Squad Leader Archive

Thread: I just Mastered Squad Leader!!!...

Ezran
Mon Nov 10, 2003 1:33 pm
#14

As far as I know, all of the squadleader commands and bonuses work. The problem is, they are so weak, it is difficult to tell if they are.

Someone posted at one time that the defence bonus was equivalent to being hit 10% less. So if you're squad is attacking chubas, then it will take a little longer for them to die.

If you are attacking large creatures, 10% reduced hit chance means dying 10% less.

The active commands (such as /rally) also work, but again it's difficult to tell.

/boostmorale definitely works, and it evens out the wounds of all PCs (not pets).

Hope that helps,
Ezran



Ezran
Doremar
Tue Nov 11, 2003 6:03 pm
#15

Psh, while you're at it, save your skill points. You can't get a worse payoff for the investment if you tried. Heck, even blowing everything on all the novice professions would be better. You could heal damage and any type of wound (Including mind wounds), harvest creature resources, and survey and sample the rest of the resources, among half a dozen other minor abilities.


All that stuff together actually sounds better to me than MSL.

Derlok
Wed Nov 12, 2003 8:02 pm
#16

Thank you Ezran, your even more helpful that our correspondant



neway, i looked around the boards, everyone would jsut say tis broken, and like i said, i never knew if they worked or not....



rally, didn't know if it increased bonus or just gave me a flag next to my name...


Steady Aim, same thing (- Flag)


Boost morale, actually, i did know this worked


Retreat, group said ti worked for 10 seconds


Volley fire, did notice an icnrease of attakcs towards the enemy, but not always


Form up, noticed it did work on Dizzy, maybe not stun...


seriously though, i saw these worked, and wondered why everyone said they are broken... did they mean it was so little effect, its not worth it? did the burst run and defens stuff work? or no? do these commands work all the time? or just once and a while... THATS what i was asking, i'm not some mathemetician who knows if the last attack was stronger and they were more defended or whatever... neway, thanks again Ezran




---------------------------------------------------------
Combat Revamp, 8 months and counting...
Merchant Nerf... My vote for worst nerf ever...

lets see what other bad ideas i can post here...

Are my ideas that bad, that they never get commented on?
DracoNB
Thu Nov 13, 2003 11:53 pm
#17

Try using the /retreat command, watch how fast your ham drops. "I'll hold them off" - my ass you will with 10 action / mind




Slyer Nightbane
Bela Vistal Contingency (BVC)
Squad Leader | Pistoleer | Combat Medic

Fud25
Fri Nov 14, 2003 1:50 pm
#18

Exactly, "I'll hold them off" my @$$!! That's the first thing I thought when I saw the HAM drain on that. Most times, by the time I declare a retreat, I can't afford to because my HAM is too low. Not much thought was put into SL, but I'm holding out.



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