Squad Leader Archive
Thread: Want to go Squad Leader, but what should compliment it?
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RenKesson
Thu Jan 27, 2005 12:29 pm
#14
Good choice in my opinion. Just make sure you're always buffed, as Carbine HAM costs will eat you up if you aren't.
RenKesson
Fri Jan 28, 2005 1:23 am
#17
Why do you say that? Carb specials rock. Area ranged KD, Area ranged Dizzy/Stun/Blind, Crippling Shot (x5 damage multiplier), Area ranged Posture Down. No other profs have stuff like that.
MailekEOC
Fri Jan 28, 2005 1:25 am
#18
If you want to play as a group support role take carbines since its massive crowd control. When you rally, use steady aim then charge shot 2 it can be pretty devasting. I'm master marksman, master carbineer, master squad leader and working on getting the 4 boxes of force ranged weapon speed. Hopefully when the CURB hits this combination will be a well rounded template that doesn't have severe strengths or weaknesses, just support.
Yog-Soth
Fri Jan 28, 2005 1:57 am
#19
Well... I didn't mean the specials, themselves i was refering to the HAM costs.
RenKesson
Fri Jan 28, 2005 9:47 am
#21
No speed to fire your weapons with, low accuracy, no defense mods. I don't think you'd last five minutes in a pitched PvP battle. 
Combat_Medic_to_be
Fri Jan 28, 2005 10:06 am
#22
I have to say I'm enjoying TKM/SL even though getting dizzied is more common
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