Squad Leader Archive

Thread: Squad Leaders Finally get some love.

ShadowLightning
Fri Mar 26, 2004 10:58 am
#14

I don't think I can completely agree with you Fates...


I talked to some smugglers about them being revamped before us and they thought that we should have come first. For sereval reasons.


1) Your professions still has ways to make money if need be. Slicing and Spices.


2) Your profession (even with its flaws) is useful and wanted. I still commonly hear spammed around big cities "Can anyone slice?" When was the last time you heard "Any squad Leader want to lead our group?" I never have


3) Your skills may not be useful... but nor are our AND ours take about half of our HAM to use.


However... I am not one sided on this. I do understand some of the things you need and I do hope you get your fix. I really hope to see a Spice increase... With all the new chef things that do what your spices use to do but with no downer... that made your spices obsolete.


I don't think Smugglers need not be fixed... because they do... but I just don't before SL. I was told the reason smugglers got it before SL is because there are more Smuggler complaining about it than SL. I simply ask them ... Why is it that there are so few SL???? Could it be that our profession is THAT broken.


Side thought though.... I guess revamping all other profession before SL allows for SL to become the best ot support ALL classes when leading.


Emma Coshton

Master Squad Leader



Danirent
Master Doc/Master CM

Emma
Master SL/Master Doc
obijkenob1
Sat Mar 27, 2004 2:00 pm
#15

I was a master Squad Leader before the XP "fix" and a smuggler aftewards. Both profs need help, and to say one needs it more than the other is kind of petty. Yes, I got the hate messages from scouts mad they couldn't harvest, but on the flip side, I hated having the Master Smuggler tag up. I can only explain 2394330458094389034589 times a day that master smugglers can slice better than slicers at slice 4 before I wanted to kill someone. I don't even want to get into how the dirty fighting tree sucks now. Now is the time for our broken and ignored professions to band together to help each other out. We shoudl be supporting one another now that we are finally (hopefully) will become great professions. Besides, its not a "one or the other thing." We're both getting our fixes
PanzerGR
Sat Mar 27, 2004 8:28 pm
#16






Tequ wrote:

As a smuggler i'm very biased of course. But the points made that we are less broken than SL do not hold water in some cases. Yes we can make money slicing and selling spice but the chef revamp killed the spice market and the lack of experimentation makes any newly hatched holomonkey as good a slicer as the smuggler who has been around since the start of the game. Besides that slicing is pocket change compared to what a combat profession can make running missions, the main problem here is cutthroat competition from get-rich-quick people who don't need to invest any time making good slicing tools to make their money.


Another point is we have been promised "dev love" since last september. What we have to show for it is 2 nerfed/broken specials, spice suprassed by chef food, imperials getting out-of-jail-free cards for the crackdown, the ability to sell tusken gear (that goes for millions to other players due to certain items not dropping anymore) to jawas for 60-125 creds an item. A master box that has been empty since launch et cetera et cetera.


Now i can't really argue about how broken SL is since i've never been one, and I do see it as a profession that has potential to be both an iconic and powerfull addition to the game as a whole and the GCW in particular. But I do find the "fix us before them" attitude to be quite insulting. If the roles had been reversed and the smuggler fix planned for publish 10 I for one would not have started arguing about fixing us before you guys. This is not meant as a flame, I have the highest respect for you SL's sticking to you profession and sticking up for your profession.







then be insulted.



ive had numerous master smugglers in my guild who have not complained much about their proffession. Furthermore....these same people used to crack me alot about how broken and useless SL was lol. When peopel from 1 profession that isnt all together perfect (and i agree smugglers do need soem changes)...but when peopel from that group are macking constant jokes abotu hwo broke your proff is....then i think it is tiem that this profession gets fixed before yours. Sorry.


Smugglers can still craft


smuggler attacks still work


smuggler still requires less pre-req's


smugglers can still make money and buy FP and get reduced things fromt he recruiters (altho underworld could be much better).


Hekc i remember hwen peopel were complainign that Last-Ditch was TOO powerful an attack. I dotn think anyoen has ever said soemthing with SL was too powerful.


SL's can now add defensive buffs over the current cap...that and possibly terrain negotiation are our ONLY useful functions. Smugglers have more


so yes fix us first.



and i gree that XP needs to be fixed prior to revamp





"Honor is a virtue of the truly strong"

~~BLACKHART: FURY GM / Elite and kicka$$ Privateer Pilot. Master Shipwright.~~
******Mos Furiosis, tatooine. -323 3779*******

~~Check out Aly's Loot vendor behind my shop!~~

Deplomatic
Sun Mar 28, 2004 3:07 am
#17

I think smugler is the most fun proffesion in the entire game...its the last proffesion that i think ever sould get a revamp, the only thing thay need are some fixes.


why revamp a proffesion that so asome?





Rancis - Chimaera
Master Squad Leader - Master Pistoleer
*Squad Leader since the dawn of the Galaxies*
Tequ
Sun Mar 28, 2004 4:24 am
#18

then be insulted.



ive had numerous master smugglers in my guild who have not complained much about their proffession.How long were they/have they been smugglers?


Furthermore....these same people used to crack me alot about how broken and useless SL was lol. Just because SL is broken does not mean smuggler is as well, yes smuggler is usefull too people but slicing guns is tedious as hell and so is selling FP, making money in game isnt hard it's not what the smuggler community is complaining about.


When peopel from 1 profession that isnt all together perfect (and i agree smugglers do need soem changes)...but when peopel from that group are macking constant jokes abotu hwo broke your proff is....then i think it is tiem that this profession gets fixed before yours. Sorry.


Smugglers can still craft - we can craft tools for slicing and spice- 1 spice is actually sellable, and it's harder and harder to sell it with more people discovering chef food, and more crafters turning chefs pushing the prizes down.


smuggler attacks still work- 2 out of 4 work, with alot of pistol xp invested in them, no mods no nothing. (Well melee mitigation I)


smuggler still requires less pre-req's - I'm sorry what does that have to do with anything? BH require the most pre-req's should they be fixed first then?


smugglers can still make money and buy FP and get reduced things fromt he recruiters (altho underworld could be much better). - Smugglers should be able to participate in the GWC, but one whole line only gives bonuses to the GWC and nothing else, we need an underworld.


Hekc i remember hwen peopel were complainign that Last-Ditch was TOO powerful an attack. I dotn think anyoen has ever said soemthing with SL was too powerful. - Well i remember when feign death worked, i remember when panic shot was too powerfull, i remember when panic shot got broken for over a month, what has been is not important it's where we are going.


SL's can now add defensive buffs over the current cap...that and possibly terrain negotiation are our ONLY useful functions. Smugglers have more - Name one function beside modifying weapons and selling 1 spice, fact remains one SL in a group does alot more good than one smuggler with no other combat skills.


so yes fix us first.


As a SL do you give bonuses to a group you lead? Yes


As Smuggler can i actually smuggle anything? NO



and i gree that XP needs to be fixed prior to revamp


Here we agree on something





Mezcal Tequ
Deplomatic
Sun Mar 28, 2004 4:50 am
#19






Tequ wrote:


As Smuggler can i actually smuggle anything? NO






of cores thay can thay can smuggel spice , sliced armor , sliced weapons trough imperial blockades and scans... and sell them to the pepole , thay can even smuggel other pepole trough a blokade swhen grouped other peolpole have a more change not getting scaned i even payed 1k for that...so my group could get trough the imperial scans




Rancis - Chimaera
Master Squad Leader - Master Pistoleer
*Squad Leader since the dawn of the Galaxies*
Tequ
Sun Mar 28, 2004 5:00 am
#20

How many people carry sliced weapons? Alot, if not almost all. Do they qualify as smugglers then? I can slap up "smuggled" items like spice and sliced gear on the bazaar and vendorswithout impunity, almost all imperials can carry as much contraband as they want. The scans are rare and come without any serious penalty a small FP or credit loss for imps and neutrals, an overt status for rebs. And 1k to be grouped with someone is hardly smuggling.


The main problem here is that you keep saying how awesome we smugglers are while many smugglers don't agree. I don't try to describe SL as a profession in less need of a fix.





Mezcal Tequ
Deplomatic
Sun Mar 28, 2004 5:16 am
#21

i am not saying smugler does not need some fixes but i remember when i was a smugler its the prosseion that absolutly the most fun proffesionever there could be ... and it only what i think






Rancis - Chimaera
Master Squad Leader - Master Pistoleer
*Squad Leader since the dawn of the Galaxies*
Tequ
Sun Mar 28, 2004 5:34 am
#22

Yeah I'm sorry if I'm coming on too strong, we are really the same kind of people sticking up for our chosen career paths

I see great potential for smugglers and Squadleaders alike, right now it isn't there though. IMO Jedi, squadleaders, bounty hunters and smugglers are the truly iconic star wars professions and I hope they all get the dev-love they deserve... and soon



Mezcal Tequ
TeddyRuxpin
Thu Apr 01, 2004 2:48 pm
#23


Lol at you squabbling about who needs a revamp first, how about RANGERS. Yes, you heard me RANGERS - we do still exist, despite the devs best attempts. Our traps don't work, nor does our conceal, our camps are nearly useless - and while we do get a harvesting bonus it's pathetic, and gives us not much more than any of you guys if you went master scout and used veghash. For all of these 'benefits' we use up 2/3 of our total skill points - that's the same as being Master Doc.


We were last promised a revampby the devs in August, and we haven't heard a peep since (or had most of their promises implemented). You complain about waiting a month or two? Try eight months, and still no sign of any aknowledgement.


Sheesh, people don't know their born.


(Before you flame me, and I'm sure at least one of you will, bear in mind I'm a Squad Leader as well - so I'm happy about the revamp, it's just annoying to see Rangers passed over once again.The Rangers now largely bear the motto: The few... the forgotten - says it all.)

irott
Thu Apr 01, 2004 4:39 pm
#24

(no flame intended)


Actualy Teddy, Rangers have even had more changes than squad leaders... The Camo kits, /areatrack...


We have had no additions or changes ever(besides the few little bugs with /rally that one time and the xp change)!

The last time we even had any idea on what the dev team thought about SLs was back in 8/22/03... and those proposed changes didn't even go in (mainly because we as a SL community shot them down, but with good purpose, as they turned our profession into a puppeteer class).


But I know the plight of rangers as well, oh how I dream of the new trapping system, and all of Nraas's proposals were genius... I miss his direction greatly.


Remember:

"We're all init together" - Archibald 'Harry' Tuttle



[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

DarthLithic
Thu Apr 01, 2004 9:51 pm
#25

I'm so happy I dropped this profession, I'm TK now, and I kick butt.



Chalekazza Shipworks - Chilastra - outside Mos Eisley 3124 -6036
irott
Fri Apr 02, 2004 4:04 am
#26

LOL lithic...


Of course they kick but... thats what they do.

I still prefer to lead groups, even if I only have Novice SL now.



[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

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