. Seven fails in a row is just too much for rally and it encourages the SL to refrain from using the skill due to the mind usage and time it takes to perform again.



Not being able to perform actions such as harvesting and crafting while in rallied state. While this might seem just a minor inconvienience it can be detrimental to medics who need to get that stim for a heal. Rally reflects the squads trust in their leader to bring them through not a crazed frenzy where they can only perform such actions as fighting.



While mobility lacks the flare that the other tiers do, it by no means has decreased value...Atleast for terrian navigation. If an enemy is holdinghigh ground you dont have to worry about the melee types crawling up hill as they get peppered to death and it also decreases travel time as you dont have to constantly wait for the ones who lack scout abilities. Group burst run efficiency on the otherhand does seem to lack, especially in light of the Retreat ability. A slight increase to movement speed would seem appropriate and would create an apparent reason to use mobility other than a means to master SL.



With abilities like group aim and volley fire it seems that melee types are left out of the mix. SL have been around since ancient times even though they may not have been dubed the title. They used archaic weapons and still had to look to their leader for their strategy as they still do today. Many things could be done to remedy this but one thing that has come to mind. A group ability that reduces combat styles cost slightly, this would reflect the SL preparing their troops for battle bybreifing them of their enemies weaknesses and therefore they will have to exert as much energy because of the imparted knowledge and training of the SL.



I think i've said enough for all to chew on for abit.



Kandhar

CaptainVemnox
Sat Jul 26, 2003 12:46 pm
#23

I wouldn't make judgements until a while down the line on whether or not they will fix things in a decent time frame.




::: Void Vem :::
::: Gorath Galaxy :::
- Canceled -
Juzamaku
Mon Jul 28, 2003 11:28 am
#24

I would just like to say that maybe we should get less xp for having a solo group of creatures (and/or droids) but don't put it as NO XP! I can't play for long periods of time and it would suck to be LFG for a long period of time just so that I can gain Squad Exp. As far as I know now, novice CH pets aren't that good anymore and combat droid aren't either. So let the people who still have the CH tree level on Squad leader, just make it a bit slower if there aren't any PC's.
Also agree on Leadership...I made my toon human just 'cause it looked like leadership would help Squad leaders...Humans need something...anything
Vindicar
Mon Jul 28, 2003 11:31 pm
#25

--->Right clicking someone's name in a group and clicking Kick from Group disbands the entire group. This isn't fun when trying to remove someone who logged off (they still remain in the group list) or left entirely without disbanding and is untargetable.


I've found this problem frustrating, however, I believe I have found the problem. If one hovers their mouse over the "kick" option from that menu, a sub-menu opens up with two choices: Disband group, and kick from group. Selecting kick from group kicks only that person from the group, while disbanding does the obvious .. I think what is happening is that when you select kick from the base menu it's actually selecting disband instead (duh), so this may just be a reference issue instead of just a "bug" (if that makes any sense).
Palitrine
Tue Jul 29, 2003 3:43 am
#26

Pretty disapointed to not see Rally lockout on there, since that is by far the biggest complaint i get when leading groups, i actually get people who get MAD at me if i'm using my SL abilities because of the lockout.

Think that was a bigger issue than XP, but oh well =P



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Trent - Master Squad Leader, Master Teras Kasi Artist
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