Squad Leader Archive

Thread: Squad Leader CU Regresses the profession

TsothaLanti
Sun May 08, 2005 10:51 am
#14

I completely agree with you. I was Master Squad Leader, Master Marksman, Master Rifleman before the Combat Upgrade, now I am Master Commando + Master Marksman + Master Carbineer. Squad Leader has been so nerfed that it makes no sense keeping it (despite of how much it applies by my role). Commando was something I always wanted to try, as well as Carbineer, and with this Respec we have now it seems time for a change has arrived.

I'll come back to Squad Leader when they revamp, but it's not worth at all right now. They screwed it up.





Tsotha Lanti - Officer.
Khemsa Lanti - Shipwright.

Governor Tarkin: "The Jedi are extinct. You my friend are all that remains of their religion."
Lord Vader: "You don't get out much, do you?"
CorlanDor
Mon May 09, 2005 12:50 am
#15


I have beenMaster Pistols and MSL for what seems a long time now and I agree SL should have its own xp and not from pistols. I have discovered an odd situation though as a result of how xp is distributed in groups since the CU.


Because I have Master Pistols and MSL I am level 80. Now, no one will group with me because they say they wont get any experience.


I felt a bit useless before the CU but at least people would group withme for the bonuses. But now.....


Corlan





Corlan Dor
A-T Guild Leader
Master Officer
_scout_
Mon May 09, 2005 1:04 am
#16


TheRockStar wrote:

I'm more interested in seeing better benefits for SL for the group - what is there at the moment is nice, but could be better



What is there at the moment is less then we had pre CU =( ...



- Star Wars Galaxies Wiki -

Combat Upgrade - An Analysis of a Design Variance - Five Deadly Styles of SWG - What are the core starwarsy elements? Tal-N Chratk thoughts
LiongTsiao Huang - Central European Timezone
Rebel Alliance Col.
PRE CU Master Carbineer and Master Squad Leader
Member of the High Council of Rebels Red Circle

Kharast
Mon May 09, 2005 6:38 am
#17






CorlanDor wrote:


I have discovered an odd situation though as a result of how xp is distributed in groups since the CU.


Because I have Master Pistols and MSL I am level 80. Now, no one will group with me because they say they wont get any experience.


I felt a bit useless before the CU but at least people would group withme for the bonuses. But now.....


Corlan







if they group w/ you their effective level will match yours. i am a MSL / pre-CU BH / pistol 0404. in grinding the pistol trees and BH trees (respec is cheating) i went w/ some guildies to Death Watch Bunker. they were already there by the time i logged in. the Super Battle Droids conned purple to me since i was like level 65 at the time and the SBD's areabove 80. needless to say i was one shot incapped. i sent tells to some of the guys and they came back up toescort me down to the group leader. once there and i joined the group, the SBD'sconnedwhite and i was able to fight them effectively. i still got incapped a couple times, but that was because of numbers and me being inexperienced w/ DWB. in essence, the highest level player is the level of the group and all mobs concompared to that player.


bottom line is if you're level 80 anyone that groups with youalso becomes level 80. you can even take a non combat prof, like a crafter, and bringthem to your level by grouping w/ him. this actually is the devs answer to crafters surving the wild to get to their harvesters. if they say they wont get xp if you group w/ them, they are wrong. as a level 80, you need to get level 80 missions. if you run a level 60 mission you and the rest of your group will not get xp because the con of the mobs in the mission is too low based off of the level of the group (80 because of you). this may be what they are talking about.



Melee and Ranged:
Officers go both ways!
CorlanDor
Mon May 09, 2005 8:00 am
#18

That explains a lot thanks. Even after reading numerous posts and guides (mostly a waist of time atm) I found I couldn't argue with people because the evidence of xp showing in the combat tab showed I was wrong. So I ended up following groups around solo :S That was fun (sarcastic).


Any way whats clear for me now is don't join groups after they've got their missions or join and get fresh ones at a higher level, I think.


Thanks again.


Corlan





Corlan Dor
A-T Guild Leader
Master Officer
_scout_
Mon May 09, 2005 9:22 am
#19


Kharast wrote:


CorlanDor wrote:

I have discovered an odd situation though as a result of how xp is distributed in groups since the CU.

Because I have Master Pistols and MSL I am level 80. Now, no one will group with me because they say they wont get any experience.

I felt a bit useless before the CU but at least people would group with me for the bonuses. But now.....

Corlan



...
bottom line is if you're level 80 anyone that groups with you also becomes level 80. you can even take a non combat prof, like a crafter, and bring them to your level by grouping w/ him. this actually is the devs answer to crafters surving the wild to get to their harvesters. if they say they wont get xp if you group w/ them, they are wrong. as a level 80, you need to get level 80 missions. if you run a level 60 mission you and the rest of your group will not get xp because the con of the mobs in the mission is too low based off of the level of the group (80 because of you). this may be what they are talking about.




just for your information: there is/was a level 60 cap on mission on tatooine.
So even if you would get new mission from a terminal, you still will ruin XP gain for lower level ppl as lvl 80 MSL+something, since the level of the mission still will be far to low.

In addition if you group up with a some very low/beginning lvl characters doings lvl 80 missions you have to take brunt of the force all alone because the lower level chars with their low lvl weapons wont dish out that much damage.

As it is currently you always have to single them out and "gank squad" the MOBs (good AI behind the system dont you think?), but grouped with a group of lvl character just be sure that you will be doing the main work.

The range, where MOBS give you good xp is to my opinion (if we have to live with this level system) to narrow.
It should be more like 2% or 5%loss of experience per level below you , not 10%.


But honestly
I would rather get rid of the whole level system ....



.



.



- Star Wars Galaxies Wiki -

Combat Upgrade - An Analysis of a Design Variance - Five Deadly Styles of SWG - What are the core starwarsy elements? Tal-N Chratk thoughts
LiongTsiao Huang - Central European Timezone
Rebel Alliance Col.
PRE CU Master Carbineer and Master Squad Leader
Member of the High Council of Rebels Red Circle

Kharast
Mon May 09, 2005 9:22 am
#20






CorlanDor wrote:

Any way whats clear for me now is don't join groups after they've got their missions or join and get fresh ones at a higher level, I think.


Thanks again.


Corlan





bingo!! you've got it now. if yousee a group of lower levelplayers and you haveyour MSL tag on, they should be begging you to group w/ them, especially if they're friends. first because you're a higher level than them and they'll get tons of xp and second because you're a MSL. i dont even have to ask my guildies to invite and transfer leadership to me anymore; they just do it when i show up!


and you're very welcome. us SL's have to look out for each other!



Kharast Tentolver

Professional Bounty Leader



Melee and Ranged:
Officers go both ways!
Kharast
Mon May 09, 2005 9:37 am
#21






_scout_ wrote:

just for your information: there is/was a level 60 cap on mission on tatooine.
So even if you would get new mission from a terminal, you still will ruin XP gain for lower level ppl as lvl 80 MSL+something, since the level of the mission still will be far to low.

In addition if you group up with a some very low/beginning lvl characters doings lvl 80 missions you have to take brunt of the force all alone because the lower level chars with their low lvl weapons wont dish out that much damage.





your first paragraph is not entirely accurate in my observations. we were pulling 82 level missions from our city on Tatooine last week (as recently as friday). it is a PA city, not an NPC city. i think i heard there is a cap in places like Bestine, Mos Eisley, etc, but not player run cities.


second paragraph you made a good point but its the design of the system, not inherent limitations on their ability. if they're only level 42, for instance, they can only use a level 40 weapon, obviously. of course it does less damage than a level 54 or master weapon. and they wont be able to tank as well if they've dabbled their professions instead of mastering one, then going for a second. take note and advise your friends: dont master two professions at once. finish one to get its weapon and armor certs, then do the second! you'll be a more efficient fighter this way. and yes, they wont have nearly as many hitpoints, but this is danger in 'power leveling' a noob. they'll stand a better chance at surviving long enough to get killer xp, but they are still fragile and can easily get incapped or DB'd if a mob agros onto them.





Melee and Ranged:
Officers go both ways!
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