Squad Leader Archive

Thread: Squadleaders, wot are we expecting? Revamp or Fixing? A discussion thread......

Archangel98
Tue Aug 30, 2005 9:52 pm
#14

I dont know Im looking at the Pub 23 stuff and entertainers got a bunch of BS in this Pub. Im sure Sl will get something eventually even if it is something small. I mean tweaking numbers in the code isnt that hard. Or at least cant be as hard as aplying 15% insp buff for you 20% for you and so on.I was looking at the BH issues and its crazy on their list they have the issue and then a "Fixed" by it if its been worked on. Almost all their issues have been addressed and even more in this next pub are getting fixed. Im confident that a Dev will soon look to the borked and ignored professions and start fixing them or enhancing them.



Salvan Chilastra Server



Sylow
Wed Aug 31, 2005 5:35 am
#15






I was looking at the BH issues and its crazy on their list they have the issue and then a "Fixed" by it if its been worked on. Almost all their issues have been addressed and even more in this next pub are getting fixed. Im confident that a Dev will soon look to the borked and ignored professions and start fixing them or enhancing them.



Don't be too optimistic. You have looked at the Bounty Hunter stuff, and if you kept an eye on how things work, you know that when there is a posting like "i suppose we might perhaps under certain circumstances have a minor issue with..." within Bounty Hunter of Jedi forums, it'll take only a few house till a the message pops up from the Devs that the issue is fixed. On the other hand, if another profession over several months report that they have serious and reproduceable problems, the Devs might feel themselves forced to finally pronounce that the might perhaps take a look into itin casethey perhaps find the time.








Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
AlienEntity
Wed Aug 31, 2005 8:58 am
#16

I think very little. but that's my honest opinion. I will continue to hope that something is done, but really, a few fixes since we were told that in Pub 24 and 25 that there will be some content for us while we were in Publish 22, I mean really, it honestly doesn't look like anything to chew on, it looks like just some stuff to maybe keep us quiet. As much as I would like to think that this will be something big, I really have my doubts. Since what we'd like to see would take a bit more time than several days of workin on the programming, several more days of testing, several more days of working out the bugs and several more days of testing, etc. So I don't expect much, maybe some stat fixes. I hope that I'm proven wrong, but what we're all looking for is major publish content. If Darth_Sushi DOES know anything, I think he should at least tell us. (/poke Darth_Sush) Or at least tell us something, but all of this is just my honest opinion.



Colonel Talley Darkstar, Master Squad Leader, Alliance Ace Pilot-Crimson Phoenix Squadron, Rifleman
Squad Leader Cache Colonel Talley Darkstar Classified Squad Leader Files
Sylow
Wed Aug 31, 2005 9:32 am
#17

I don't know... how much account should we give to anything said here, after all? I mean, hey... today on the issues thread, i found this nice passage, easily located with Devtracker:






We do listen to all of the bug reports on Test Center. The reported bugs on Test Center were fixed or are slated to be fixed (for minor issues). The problem we are seeing today is not related to the publish itself as I stated above.



I am sorry, but i have the tendency to brush the issues threads on test center whenever something new happens. I usually only read the first two pages or so and it's always the same, the issues are reported, at some time Tiggs announces that everything reported prior to her post is going to the Devs, and that's it. I don't read those issues any more to find out what TC was able to prevent us from experiencing, i read it to already know in advance what issues we will have at next release.


Bad as it might sound, butissues which are visible on TC and are corrected before being pushed live is surely in single-digited percentage.


Would it be a single incident where a publish is such a downfall, i would be silent, but it's not the exception, it's the rule that fixes of an issue do the same as the three fixes before them: nothing. It's the rule that serious problems are reported on TC, people are writing them down _every_single_day_ from when the new patch hits TC till it gets force-pressed to live servers and the players on the live servers first have to complain about the bug, too, before anybody actually considers to really fix them.


While this could mean that Devs don't really care for the customer base, i actually hope that it's rather a sign of lousy organisation. I have seen projects done without decent version management and am sometimes still the victim of similar habbits. (Matter of fact, i'm currently kind of a project leader in my company where the developers are outsourced... i am just teaching those people how to get some decent version management running, perhaps Sony wants to hire me for a few days?)


I very often have the impression that different Devs work on the same files to remove different bugs. When release comes, all different versions are copied into the same directory and packed and since every copy overwrites the files moved in previously, only one bugfix actually makes it into the release...


So in case somebody of SOE really reads this, it's not that hard, take a look at CVS - Concurrent Versions System, it is released under the GNU General Public License so it doesn't even cost money and there's even a nice front-end available if to make it easier to use. (It's also free, and if it's really no good, i can supply you with another one, written in TCL/TK, i made very good experience with it.)








Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
Sylow
Wed Aug 31, 2005 9:42 am
#18


Sorry for the double-post, but editing usually messes up the clickies and i think i have to add this:


Nothing personal, Tiggs, i am aware that it's not your fault.


You are the PR-person and i know how tough that it. I also for some limited time had to do a job similar like this. I actually feel pitty for you, if you only partially feel like i did when i had to lie to the customer that things were progressing well enough and he'll get a working product whilei actually knew that the developement team i was part of was just reorganized, got some new people who had no idea what we were doing and things were actually going downhill. (Best way to ruin a project which has timing problems: add more people. Till you train those well enough that they can actually help, you've blown all sensible limits...)


My criticism go to the Devs and more likely even the management, pressing in different stuff (more expansions for the marketing machine...) while there are actually more important issues on the game. And i fear that things won't change within any reasonable time.

Message Edited by Sylow on 08-31-2005 06:43 PM






Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
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