Squad Leader Archive
Thread: REVAMP FOCUS: Individual Buffs
Loki_Ashaman wrote:
Positive: Cool-down Timer on Individual Buffs is a minute or two shorter then the actual Buff duration. This prevents an SL from buffing alot of people at once.
Negative: Cool-down Timer on Individual Buffs is many minutes. If the situation changes, and you need to change the Individual buff or who it is active on, there is a good chance you can't.
I don't understand why the SL can't buff himself?
and also I don't like the sounds off this long cool down timer thing, it defeats the entire purpose, these buffs are meant to be used by the SL as necessary due to the combat situations, in this system the SL can't buff as per the situation, but has to plan ahead and cannot adjust to circumstances which is not what the profession is meant to be about. What I suggest is something like with the jedi skills, force run or cloak, you turn on the buff on someone and it stays there until you either turn it off, or until they leave the group
SL can buff himself with the group buffs but not with the individual buffs. They do need to make the individual buffs better, too long of a cooldown, perhaps it should be 1-2 minutes but no more then that.
Giant2005 wrote:
I don't understand why the SL can't buff himself?
and also I don't like the sounds off this long cool down timer thing, it defeats the entire purpose, these buffs are meant to be used by the SL as necessary due to the combat situations, in this system the SL can't buff as per the situation, but has to plan ahead and cannot adjust to circumstances which is not what the profession is meant to be about. What I suggest is something like with the jedi skills, force run or cloak, you turn on the buff on someone and it stays there until you either turn it off, or until they leave the group
DaxHerder wrote:
Dont understand why there have to be so many limitations on these buffs. Plenty of other classes in other games buff just fine, even betterand are considered balanced. Looking at the expected damage differences buffed and unbuffed that some guy posted here I really dont see the reason for all the rules/technicalities. Why not AOE buffs? Or pulsing AOE abilities that are always on? now theres something to get excited about. These are just regular buffs, and gimpy at that considering all the range and time limitations everyone is discussing here. And you might have to be the group leader too??? C'mon maybe one juicy MSL ability needs to have the group leader pre-req, but not all.
Since I am Master BH, Master Pistoleer and Squadleader 0404, I have to ask this question. Will I be able to Individualy buff my droid which I use in attacking jedi ?
And will this revamp change the melee/ranged defence/accuracy/speed bonus in the S. Leader tree ?
Or will only the specials change ?
Will large groups with SLs be able to run around in groups with huge buffs, killing jedi as easy as clapping hands ? I know that only the BH with the mission can attack the jedi, but he will benefit greatly by the individual/group buffs from the other team members.
Arvidb wrote:
Since I am Master BH, Master Pistoleer and Squadleader 0404, I have to ask this question. Will I be able to Individualy buff my droid which I use in attacking jedi ?
And will this revamp change the melee/ranged defence/accuracy/speed bonus in the S. Leader tree ?
Or will only the specials change ?
Will large groups with SLs be able to run around in groups with huge buffs, killing jedi as easy as clapping hands ? I know that only the BH with the mission can attack the jedi, but he will benefit greatly by the individual/group buffs from the other team members.
Yes SLs get a huge boost to their stats and it is very similar to the BH stats, at MSL you get these benefits: 30 General Ranged Speed, 50 General Ranged accuracy, 90 Melee Def and 85 Ranged Def
and about the BH Vs Jedi thing, I don't think it is much of an issue with the CM perma snare - no jedi stands a chance anyway