Squad Leader Archive
Thread: Squad Leaders Finally get some love.
Tequ wrote:
As a smuggler i'm very biased of course. But the points made that we are less broken than SL do not hold water in some cases. Yes we can make money slicing and selling spice but the chef revamp killed the spice market and the lack of experimentation makes any newly hatched holomonkey as good a slicer as the smuggler who has been around since the start of the game. Besides that slicing is pocket change compared to what a combat profession can make running missions, the main problem here is cutthroat competition from get-rich-quick people who don't need to invest any time making good slicing tools to make their money.
Another point is we have been promised "dev love" since last september. What we have to show for it is 2 nerfed/broken specials, spice suprassed by chef food, imperials getting out-of-jail-free cards for the crackdown, the ability to sell tusken gear (that goes for millions to other players due to certain items not dropping anymore) to jawas for 60-125 creds an item. A master box that has been empty since launch et cetera et cetera.
Now i can't really argue about how broken SL is since i've never been one, and I do see it as a profession that has potential to be both an iconic and powerfull addition to the game as a whole and the GCW in particular. But I do find the "fix us before them" attitude to be quite insulting. If the roles had been reversed and the smuggler fix planned for publish 10 I for one would not have started arguing about fixing us before you guys. This is not meant as a flame, I have the highest respect for you SL's sticking to you profession and sticking up for your profession.
then be insulted.
ive had numerous master smugglers in my guild who have not complained much about their proffession. Furthermore....these same people used to crack me alot about how broken and useless SL was lol. When peopel from 1 profession that isnt all together perfect (and i agree smugglers do need soem changes)...but when peopel from that group are macking constant jokes abotu hwo broke your proff is....then i think it is tiem that this profession gets fixed before yours. Sorry.
Smugglers can still craft
smuggler attacks still work
smuggler still requires less pre-req's
smugglers can still make money and buy FP and get reduced things fromt he recruiters (altho underworld could be much better).
Hekc i remember hwen peopel were complainign that Last-Ditch was TOO powerful an attack. I dotn think anyoen has ever said soemthing with SL was too powerful.
SL's can now add defensive buffs over the current cap...that and possibly terrain negotiation are our ONLY useful functions. Smugglers have more
so yes fix us first.
and i gree that XP needs to be fixed prior to revamp
I think smugler is the most fun proffesion in the entire game...its the last proffesion that i think ever sould get a revamp, the only thing thay need are some fixes.
why revamp a proffesion that so asome? ![]()
then be insulted.
ive had numerous master smugglers in my guild who have not complained much about their proffession.How long were they/have they been smugglers?
Furthermore....these same people used to crack me alot about how broken and useless SL was lol. Just because SL is broken does not mean smuggler is as well, yes smuggler is usefull too people but slicing guns is tedious as hell and so is selling FP, making money in game isnt hard it's not what the smuggler community is complaining about.
When peopel from 1 profession that isnt all together perfect (and i agree smugglers do need soem changes)...but when peopel from that group are macking constant jokes abotu hwo broke your proff is....then i think it is tiem that this profession gets fixed before yours. Sorry.
Smugglers can still craft - we can craft tools for slicing and spice- 1 spice is actually sellable, and it's harder and harder to sell it with more people discovering chef food, and more crafters turning chefs pushing the prizes down.
smuggler attacks still work- 2 out of 4 work, with alot of pistol xp invested in them, no mods no nothing. (Well melee mitigation I)
smuggler still requires less pre-req's - I'm sorry what does that have to do with anything? BH require the most pre-req's should they be fixed first then?
smugglers can still make money and buy FP and get reduced things fromt he recruiters (altho underworld could be much better). - Smugglers should be able to participate in the GWC, but one whole line only gives bonuses to the GWC and nothing else, we need an underworld.
Hekc i remember hwen peopel were complainign that Last-Ditch was TOO powerful an attack. I dotn think anyoen has ever said soemthing with SL was too powerful. - Well i remember when feign death worked, i remember when panic shot was too powerfull, i remember when panic shot got broken for over a month, what has been is not important it's where we are going.
SL's can now add defensive buffs over the current cap...that and possibly terrain negotiation are our ONLY useful functions. Smugglers have more - Name one function beside modifying weapons and selling 1 spice, fact remains one SL in a group does alot more good than one smuggler with no other combat skills.
so yes fix us first.
As a SL do you give bonuses to a group you lead? Yes
As Smuggler can i actually smuggle anything? NO
and i gree that XP needs to be fixed prior to revamp
Here we agree on something ![]()
of cores thay can thay can smuggel spice , sliced armor , sliced weapons trough imperial blockades and scans... and sell them to the pepole , thay can even smuggel other pepole trough a blokade swhen grouped other peolpole have a more change not getting scaned i even payed 1k for that...so my group could get trough the imperial scans
Tequ wrote:
As Smuggler can i actually smuggle anything? NO
How many people carry sliced weapons? Alot, if not almost all. Do they qualify as smugglers then? I can slap up "smuggled" items like spice and sliced gear on the bazaar and vendorswithout impunity, almost all imperials can carry as much contraband as they want. The scans are rare and come without any serious penalty a small FP or credit loss for imps and neutrals, an overt status for rebs. And 1k to be grouped with someone is hardly smuggling.
The main problem here is that you keep saying how awesome we smugglers are while many smugglers don't agree. I don't try to describe SL as a profession in less need of a fix.
i am not saying smugler does not need some fixes but i remember when i was a smugler its the prosseion that absolutly the most fun proffesionever there could be ... and it only what i think ![]()
Lol at you squabbling about who needs a revamp first, how about RANGERS. Yes, you heard me RANGERS - we do still exist, despite the devs best attempts. Our traps don't work, nor does our conceal, our camps are nearly useless - and while we do get a harvesting bonus it's pathetic, and gives us not much more than any of you guys if you went master scout and used veghash. For all of these 'benefits' we use up 2/3 of our total skill points - that's the same as being Master Doc.
We were last promised a revampby the devs in August, and we haven't heard a peep since (or had most of their promises implemented). You complain about waiting a month or two? Try eight months, and still no sign of any aknowledgement.
Sheesh, people don't know their born.
(Before you flame me, and I'm sure at least one of you will, bear in mind I'm a Squad Leader as well - so I'm happy about the revamp, it's just annoying to see Rangers passed over once again.The Rangers now largely bear the motto: The few... the forgotten - says it all.)