Squad Leader Archive
Thread: Devs: Squad Leader Status, Issues, Suggestions
Well if there was one good thing about DAOC it was the well constructed encouragement of grouping. Almost every class had a group buff, and XP was better for groups. SWG devs might take a look at the DAOC grouping system and analyze why it worked. MMORPG's are supposed to be social games, not solo.
Until the group system is improved, SL's are going to be a gimped class.
Nagorak,
Have you skilled up a few skill boxes in Squad Leader yet? Do so and let me know if you still think its fine ![]()
Well, allow me to also vent my frustration here on this thread. When they first began releasing info for SWG professions, there was nothing that interested me more than being an Imperial Squad Leader and running around with a band of my Imperial friends in the battlegrounds or just general PvP to do some rebel killing. That being said, I became a Pistoleer/Squad Leader. One of those professions has minor power structure issues (BHs are better with pistols for some reason) but is still a viable and playable profession, and the other profession is Squad Leader. First of all, no one wants to group anyways, xp is terrible, and you can only really find useful mobs on Endor, Lok, Dantooine, and Dathomir. Secondly, people pretty much scoff at the idea of the Squad Leader wanting to lead a group. In most cases people ask me what (if any) my secondary profession is, and would rather I being doing body shots with my pistol anyways. Thirdly, I continue to look at these boards, and the skills allowed by a Squad Leader, and find myself asking "is this really worth it?" In conclusion, I am beginning to think it is not worth it. I can gain xp 10x as fast soloing, do a substantial amount of damage with my pistol (and when I get Pistol Melee Defense, knockdowns all day long) and I don't HAVE to group if I don't feel like it.
It is a good way to weed out the less effective combat leaders from those who are dedicated to this profession.
The way I see it is the people who want to be Uber133t are the main threat to this class. I am quite happy for them to stick to thinking their Bounty Hunter "ownz joo" while I don't see much of a noticable benefit being a low-level squadleader. When it comes to the end game - we shall see.
You also need to be able to look at the ratio of combatants to squadleaders. If you start giving this profession extra benefits without similarly upgrading other combat roles then we will have a problem.
It seems to me that Squad Leader isnt a good class at all. The PLAYER is the one that has the skills, not the CHARACTER.
a marksman gets weapon skills, and dancer gets dancing skills, an artisan gets crafting skills, a squadleader gets....um.....nothing, its the player with the skills not the character, and that is soooooo very wrong.
This really is a very good thread and I hope it gets noticed by the Developers, though I'm not holding my breath.
I'd like to add a few more suggestions as well:
1. /boostmoral: a passive ability which lets a group with a squadleader heal BF in camps as long as there is a dancer or musician preasent, or increases the effectivness of entertainers. This makes a squad of operatives much more leathal.
2. /quartermaster: a passive ability that increases the benefits of medical healing.
3. /strikeleader: This passive ability slightly increases the faction points recieved for missions and killing faction enemies.
4. /directfire: Active ability lasting several minuites that makes specials used by group members cost less.
That's all I can think of. I really hope this professions gets some notice by the devs