Squad Leader Archive

Thread: BIG Patch will hurt Squad Leaders

Tarkane
Sat Aug 16, 2003 4:58 am
#14

I agree but again whats to lead if they do not listen. one person thinkgs they can solo a creature becuase it consdark blue and does nto realize that its dark blue becuase of the groups strength next thing you know your fight something that wipes out the party. they blame you and their goes that group as it breaks up becuase some people died some lived.


Hurting a SL becuase someone invites their pets itno the group... taking up group slots... becuase you can not contorl weither the pets are invited or not?


It can be at times hard enough to climb a branch of the SL line and you want to make it harder? lezve the XP alone there is plent of other things that need to be fixed for SL then worring over weither pets help or hurt the XP they earn.

Emirikol66
Sun Aug 17, 2003 5:28 pm
#15

For the 400th time, nothing in the description of this profession says "groups of players." For the love of all things holy, please stop inserting your personal vision into the mouthes of the developers. In case you haven't figured it out yet, this is "pet wars." If you've watched any PvP recently, we are pretty much the elite fighters and support groups for waves of NPC's. You mark my words, you will see battles with hundreds of troups and only 1 in 10 will be directly controlled by a person.


The only problem was that this wasn't communicated to the community of players at large. This game isn't unbalanced because of pets. This game is ABOUT the pets. If this is a problem for you or you don't enjoy this, may I suggest you move on as this will cause you nothing by heartache. Why do you think everyone can get pets and lots of them (14 active max.) That means ANYONE can be a 15 member group without ANY other players.


Agree or disagree, it is what it is.

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