Squad Leader Archive

Thread: Two Easy Upgrades for the Squad Leader Profession

KamWynver
Fri Oct 17, 2003 8:17 am
#14

As for the Faction Pet issue... yes Eon that's something I didn't think of... Why not exculde AtSt's for this rule. The squadleader FP bonus could only be used for troopers and not AtSt's. That would make this idea easier to implement. (I am REALLY hoping that when vehicles are released that ATST's become vehicles and not pets... it would balance PvP more and also make much more sense from an RP stand point. )

Also the ideas of a Squad Bunker have gone something like this:

Nov SL: gets a small fortification similar to sand bags. A square or circle of bags that form a defensive structure. This small bunker would give slight bonus's to melee defense and accuracy.

First Tier SL: The bunker is larger now and has trenches as well as the sand bag barrier. Melee Defense and Accuracy are improved as well as a small ranged defense bonus.

Master SL: The Bunker is a full fledged defense structure with walls (and maybe some static weapons mounted on turrets?) The bonuses for melee and ranged defense are increased again in addition to a healthy increase in accuracy.

The Bunkers would NOT have any heal modifiers so they wouldn't conflict with ranger camps.
KamWynver
Tue Oct 21, 2003 11:31 am
#15

Like all of you have posted before.. I am hoping the devs take notice, eventually, of constructive posts like this with sound ideas. Please feel free to expand on the ideas that are present in this thread.
KamWynver
Wed Oct 22, 2003 7:59 pm
#16

Hope from today's patch! The devs have not forgotten us
DarthLithic
Fri Oct 24, 2003 11:58 am
#17

They have not forgotten, they have forsaken.



Chalekazza Shipworks - Chilastra - outside Mos Eisley 3124 -6036
KamWynver
Fri Oct 24, 2003 3:05 pm
#18

I noticed something in a few older threads about a SL bunker and wanted to make sure one point was very clear. The idea of a Squad Bunker has been said to have been dismissed out of hand by the devs on the grounds that it would conflict with the ranger camps.



This would simply not be true if the model of a combat bunker were used.


EX: SL Bunker = Combat Mods


Ranger Camp = Heal Mods and Crafting Stations.....


Someone fill me in here... how , exactly is that the same thing???

OmegusNeo
Mon Oct 27, 2003 8:26 am
#19

you right its not the same thing, the bunker idea does not conflict with anything that rangers currently have, however, many rangers have been arguing that if we get bunkers it would take away a posible future addition to rangers. i do not agree with this at all but it is what the rangers are thinking.they are going to get hunting blind in the future but the DEVs description is a bit vague so i dont really know what its going to do but its supposed to help with hunting.


probably what we should do is push for a bunker/Fortification type that is directed toward PvP over PvE. if bunkers have weak deffences agenst kenetic damage and strong defenses agenst all other types of damage and the hinting blind was exactly the opposit then there wont be a conflict.


this is just an idea, just remember. we have to come up with an idea that ranger will not be threatined by. there are more of them then us so we arent willing to comprimize with them we may never get anything like the bunker idea added in




How do you improve the entire game, and one of the more useless professions at the same time? Well this is a start: Help Support the http://forums.station.sony.com/swg/board/message?board.id=squad_leader&message.id=10609>Fortification Proposal
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ob194
Mon Oct 27, 2003 8:45 am
#20




I do not want my group to retreat ever..but would rather go down in glory than to run away like a coward.






I have to pull this ignorant statement out for just a moment.


Are you broken? Why would you want to kill the members of your squad and have them mad at you and ruin the reputation of SLs everywhere?


Pride comes before the fall. Read some Sun Tzu to get a better idea of what you should be doing with you skills.


Besides, retreat had offensive capabilities, also. Use your imagination.



Anyways, I've always beena a supporter of the Bunker idea. It's the best single fix to this class I have seen. It interfiers in no way with ranger camps, so they have no room to complain.


As for the whole "bust out more troopers as an SL" idea, it needs ammending. How about,


1st tier Sl: 2 troopers, 3rd tier: three troopers, master: four troopers. Of course this is not including AT-STs.




-ob
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