Squad Leader Archive
Thread: Do you guy sthink /volleyfire should pull a target?
volley even pulls if you are not in a group. (dont ask me why i did that) but when i was un-grouped and hit the volleyfire, the friendly creature aggrod me. ofc the volley did not hit.
i find that a little weird
Message Edited by JRL on 05-05-2005 02:49 PM
I like the pull option...but could take it either way.
I do about 200 more dmg per shot with it activated. from say 900dmg to 1100dmg on critical shot.
What is the range of Volley? Is it weapon specific?
I have a Rally question...I will start a new thread.
Exactly like my thought process. I got myself a 65m carbine. Wow, that's far away compared to 35m! Is 65m the longest you can pull a target with /volleyfire?
Blackferne wrote:
Volley is dependent on the weapon you have equiped.
*note to self: get a long range rifle*
Oh, /rally pulls targets too? If that's true, then let me change my answer. Sounds more like a bug if /volleyfire and /rally can pull targets.
Envoy3113 wrote:
Because if volleyfire is gaining aggro, then why not make rally gain aggro...ohh, wait...It does.
Message Edited by RenKesson on 05-06-2005 11:19 AM
Envoy3113 wrote:
NO
Because if volleyfire is gaining aggro, then why not make rally gain aggro...ohh, wait...It does.
Ok, ok, no problems having creatures focus on a Squad leader, take out the head to make the body drop. Yet, having tanks that cannot tank, makes the whole aggro system self defeating. So, in summation, SL abilities should not create aggro, when there is no practical means of aggro control availible. When aggro control is more balanced, then reintroduce it. /Sigh...that would be likely huh?
He does have a point though. The tanks I've been with have had a real tough time pulling gurks off of me. The /volleyfire serves as the means I use to fish a gurk from the lair one at a time, but I'd love for my TK friend to get them off me quickly.
Fun with volleyfire today. I was out with two guildies. One was a Jedi working on his jedi XP, the other was a MCommando/MBH using a Flamethrower. I am a MBH/MSL/0430 Carbineer.
The plan was Jedi boy hit the gurk with a force tug or whatever and do a little damage, pull it towards us. I use volleyfire to pull it to the MCommando and I.
Well it worked well, Jedi boy got lots of Jedi XP. But here is what I noticed about the hate system, Volleyfire trumps a MCommando/MBH using the same specials as me with a flame thrower. Checking teh combat logs he outdamage me by 10-20% shot for shot, yet all the gurks rage was directed at me.
I think the volleyfire's rank on teh hate list may need review.