Squad Leader Archive

Thread: Irott, is retreat supposed to cause Jedi not to be able to forcerun?

Blamj
Wed Dec 22, 2004 11:37 pm
#14

Well I beleive that the retreat skill has to be ramed.

Possibly named it to

Blitzergk *sp* attack. Lighting warfare that puts all members in the group in burst mode and increases the firing rate of all members of the group.
Blackferne
Thu Dec 23, 2004 2:36 pm
#15

Well I think they should split it up. Have /charge Increase in speed for all members, increase in attack speed (+10 maybe?) and decrease in melee defense. (The logic being moving targets are harder to hit for range, faster moving targets are harder still) and have /retreat increased speed(more than charge)and increased defense stats and decreased offensive ability.



Jounville Blackferne
"No one plays SWG to be Uncle Owen" -Dallas Dickenson


Imperial-Oli
Fri Dec 24, 2004 8:58 am
#16

I think thats a good idea however i think you should only be allowed to use 1 command at 1 time i.e /charge or /retreat not both together.

Baciacca
Mon Dec 27, 2004 7:58 am
#17

I wouldn't be opposed to such a change, but they need to make it last more than 20 seconds if you can only use it once every 5 minutes.


I also think they should make terrain negotiation allow players to normally run faster on flat ground, no special required. That's a whole different argument however.




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Jedi Guardian
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