Squad Leader Archive

Thread: Counter-Poll: NPC's

BaronJedi
Fri May 14, 2004 12:11 am
#14

Yes.




Draxx Py're | Master Rifleman | Master Squad Leader

)D(ark )F(orce )R(ising
Fluxxen
Fri May 14, 2004 7:33 am
#15

Yes











Jirigan "Jinx" Nix
Smuggler and Captain of the Distant Star
Mos Mosel (2764, -3060 on Tatooine) - Roleplaying community
- I support Star Wars Galaxies!
Geauxx
Fri May 14, 2004 7:43 am
#16

Yes/No.....see Dogg's poll!



Geaux Darkcloud
Bounty Hunter / Horrible Pilot / Tobacco Spitter / All Around Cajun/Tapoh's Alt
One of the Last Survivng Members of the O-o-D
N
NarCranor
Fri May 14, 2004 12:18 pm
#17

Yes if its tied soley to faction rank

No if the number is tied to SL.



http://www.fandom.swnsu.com
Star Wars Online Fan Comic (Rebel Intelligence Team)
Kaili
Wed May 19, 2004 1:57 pm
#18






InquisitorPayne wrote:


Yes, if the number of faction Pets is regulated via your rank.


No, if the number or abilities of your faction pets is related to your SL profession.



Message Edited by InquisitorPayne on 05-13-2004 01:56 PM




/agree


Yes





Colonel Lib Soldar
Master Smuggler
Master TKA
Sifer2
Wed May 19, 2004 4:32 pm
#19

Yes


The more usefulness you can put into a profession tree the better.







-Sifer Two-
Master Pistoleer/Teras Kasi Artist/Smuggler

Imperial Inquisition Ace Pilot

Jedi Padawan

Rarrot
Wed May 19, 2004 6:00 pm
#20

No.
Mavhawk
Thu May 20, 2004 12:20 am
#21

No, it should be tied to faction rank



Colonel Mavhawk Lounger - Master Squad Leader
Darkness Falls, Correllia Wanderhome
Rebel Master Squad Leader - Master Pistoleer - Master Marksman
Kail_Mooner
Thu May 20, 2004 8:11 pm
#22

Yes.






Kayl Mooner

We are Watching

you better get the starwarsy Aurebesh font...
vonbraat
Fri May 21, 2004 9:08 pm
#23

no

this would take SL in a direction we don't want it to go. It would make our theme, NPC-leadership, when we want SL to be more efficient in PC leadership. (sorry for arguing, but your post is obviously fishing for a "yes" vote, and people should see the downside of this)



and there was much rejoicing...
devcha
Sat May 22, 2004 4:15 am
#24

YES! If we get the broken things fixed, and some of the other enhancements we've been asking for, I wouldn't mind NPC troops as an additional option.



Devcha... no relation
Darth_Sushi
Sat May 22, 2004 12:16 pm
#25






vonbraat wrote:



. . . (sorry for arguing, but your post is obviously fishing for a "yes" vote, and people should see the downside of this)







That's not true at all. Read it again. Since the "no debate" clause seems to be off the table now, I'll go ahead and clear this up. This post was an honest and unbiased attempt to discover whether or not the community at large actually wants to extend the role of NPC control for the Squad Leader profession -without any false premise or alarmist pretenseattached.


A vote of "no" means exactly that, and is a perfect valid and acceptable response to my question. I am not "fishing" for anything. I posted this poll as a counter to the disingenuous wording and subtext of the other one, which was something like: "Would you insist on more NPCseven though you'd have to be clinically retarded to not know itwilldestroy the profession?" Dogg is obviously pushing an agenda in the wording of his question, and this can not be disputed.


My question is the natural follow-on: "Well,what if it doesn't destroy the profession - would you like more NPCs then?" Perhaps you are mistakenly perceivingthe distinct lack of bias in my question as some kind of hidden agenda.Read it again, because it's not there. I find it of great interest that some of the same folks who vote no in Dogg's poll vote yes in mine. There is something noteworthy going on there.


I liken this wordplay to the little game we'd play in junior high where you ask your buddy, "Have you told your Mom thatyou're gay yet?" His answer is cleverly made irrelevant by the wording of the question, and any answer provided can be considered an admission of something never intended. So, you sit there with a smug grin on your face and watch your buddy wrestle with that conundrum until he gives up. It's a fun little game, but it gets old quick.


As a more relevant example, consider my response if you were to ask me: "Would you like it if the devs fixed /boostmorale but firstthey get to sodomize you with a broken hockey stick?" There is no real reason to ask such a question other than to steer answers in one direction or to futher muddy the debate over an already contentious and devisive issue. If I say no, you might try to assume that I don't really want /boostmorale fixed, whereas if I respond in the affirmative you might very well try to claim that I somehowcrave a hockey stick shoved up my pooper.


In actuality, neither is true. I just want /boostmorale fixed - andin addition I would also like very much to completely avoid the whole corn-holing scenario if possible. The full and true story of what I want (and am willing to do for it) is lost in the faulty wording and/or misleading premise laid out in your question. I am sure you can understand.


You may havenoticed that I have neither voted in my own poll, nor in Dogg's. I won't vote in Dogg's because I refuse to accept his premise. And I won't cast a vote and then debate his premise because he asked me not to in the ground rules forhis poll. I don't intend to vote in this one, either. This is mostly because I don't give a crap whether we get more NPCs or not. What I am interested in is getting the full and complete picture on where the rest of the community stands on this topic.






UNAGI__N__[ONE TOUGH SQUID]
Officer Senator Insurgent

I play on Bria because Hell was full.


Page 2 of 2