Squad Leader Archive

Thread: voice your opinions: should SLs have a group HAM reduction skill?

Palitrine
Thu Sep 04, 2003 8:47 pm
#14

Yeah it'd be nice to have, but this is coming from a TKA =P



---------
Trent - Master Squad Leader, Master Teras Kasi Artist
gordon_wood
Fri Sep 05, 2003 12:37 am
#15

It seems to me that a force under competent leadership would be more efficient in general, but a Mind buff for a team led by a squad leader would be welcome in any form.




Ionian Gessinger
Funkiest Brother In The Galaxy
Mhydrian
Fri Sep 05, 2003 12:56 am
#16

33% seems more like a good number than 20%



Not many will notice a 20% reduction really. Also I think this could be included with some other skills on the tree not become a major skill of the tree

CaptainVemnox
Fri Sep 05, 2003 6:19 am
#17

"Ideally 5% at novice, 5% increases per tier, 5% at master...30% seems like a fair reductionfor a master squadleader to be able to impose on his group."


Agreed.




::: Void Vem :::
::: Gorath Galaxy :::
- Canceled -
Jazuhl
Fri Sep 05, 2003 6:46 am
#18

"Ideally 5% at novice, 5% increases per tier, 5% at master...30% seems like a fair reduction for a master squadleader to be able to impose on his group."

That sounds perfect. It's not overpowered, but I think it would definitely make Squad Leaders much more desirable.
Guan
Fri Sep 05, 2003 6:50 am
#19

I'm in favor of GroupHAM Reduction abilities..


The less HAM people use in combat, the less HAM people need to regenerate during downtime. (Theory?)


This would essentially reduce the downtime also,not just HAM costs..



-G




-G
Ulfr
Fri Sep 05, 2003 6:58 am
#20

I would be in favor of SL's reducing the HAM costs of their groups special moves.
MrLoneWolf
Fri Sep 05, 2003 9:25 am
#21

I too would like to see a group HAM cost reduction skill. I would prefer passive skill with lower % reduction so that it doesn't take up a slot in your action queue while in a battle.



_________________________________________________________
Character: Otig - PvE Officer , Rebel Colonel, Sheriff of Morrigan
Ideg - Master Artisan, Master DE (yes, pass the KY)


We few. We happy few. We band of brothers. For whosoever sheds his blood next to mine this day shall indeed be my brother!!
CaptainVemnox
Fri Sep 05, 2003 10:41 am
#22

I'll edit the report today to include this suggestion, before I send it.



::: Void Vem :::
::: Gorath Galaxy :::
- Canceled -
Skunkjuice
Fri Sep 05, 2003 11:40 am
#23

I also add my vote for HAM cost reduction. I view it as morale boost and I'm all for the passive bonuses. I think 30% sounds good, and I liked the idea of the SL being able to dampen or somehow affect overall group battle Fatigue. Maybe spread THAT across the group instaed of wounds. GOOD IDEA.



occamz ->Tarquinas

Flookmastah
Fri Sep 05, 2003 11:43 am
#24

just to clarify Capt V... you said

"Either -


Passive with a consistent drain on some pool


OR


Active with a length timer or a reset timer, or both."



PASSIVE would mean like our mobility bonus or defense bonus... we never have to "turn it on" therefore there is no "consistent drain on some pool". Never having to turn it on and never having to spend our own ham to use it means it can't be too powerful... which is why I suggested 20%.Seems folks want to inch that up to 30, so I'm fine with that.


ACTIVE would mean we have to use a skill like /toughenup (just pulled this name outa the air) which would have to queue in our attack list and would have a mind HAM cost for us and would only last over a period of time. An ACTIVE skill with these inherent costs would mean it should be much stronger than a passive one... don't remember what the consensus was here but I suggested 50% in the first post.



Holo has just stated in his PM posts that he wants Squad Leaders to assume the bard role in this game providing group buffs... looks like the timing is perfect to suggest this since it fits right in with thatconcept

smaptacluar
Fri Sep 05, 2003 12:11 pm
#25

I have been playing this profession since beta, and I like the idea of the HAM reducing skill. Ideally I would like to see it as a passive ability which increases in effectiveness depending on the skill of the squadleader in whatever line it would be assigned to.


Ideally 5% at novice, 5% increases per tier, 5% at master...30% seems like a fair reductionfor a master squadleader to be able to impose on his group.


This would most definitly add the the appeal of seeking a squadleader for your group, making them more useful and desireable in grouping situations.


Sounds like a good idea and I hope it finds it's way in


-Stern Lecture


Squadleader/ Creature Handler/ Carbineer

Mhydrian
Fri Sep 05, 2003 5:57 pm
#26

That would be awesome indeed, the EQ bard anyways functions not like a bard at all...the skills translate well just dont call them songs. It's easy to see how leadership could help in all kinds of situations. Would be good news.....would be nice I miss the bard role in EQ.



Within the span of 10 seconds I could turn the group from a defensive mode to a offensive mode, or even a recovery mode....it was interesting and I rarely fought myself. But you always directed the battle from behind the group, affecting everything in some way or another. And a bard was one of two madatory classes for groups in that game.

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